約 5,078,236 件
https://w.atwiki.jp/gamemusicbest100/pages/4076.html
The wilderness of sadness/悲しみの荒野 収録作品:テイルズオブシンフォニア -ラタトスクの騎士-[Wii/PS3] 作曲者:桜庭統 概要 本作におけるラスボス・リヒターとの最終戦にて流れる曲。 強烈な曲の出だしから、激しいドラムの打ち込みとコーラスに乗せて疾走感のあるメロディが荒れ狂い、曲の最初から最後まで高いテンションのまま駆け抜ける曲で、戦闘中の会話なども相まってラスボス戦を盛り上げてくれる。 主旋律はリヒターのテーマである「Avenger-Richter/復讐者」を激しくアレンジしたものとなっている。 本作の中でも人気の高い曲であり、外伝作品『テイルズオブザワールド レディアントマイソロジー3』でもリヒター戦の曲として搭載されている。 またアレンジアルバムである『Battle Arrange Tracks 2』で桜庭氏がセルフアレンジしたものを聴くことができる。 なおラストダンジョンであるギンヌンガ・ガップに特に目立った荒野要素はないため、タイトルの意訳である「悲しみの荒野」は言外のニュアンスが込められたネーミングだと考えられる。 おそらく「果てなき(wilderness)悲哀(sadness)」という感じのニュアンスが近いのではないだろうか。 過去ランキング順位 第3回みんなで決めるゲーム音楽ベスト100 169位 みんなで決める2008年の新曲ランキング 49位 みんなで決めるラストバトルBGMベスト100 117位 サウンドトラック テイルズ・オブ・シンフォニア-ラタトスクの騎士- オリジナル・サウンドトラック Tales Of Series Battle Arrange Tracks 2
https://w.atwiki.jp/theguild2/pages/28.html
Table Description "id" INT 0 |"label" STRING 0 |"english" STRING 0 | Data 1 "BeginSpeak" " " | 2 "EndSpeak" " " | 6 "Time %1s Uhr %2s" "%1s %2s" | 7 "Date %1l %2n" "%1l %2n" | 9 "Buildingtype %1s" "%1s" | 10 "Requirements " "Requirements " | 11 "+" "+" | 12 "Facility %1l" "Facility %1l" | 13 "Base %1t" "Base %1t" | 14 "Buy %1t" "購入 %1t" | 15 "Sell %1t" "販売 %1t" | 16 "Required for " "Required for " | 17 "Offices" "Offices" | 18 "Cancel Measure" "Cancel action" | 20 "ShowUpgrades" "Show upgrades" | 21 "%1t Taler" "%1t" | 22 "Hire Employees" "従業員を雇う" | 23 "Upgrade builded" "Upgrade built" | 24 "%1SK (Level %2n)" "%1SK (Level %2n)" | 25 "Age %1n" "Age %1n" | 26 "(EXP %1n)" "(XP %1n)" | 27 "Self" "Self" | 28 "%1l on $N%2s $N%3s $NSource %4s" "%1l on $N%2s $N%3s $NSource %4s" | 29 "Choose a building " "Choose a building " | 30 "Buy Small Cart" "Buy small cart" | 31 "Buy Medium Cart" "Buy medium cart" | 32 "Buy Large Cart" "Buy large cart" | 33 "Choose a cart " "Choose a cart " | 34 "Choose a product " "Choose a product " | 35 "unable to start production of %1l in %2GG - not enough materials" "The production of %1l in %2GG stopped because of lack of materials" | 36 "Unable to start production of %1l in %2GG - no inventory slot free" "For the production of %1l in %2GG a free storage slot is needed" | 37 "Adds a new work place" "Adds a new work place" | 38 "Adds a new inventory slot" "Adds a new storage slot" | 39 "Adds new inventory space" "Increases the capacity of the storeroom" | 40 "Increases productivity by %1n %%" "Increases productivity by %1n %%" | 41 "Increases Worktime" "Increases worktime" | 42 "Enables to build %1l" "Enables to build %1l" | 43 "Cost %1t" "Cost %1t" | 44 "Level %1n, Rooms" "Level %1n, Rooms" | 45 "Level" "Level" | 10016 "Stock" "Store" | 10015 "Production" "Production" | 46 "Status $N MaxWorker %1n, Productivity %2n %%$N InventorySlots %3n, InventorySpace %4n" "Status $N Workplaces %1n, Productivity %2n %%$N Storage slots %3n, Storage space %4n" | 47 "Build upgrade %1l on building %2GG" "Build upgrade %1l on building %2GG" | 48 "-%1t" "-%1t" | 49 "You received a bargaining bonus of %1i Taler" "You received a bargaining bonus of %1t" | 50 "unknown" "unknown" | 51 "Near %1GG in %2l" "Near %1GG in %2l" | 52 "The last member of your dynasties is dead. %1SN has taken over your dynasty" "The last member of your dynasty is dead. %1SN has taken over your dynasty" | 53 "Sorry, you can t hire more than %1i employees at %2GG" "Sorry, you can t hire more than %1i employees at %2GG" | 54 "Sorry, you need %1i gold to hire %2SN" "Sorry, you need %1t to hire %2SN" | 55 "%1SN succesfully hired for %2GG" "%1SN successfully hired for %2GG" | 56 "%1n$S[2003]" "%1n$S[2003]" | 57 "+%1n$S[2004]" "+%1n$S[2004]" | 58 "You received %1n Experience Points" "You received %1n XP" | 59 "%1SN was accused of a crime by %2SN. The court will meet in one hour" "%1SNは、%2SNによって犯罪で訴えられました。法廷は、1時間で開廷します。" | 60 "%1SN was sentenced to death." "%1SNは死刑を言い渡されました。" | 61 "%1SN was sentenced to loose all charges." "%1SN was sentenced to lose all charges." | 62 "%1SN was sentenced to a fine of 1000." "%1SNは罰金1000coinsの判決を下されました。" | 63 "The sentence for %1SN was one of acquittal." "%1SNへの判決は無罪放免でした。" | 64 "Winter" "冬" | 65 "Spring" "春" | 66 "Summer" "夏" | 67 "Autumn" "秋" | 68 "%1l, %2n applicants $NClick to apply for charge for %3t gold." "%1l, %2n applicants $NClick to apply for charge for %3t." | 69 "Privileges " "特権 " | 70 "$1Tcourt judge" "$1TCourt judge" | 71 "$1T%1n workshops" "$1T%1n Workshops" | 72 "$1Tresidence level %1n" "$1TResidence level %1n" | 73 "$1Tincome %1t gold" "$1TIncome %1t" | 74 "%1SN was elected for %2l in %3s" "%1SN was 当選 for %2l in %3s" | 75 "%1SN was reelected from %2l in %3s" "%1SN was 再選 from %2l in %3s" | 79 "SHEETHEADER_BUILDBUILDING" "Construct building" | 80 "SHEETHEADER_DIARY" "Diary" | 81 "SHEETHEADER_DYNASTY" "Dynasty" | 93 "LE " "HP " | 94 "EXP " "XP " | 96 "Status" "Status" | 97 "Feats" "Abilities" | 98 "Evidence" "証拠" | 99 "Accuse" "告訴e" | 100 "Destroy Evidence" "証拠を隠滅する" | 101 "Progress" "Progress" | 102 "Description" "Description" | 103 "Aspirants" "Aspirants" | 104 "Electors" "有権者" | 106 "Zoom Out" "Zoom out" | 107 "Zoom In" "Zoom In" | 108 "Filename " "Filename " | 109 "Save" "Save" | 110 "Load" "Load" | 111 "Status " "Status " | 113 "Choose a Product " "Choose a product " | 121 "How much money do you want to give " "あなたはどのくらいのお金を与えたいと思いますか?" | 132 "patron" "Patron" | 133 "artisan" "Craftsman" | 134 "scholar" "Scholar" | 135 "fighter" "Fighter" | 136 "tradesman" "Businessperson" | 137 "Sorry, you can not kiss a person of the same gender" "すみません、同性とはキスできません。" | 138 "The" "The" | 139 "personal" "Personal" | 379 "Attack" "Attack" | 140 "economic" "Economic" | 141 "aggressiv" "Aggressive" | 142 "social" "Social" | 143 "defensiv" "Defensive" | 144 "global" "Global" | 145 "DebugOnly" "Debug Only" | 146 "build" "Construct building" | 147 "Repair" "Renovate building" | 148 "Order a Spying" "Spying" | 149 "Order an evidence collection" "証拠固めをする" | 150 "Hire" "Hire" | 151 "Fire" "Fire" | 152 "ExitBuilding" "Exit building" | 153 "Sell" "Sell" | 154 "Buy" "Buy" | 155 "Burn" "Burn" | 156 "LevelUpBuilding" "Upgrade building" | 157 "Hire Worker" "Hire worker" | 158 "Insult" "Insult" | 159 "AssignResidence" "Assign residence" | 160 "Propel" "Goad" | 161 "PayBonus" "Pay bonus" | 162 "Attack" "Attack" | 163 "PutOutFire" "Put out fire" | 164 "OrderASabotage" "Sabotage" | 165 "Produce" "Produce" | 167 "Bribe" "Bribe" | 168 "Patrol" "Patrol" | 169 "OrderASlugging" "Thrashing" | 170 "Buy Cart" "Buy cart" | 171 "Change Appearance" "Change appearance" | 172 "Talk" "Talk" | 173 "Blackmail a character with evidences" "Blackmail" | 174 "Go to sleep" "Go to sleep" | 175 "Train" "Train" | 176 "MakeEvocation" "Dark Magic" | 177 "Follow Me" "Follow me!" | 178 "GiveOverItem" "Hand over item" | 179 "HugCharacter" "Embrace" | 180 "KissCharacter" "Kiss" | 181 "RepairCart" "Repair cart" | 182 "HaveVision" "Vision" | 183 "Marry me" "Marry me" | 184 "Be obedient" "Be obedient" | 185 "Give an escort" "Escort" | 186 "ScriptTest" "Script test" | 187 "Gather a resource" "Gather a resource" | 10025 "CourtCaseSheet" "Court proceedings" | 10024 "ReelectionSheet" "Office election" | 10023 "ElectionSheet" "Office election" | 10022 "TakeCreditSheet" "ローンを組むn" | 10021 "PaybackCreditSheet" "ローンを返す" | 10020 "BuildingUpgradeSheet" "$[Building improvements$]" | 10019 "ImportantPersons" "Important persons" | 10018 "AdministrateDiplomacySheet" "外交関係" | 10017 "Transport" "Transport" | 61129 "StatisticsSheet_+0" "統計" | 1364 "Residence_house" "Living room" | 1366 "Tavern_taproom" "酒場" | 1371 "Send Cart" "Send cart" | 1372 "Sell Cart" "Sell cart" | 1373 "Destroy Items" "Destroy goods" | 1374 "Use Item" "Use artefact" | 1369 "Alchimist_main" "Alchemist s room" | 10013 "Inventory" "Inventory" | 10014 "Market" "Market" | 338 "Exit Game" "Exit game" | 339 "SimName %1s %2s" "%1s %2s" | 340 "DynastyName %1s" "%1s" | 342 "TimeValue %1s %2s" "%1s %2s" | 343 "BuildPublicBuildings" "Construct public buildings" | 367 "GateKeeper" "Keeper of the city gate" | 370 "dialogue" "Dialogues" | 368 "Privileges" "Privileges" | 369 "NoPrivileges" "- no privileges -" | 371 "neutral" "Neutral" | 372 "OverheadSymbolFavorInc" "$C[255,255,255]$S[2007] +%1i" | 373 "OverheadSymbolFavorDec" "$C[255,0,0]$S[2006] %1i" | 374 "OverheadSymbolXPInc" "$C[255,255,255]$S[2004]$S[2005] +%1i" | 375 "OverheadSymbolXPDec" "$C[255,0,0]$S[2004]$S[2005] %1i" | 376 "OverheadSymbolHPInc" "$C[255,255,255]HP +%1i" | 377 "OverheadSymbolHPDec" "$C[255,0,0]$S[2003] %1i" | 378 "%1l" "%1l" | 380 "ShowCreditSheet" "$[Show Credits$]" | 10202 "Hamlet" "Hamlet" | 10203 "Village" "Village" | 10204 "SmallTown" "Town" | 10205 "Town" "City" | 10207 "Capital" "Free city" | 10208 "PENALTY_PRISON" "Dungeon time" | 10216 "Not Traded" "Non-tradeable goods" | 10210 "PENALTY_PILLORY" "晒し台" | 10211 "PENALTY_MONEY" "罰金" | 10214 "PENALTY_FUGITIVE" "追放" | 10212 "PENALTY_DEATH" "死刑" | 10217 "Resource" "Resources" | 10218 "Food" "食物" | 10219 "Smithy" "Iron goods" | 10220 "Textile" "繊維製品" | 10221 "Alchemist" "Potions and brews" | 10222 "Handicraft" "Handcrafted goods" | 10223 "Hostility" "Feud" | 10224 "Neutral" "Neutral" | 10225 "NAP" "Non-aggression pact" | 10226 "Alliance" "Mutual assistance pact" | 10233 "DIPLOMATIC_REQUEST_QUESTION" "%1DN wants to enter a %2l with you." | 10228 "DIPLOMATIC_STATE_CHANGED" "Your relationship with the %1DN dynasty has changed from % %3l% to % %2l% ." | 10232 "DIPLOMATIC_REQUEST_ACCEPT" "%1DN accepts %2l." | 10234 "BUILD_BUILDING_FAILED" "You need %1t to construct this building." | 10235 "BUILD_BUILDING_SUCCEDED" "You have invested %1t to construct this building." | 10236 "CITY_LEVELCHANGE" "%1NAME has reached a new level this year %2l." | 10237 "COURT_LOVER_FINISHED" "%1SN is very unhappy about the separation." | 10238 "LIAISON_OVER" "The affair with %1SN is over." | 10239 "MARRY_SUCCESS" "Congratulations. %1SNはあなたの結婚の申し込みを受け入れました。" | 10240 "DYNASTY_LASTMEMBER_DEAD" "あなたの一族の最後のリーダは死にました。 %1SN has taken over business." | 10241 "HIRE_FAILED_AMOUNT" "No worker found for %1GN" | 10242 "HIRE_FAILED_MONEY" "No worker found for %1GN" | 10243 "HIRE_SUCCEEDED" "You managed to hire %1SN to work in your building %2GG." | 10250 "Invalid Selection" "Invalid selection" | 62522 "OwnPrice_+0" "Prod. cost %1t" | 10679 "HIRE_FAILED_NO_WORKER" "Unfortunately, no free worker could be found for your building %1GG." | 10827 "UPGRADED_FAILED_NO_PERMISSION" "You are not authorised to improve the building %1GG. To do this, someone in your dynasty would have to be a %2l." | 22534 "Datebook" "Datebook" | 1375 "_WORKER_LEVEL_UP_HEAD" "%1SN has gone up a level." | 1376 "_WORKER_LEVEL_UP_BODY" "%1SN, who works in your building %2GG, has gone up a level.$NThe new level is %3l" | 1380 "BERUFSGRAD_1" "Junior apprentice" | 1381 "BERUFSGRAD_2" "Apprentice" | 1382 "BERUFSGRAD_3" "Senior apprentice" | 1383 "BERUFSGRAD_4" "Journeyman" | 1384 "BERUFSGRAD_5" "Senior journeyman" | 1385 "BERUFSGRAD_6" "Master" | 1377 "_WORKER_LEVEL_UP_DYNSIM_HEAD" "Level advancement %1SN" | 1378 "_WORKER_LEVEL_UP_DYNSIM_BODY" "Congratulations. %1SN has gone up a level." | 1390 "WORKER_QUITS_JOB_HEAD" "%1SN quits the job" | 1391 "WORKER_QUITS_JOB_BODY" "%2GG The worker %1SN is very unhappy with you and has decided to give notice." | 1392 "WORKER_WANTS_TO_QUIT_HEAD" "%1SN is giving notice" | 1393 "WORKER_WANTS_TO_QUIT_BODY" "%2GG The worker %1SN is very unhappy with you and will quit the job tonight, unless things change before then." | 11691 "Fortschritt" "Progress" | 1394 "CREDIT_OFFER" "Amount %1t$NTerm %2it$NInterest %3i%%" | 1395 "CREDIT_OFFER_TAKE_BUTTON" "Take out" | 1396 "CREDIT_OFFER_PAYBACK_BUTTON" "Repay" | 1397 "CREDIT_OFFER_HEADLINE_OFFERS" "Offers" | 1398 "CREDIT_OFFER_HEADLINE_CREDITS" "Current loans" | 61128 "PoliticsOverview_+0" "Office overview" | 22732 "Quests" "Missions" | 22733 "Running Quests" "Ongoing missions" | 22734 "Finished Quests" "Completed missions" | 22800 "firstname" "First name" | 22801 "lastname" "Last name" | 35356 "COURT_LOVER_FINISHED_FORGOOD" "%1SN is very unhappy about the separation." | 62305 "StillWorking" "In Progress" | 27905 "_GO_THERE" "Let s go" | 27906 "_DONT_GO" "Don t go" | 27907 "_TRIAL_REMINDER_HEAD" "Reminder court hearing" | 27908 "_TRIAL_REMINDER_BODY" "You are expected at court." | 28334 "catholic" "カトリック" | 28335 "evangelic" "プロテスタント" | 28336 "male" "男性" | 28337 "female" "女性" | 28343 "_CHARACTERCREATION_ERROR_NONAME_+0" "フルネームを入れて下さい!" | 10227 "DIPLOMATIC_STATE_CHANGED_HEAD" "Diplomacy" | 30950 "ChooseMap" "Select a game world" | 62539 "_QUICKSAVE_ERROR_+0" "Unable to save while selecting target" | 62660 "_GEMCDOP" "Game Experience May Change During Online Play" | 35357 "COURT_LOVER_FINISHED_BYME_BODY" "%1SN is very unhappy about the separation." | 35358 "COURT_LOVER_FINISHED_BYSIM_BODY" "%1SN wants a separation." | 35359 "COURT_LOVER_FINISHED_HEAD" "Courtship ended." | 62513 "_INTERFACE_ASSIGNCHARACTERTOBUILDING_+1" "As long as your court lover is in progress, you are not allowed to move your residence to another city." | 62298 "Refresh" "Refresh" | 61676 "Buy %1t-%2t" "Buy %1t-%2t" | 61677 "Sell %1t-%2t" "Sell %1t-%2t" | 62151 "_MESSAGE_CLASSES_tips" "Tips and tricks" | 62155 "_SelectAndOrder" "Unit speech" | 62122 "Lautstaerke" "Volume" | 62121 "Musikhaeufigkeit" "Frequency of music" | 62123 "Gesamtqualitaet" "Overall quality" | 62124 "Bildschirmaufloesung" "Screen resolution" | 62125 "Texturaufloesung" "Texture resolution" | 62126 "Kamerafluege" "Camera flights" | 62127 "Objekttransparenz" "Object transparency" | 62128 "JoinGame" "ゲームに参加" | 62129 "StartGame" "ゲームスタート" | 62130 "Stadt" "City" | 62162 "TEXT_025" "x 0.25" | 64543 "BUILDING_ONLY_AT_WATERSIDE" "この建設は海岸に位置する必要があります。" | 62165 "TEXT_8" "x 8" | 62311 "NobilityTitle" "Title" | 62529 "_ONSCREENHELP_1_CHARACTER_OTHER_+6" "配偶者 " | 62532 "Abort_+0" "Abort" | 62535 "Account Name muss länger als 3 Zeichen sein._+0" "Account name has to be longer than 3 characters." | 62541 "NumberPoint" "," | 62540 "_GAMEDIFFICULTY_123_+0" "Mission difficulty " | 62544 "Game List " "Game List " | 62547 "LifeEnergy" "Health points" | 62548 "ExperiencePoints" "Experience points" | 62631 "ChangeCDKey_+0" "Change CD key" | 62661 "_MP_LANG_GERMAN_+0" "german" | 62662 "_MP_LANG_ENGLISH_+0" "english" | 62663 "_MP_LANG_OTHER_+0" "other" | 62664 "_DEMOVERSION" "(not in Demo)" | 62665 "_DEMO_END_HEADER" "End of the demoversion" | 62666 "_DEMO_END_BODY" "Thank you for playing the demo of The Guild 2. This version ends here." | 62667 "Warte auf Mitspieler..._+0" "Waiting for Players..." | 64466 "ImperialCapital" "Imperial Capital" | 64473 "SayHeader" "What would you like to say?" | 64544 "Ocean watershader" "Ocean watershader" | 57002 "_ABILITIES_Anfuehrer_NAME_+0" "Leader" | 57026 "_ABILITIES_Heiligenschein_NAME_+0" "Halo" | 57027 "_ABILITIES_Heiligenschein_DESCRIPTION_+0" "You have the incomparable gift of showing yourself in the very best light, of seeming like a perfect angel, even of standing before the judge as a victim rather than a perpetrator. You are truly pitiable! In every trial against you, any evidence of your worst crime... is simply ignored." | 57024 "_ABILITIES_Nachtmensch_NAME_+0" "Miracle" | 57025 "_ABILITIES_Nachtmensch_DESCRIPTION_+0" "One afternoon as you walk along the dusty road, there comes a sudden thunderstorm. Soon the storm is raging, rain is pouring down, and lightning flashes from the heavens. There is nowhere to take shelter nearby, and so you throw yourself to the ground and pray to God. It doesn t help, since the next lightning bolt thoroughly burns your backside. The electricity surges through you and shakes you, and then the miracle happens 4 random talents are permanently increased by one point." | 57022 "_ABILITIES_DorianGrau_NAME_+0" "Dorian Grayish" | 57023 "_ABILITIES_DorianGrau_DESCRIPTION_+0" "You have sold your soul as though by a miracle, you live 20 years longer than you normally would have, and all diseases, breaks, and injuries vanish. There is just one catch; thanks to your pact with evil, your charisma is henceforth 1." | 57018 "_ABILITIES_Friedensstifter_NAME_+0" "Peacemaker" | 57020 "_ABILITIES_Bettlergestalt_NAME_+0" "Beggar s guise" | 57021 "_ABILITIES_Bettlergestalt_DESCRIPTION_+0" "You are a sorry sight. Holes and patches adorn your hose, and you can be smelled from afar. At any rate, you always give the impression that you are so poor that you can never be the victim of thrashing, pickpocketing, and kidnapping. Unfortunately, your decision to go about like this also carries the permanent loss of one point of your charisma talent." | 57019 "_ABILITIES_Friedensstifter_DESCRIPTION_+0" "An aura of inviolability and holiness surrounds all your churches. No one will ever again dare to blow them up with bombs, set them on fire, or rob them. Very convenient!" | 57016 "_ABILITIES_Schlitzohr_NAME_+0" "Wily trader" | 57017 "_ABILITIES_Schlitzohr_DESCRIPTION_+0" "You are a crafty rascal and have passed on a few of these tricks to your carters. Any time you or your carts sell goods in a market, you receive a 5% bonus on the actual sale price." | 57014 "_ABILITIES_Leisetreter_NAME_+0" "Pussyfoot" | 57015 "_ABILITIES_Leisetreter_DESCRIPTION_+0" "Through years of practice at being conspicuously inconspicuous, hiding, and skilled balancing acts, you have achieved a certain degree of mastery in this field and taught it to your employees . If you use the talent stealth , you and your employees receive a bonus of one point." | 57010 "_ABILITIES_VerbisseneVerteidigung_NAME_+0" "Block warden" | 57011 "_ABILITIES_VerbisseneVerteidigung_DESCRIPTION_+0" "Your other job is block warden. As far as your buildings are concerned, you don t miss a thing! If they are attacked by torch-throwing villains, you are able to call up a cursing, shouting crowd in no time, confusing the attackers. Your buildings suffer 30% less damage in attacks." | 57012 "_ABILITIES_Unschuldsmiene_NAME_+0" "Face of innocence" | 57013 "_ABILITIES_Unschuldsmiene_DESCRIPTION_+0" "You know how to put a good face on dirty tricks and convince others of your kind-heartedness and honorable intentions. All crimes committed by your employees fade from witnesses memories one-third faster than normal." | 57008 "_ABILITIES_Blitzeinbruch_NAME_+0" "Lightning burglary" | 57009 "_ABILITIES_Blitzeinbruch_DESCRIPTION_+0" "You have taught your thieves a thing or two about getting into a house quickly, stuffing their pockets, and clearing out again. From now on, all of your thieves save 25%% of the usual time on every burglary." | 57006 "_ABILITIES_VorbildlichesElternteil_NAME_+0" "Model parent" | 57007 "_ABILITIES_VorbildlichesElternteil_DESCRIPTION_+0" "You are an absolutely perfect mother (or, of course, father). You take the time to teach your children everything they need in life. All of your children receive an experience bonus of 250 EP when they turn 12." | 57005 "_ABILITIES_KamaSutraMeister_DESCRIPTION_+0" "You are a born lover and a true master of the Kama Sutra. The probability that you will father a child or get pregnant increases significantly. Furthermore, this ability brings you quick success when courting someone of the opposite sex." | 57004 "_ABILITIES_KamaSutraMeister_NAME_+0" "Kama Sutra master" | 57001 "_ABILITIES_Ortsvereinvorsitzender_DESCRIPTION_+0" "At political meetings, you have an opinion on everything and everyone, and you always have the last word, although you almost never have any idea what is being discussed. You are just a born politician! You babble so much nonsense at political meetings that the other people at the table surrender and give you a cumulative 5% of their favour for every level of this ability, just so you will finally shut up." | 57003 "_ABILITIES_Anfuehrer_DESCRIPTION_+0" "You are, in every respect, a role model for your employees. They look up to you, and do not take it the wrong way when you reprimand them or demand exceptional effort. If you use the action Goad workers , you no longer suffer the loss of reputation you ought to from the goading." | 57000 "_ABILITIES_Ortsvereinvorsitzender_NAME_+0" "Local club president" | 56998 "_ABILITIES_Wunderprediger_NAME_+0" "Great preacher" | 56999 "_ABILITIES_Wunderprediger_DESCRIPTION_+0" "You have earned the reputation of always striking the right tone in your sermons. Whether calm and meek or powerfully eloquent and strident the people love you. You receive a bonus of 25% on the attractiveness of your churches, thus pulling in more believers." | 56996 "_ABILITIES_BestesHausAmPlatz_NAME_+0" "Best house in town" | 56997 "_ABILITIES_BestesHausAmPlatz_DESCRIPTION_+0" "Through hard work, you have earned the reputation of pampering your guests with special attention, whenever and wherever they may be. No, not what you are thinking! Every inn you operate receives a 25% bonus in attractiveness, thus drawing more customers." | 56993 "_ABILITIES_Zaeh_DESCRIPTION_+0" "Your constitution is a marvel, wiry and incredibly resistant! For every level of this ability, you receive a cumulative bonus of one point on your constitution talent (including the bonus for life energy). This bonus also applies to every character level already reached." | 56994 "_ABILITIES_Artefaktwissen_NAME_+0" "Artefact knowledge" | 56995 "_ABILITIES_Artefaktwissen_DESCRIPTION_+0" "You often have your nose stuck into old folios and study the ancient mystics, druids (and so on, and so forth...). As a result, you are able to get the very most out of an artefact. The time until you can reuse an artefact is reduced, and its period of effectiveness is extended by some time." | 56992 "_ABILITIES_Zaeh_NAME_+0" "Constitutional miracle" | 56987 "_ABILITIES_Ausbrecher_DESCRIPTION_+0" "You have been blessed by nature with a curious biological phenomenon whenever you must rot in the dungeon because of some misdeed, your hair begins to grow at a breathtaking speed. After a few hours, you look as though you have been mouldering for 30 years. You have a 50%% chance every midnight that the guards will show mercy and set you free." | 56990 "_ABILITIES_Ausbeuter_NAME_+0" "Exploiter" | 56991 "_ABILITIES_Ausbeuter_DESCRIPTION_+0" "Your motto is the lion s share for me and you can have the rest! You are excellent at reducing your employees wages by hinting at their job security. For every level of this ability, you pay 7% less in wages to every employee in all of your handicraft businesses." | 56985 "_ABILITIES_Sicherheitsfanatiker_DESCRIPTION_+0" "You are a security fanatic! The burglary prevention mechanisms in your businesses are checked at least 5 times every day. Your employees may roll their eyes when you pull out your magnifying glass to check the grilles for rust, but your businesses are secure. Protection against burglary rises by 15% in all of your businesses." | 56988 "_ABILITIES_Seelenverkaeufer_NAME_+0" "Super seller" | 56989 "_ABILITIES_Seelenverkaeufer_DESCRIPTION_+0" "Actually, your customer just wanted to buy a woollen blanket, but he leaves your business with a complete set of tailored clothes. You can literally sell anything to anyone. Your bargaining talent suddenly increases by 2 points." | 56986 "_ABILITIES_Ausbrecher_NAME_+0" "Strong hair growth" | 56984 "_ABILITIES_Sicherheitsfanatiker_NAME_+0" "Security fanatic" | 56981 "_ABILITIES_Mentor_DESCRIPTION_+0" "You are the epitome of a good teacher. If your employees ask a question, you take the time to answer everything patiently. Your employees show their gratitude by earning experience 10%% faster for every level you have in this ability, thus reaching a new level 30%% faster than other employees." | 56982 "_ABILITIES_Kaempfer_NAME_+0" "Sneaky fighter" | 56983 "_ABILITIES_Kaempfer_DESCRIPTION_+0" "You are a very bold, crafty, and deceitful rascal. For every level of this talent, you have a 10%% chance of a critical hit, which does 50% more damage." | 56980 "_ABILITIES_Mentor_NAME_+0" "Mentor" | 56978 "_ABILITIES_Gebildet_NAME_+0" "Educated" | 56979 "_ABILITIES_Gebildet_DESCRIPTION_+0" "In your free time, you stick your nose into all sorts of things, but most especially books. As a result, you have the advantage of making the most of your experiences. For every level in this ability, you receive 5%% more experience whenever you get experience points. The earlier you choose this bonus, the better." | 56977 "_ABILITIES_Motivationskuenstler_DESCRIPTION_+0" "Voila! You ve got it. Thanks to your incomparable motivation skills , you are able to get the very most out of your employees. Any time you chew someone out using the action Goad workers so that they will work harder, your foul tirade leaves such an impression that it rings twice as long as normally in the ears of the employees in the appropriate business, and they work faster." | 56976 "_ABILITIES_Motivationskuenstler_NAME_+0" "Motivation artist" | 56974 "_ABILITIES_MeisterDesDungs_NAME_+0" "Master of manure" | 56975 "_ABILITIES_MeisterDesDungs_DESCRIPTION_+0" "Eureka! You have found it, the secret formula for making your grain sprout and flourish. Benefiting from your special manure mixture, the grain grows so well and thick that the harvest on all your farms increases by 10%%." | 56953 "_ABILITIES_LEVEL_2_+0" "$C[225,214,158]Level 2 $C[255,255,255]" | 56954 "_ABILITIES_LEVEL_4_+0" "$C[225,214,158]Level 4 $C[255,255,255]" | 56955 "_ABILITIES_LEVEL_7_+0" "$C[225,214,158]Level 7 $C[255,255,255]" | 56956 "_ABILITIES_LEVEL_10_+0" "$C[225,214,158]Level 10 $C[255,255,255]" | 56957 "_ABILITIES_POINTS_+0" "(%1i)" | 56958 "_ABILITIES_NOABILITY_+0" "- none -" | 56959 "_ABILITIES_DEFAULT_DESCRIPTION_+0" "Abilities" | 56960 "_ABILITIES_DEFAULT_DESCRIPTION_+1" "You can learn about your abilities and select them here." | 56961 "_ABILITIES_DEMANDS_+0" "From level " | 56962 "_ABILITIES_DEMANDS_+1" "Permitted classes " | 56963 "_ABILITIES_DEMANDS_+2" "Prerequisite " | 56964 "_ABILITIES_DEMANDS_+3" "Selectable " | 56965 "_ABILITIES_DEMANDS_ALLCLASSES_+0" "All" | 56966 "_ABILITIES_Regeneration_NAME_+0" "Deep sleep" | 56967 "_ABILITIES_Regeneration_DESCRIPTION_+0" "Nothing disturbs your slumber! Not even your partner s snoring on the pillow next to you. If you are damaged, your afflictions heal significantly faster when you sleep." | 56968 "_ABILITIES_Packesel_NAME_+0" "Pack mule" | 56969 "_ABILITIES_Packesel_DESCRIPTION_+0" "You are one of those people who would rather make one trip and lose half your baggage on the way than make the same trip 3 times. However you do it, you somehow manage to stow all your possessions so that you can carry more than other people. You have 1 additional compartment in your personal inventory." | 56970 "_ABILITIES_Eisenknochen_NAME_+0" "Ironsides" | 56971 "_ABILITIES_Eisenknochen_DESCRIPTION_+0" "You have an extremely resistant hide... in any case, you have such a robust physique that you are significantly harder to damage with weapons or brawling. This is reflected in a natural bonus to your armour value." | 56972 "_ABILITIES_Entdecker_NAME_+0" "Discoverer" | 56973 "_ABILITIES_Entdecker_DESCRIPTION_+0" "You are a born discoverer, and your sharp eyesight reaches far across the landscape your visual radius is twice as high as normal." | 60871 "Group_+0" "Group" | 64620 "_CAMPAIGN_hanse_1_QUEST_B2_ORDER_MSG_HEAD_+0" "Mission assigned" | 64621 "_CAMPAIGN_hanse_1_QUEST_B2_ORDER_MSG_HEAD_SPEECH_+0" "#E[NT_NEUTRAL]You have just assigned a mission" | 64622 "_CAMPAIGN_hanse_1_QUEST_B2_ORDER_MSG_BODY_+0" "You will be informed once the council informer has been able to obtain the documents from Hamburg for you." | 64619 "_CAMPAIGN_hanse_1_QUEST_B2_ORDER_QUESTION_+0" "Do you want to pay %1t in order to get some documents from Hamburg?" | 64618 "_CAMPAIGN_hanse_1_QUEST_B2_CUTSCENE_WITH_OFFICE_+3" "#E[NT_NEUTRAL]Nothing in this world is free. So, what do you say?" | 64617 "_CAMPAIGN_hanse_1_QUEST_B2_CUTSCENE_WITH_OFFICE_+2" "#E[NT_NEUTRAL]... and then there is the money to bribe the archivist in Hamburg." | 64616 "_CAMPAIGN_hanse_1_QUEST_B2_CUTSCENE_WITH_OFFICE_+1" "#E[NT_NEUTRAL]But that will cost a lot of money. I will have to pay for my journey there, and of course my lodgings..." | 64615 "_CAMPAIGN_hanse_1_QUEST_B2_CUTSCENE_WITH_OFFICE_+0" "#E[NT_FRIENDLY]Well, I can probably get you a document or two – everything that is still to be found about this matter, that is." | 64614 "_CAMPAIGN_hanse_1_QUEST_B2_CUTSCENE_WITHOUT_OFFICE_+1" "#E[NT_NEUTRAL]I already told you, I can only help you in this matter if you hold an office." | 64600 "_CAMPAIGN_hanse_1_INTRO_CUTSCENE_+12" "#E[NT_NEUTRAL]Do that. And if you re convinced, then you can find me in the tavern on the marketplace..." | 64601 "_CAMPAIGN_hanse_1_QUEST_A_TITLE_+0" "Found your dynasty" | 64602 "_CAMPAIGN_hanse_1_QUEST_A_DESCR_+0" "Claus and Elisabeth Wiegbald would like to have children." | 64603 "_CAMPAIGN_hanse_1_QUEST_A1_TITLE_+0" "Engender offspring" | 64604 "_CAMPAIGN_hanse_1_QUEST_A1_DESCR_+0" "See to it that the Wiegbalds have two children." | 64605 "_CAMPAIGN_hanse_1_QUEST_B_TITLE_+0" "Investigations" | 64606 "_CAMPAIGN_hanse_1_QUEST_B_DESCR_+0" "A drunken Fredeke Jahnson claims that the death of Meinhard Wiegbald, the father of Claus, was due to a plot within the Hansa. Investigate this claim." | 64613 "_CAMPAIGN_hanse_1_QUEST_B2_CUTSCENE_WITHOUT_OFFICE_+0" "#E[NT_FRIENDLY]Greetings. I need documents about the trial of Meinhard Wiegbald in 1396 from the Hamburg city archives." | 64611 "_CAMPAIGN_hanse_1_QUEST_B2_TITLE_+0" "Attain an office in Danzig" | 64612 "_CAMPAIGN_hanse_1_QUEST_B2_DESCR_+0" "Attain an office in Danzig and assign the council informer to acquire documents from Hamburg." | 64610 "_CAMPAIGN_hanse_1_QUEST_B1_CUTSCENE_+1" "#E[NT_NEUTRAL]I cannot help you, I m afraid. I can only accept missions like that from an office holder." | 64609 "_CAMPAIGN_hanse_1_QUEST_B1_CUTSCENE_+0" "#E[NT_FRIENDLY]Welcome. Could you please get me some documents from the Hamburg city archives? I need everything about the trial of Meinhard Wiegbald in 1396." | 64607 "_CAMPAIGN_hanse_1_QUEST_B1_TITLE_+0" "Talk to the council informer" | 64608 "_CAMPAIGN_hanse_1_QUEST_B1_DESCR_+0" "Talk to the council informer in front of the Danzig town hall. Perhaps he can get you information about the plot." | 64599 "_CAMPAIGN_hanse_1_INTRO_CUTSCENE_+11" "#E[NT_NEUTRAL]I will look into that." | 64593 "_CAMPAIGN_hanse_1_INTRO_CUTSCENE_+5" "#E[NT_SEVERE]So what? Go away and leave me be!" | 64594 "_CAMPAIGN_hanse_1_INTRO_CUTSCENE_+6" "#E[NT_NEUTRAL]Steady there, young man. It was all a big swindle anyway..." | 64595 "_CAMPAIGN_hanse_1_INTRO_CUTSCENE_+7" "#E[NT_NEUTRAL]Wait! What do you mean?" | 64596 "_CAMPAIGN_hanse_1_INTRO_CUTSCENE_+8" "#E[NT_NEUTRAL]Just what I said." | 64597 "_CAMPAIGN_hanse_1_INTRO_CUTSCENE_+9" "#E[NT_NEUTRAL]Do you have proof?" | 64598 "_CAMPAIGN_hanse_1_INTRO_CUTSCENE_+10" "#E[NT_NEUTRAL]The proof is at the bottom of the sea. In the wreck of the Waverider ." | 64592 "_CAMPAIGN_hanse_1_INTRO_CUTSCENE_+4" "#E[NT_NEUTRAL]Oh, come now... just a moment, your face is familiar. You re the brat of that moneybags from Hamburg who got himself executed, aren t you? Wiegbald was his name, if I remember rightly..." | 64725 "_CAMPAIGN_hanse_4_OUTRO_INTRO_+0" "#E[NT_NEUTRAL]Once the scheming Hinrich Streger was toppled and his pirate allies were driven from the waters of the Hansa, the final golden age of the Victual Brothers came to an end. From then on, there were only scattered bands of pirates in the North Sea and the Baltic. But never again did a major brotherhood develop.$NFor the Hansa, things went steadily worse in the following years. First the war against Denmark, which had lasted for generations, in which soon even the Netherlands joined against the Hansa. Then an only moderately successful privateering war by Danzig and the other Wendish and Prussian Hansa cities against England. Finally the loss of Novgorod and many other eastern settlements to Ivan the Great. And when the Hansa failed to enter the flourishing trade with the newly discovered Americas, it was the ultimate end of the alliance. The last glimmer of hope was the suggestion by Spain to found the Hanseatic-Spanish Company for overseas trade, which failed due to the antagonism between the Catholic and Protestant Hansa cities.$NThe Wiegbald family, however, became one of the most powerful merchant dynasties in northern Europe. They soon maintained trading offices throughout the northern seas. Ultimately, they even reached Spain and Portugal. And while the Hansa continued to lose strength, the Wiegbalds became more influential and powerful. With their prosperity similar to the Fuggers, they even bought their way into the nobility." | 64724 "_CAMPAIGN_hanse_4_INTRO_+0" "#E[NT_NEUTRAL]After my children Dietmar and Eldrid in distant London and Bergen had uncovered the horrible plot to which my father had fallen victim many years ago, we decided together that Hinrich Streger would pay for all that he had done to our family.$NI purchased a respectable inn in Hamburg and have been elected to the office of guildmaster of Hamburg. Dietmar and Eldrid support our affairs from London and Bergen. So far, Streger has not taken notice of our endeavours. That will soon change..." | 64723 "_CAMPAIGN_hanse_4_DESCRIPTION_+0" "Hamburg, anno 1444$N$NAfter many years, Claus Wiegbald and his two children, Dietmar and Eldrid, have finally learned who was behind the plot against Meinhard Wiegbald, the father of Claus Hinrich Streger. Over the course of the years, however, his scandalous intrigues have helped him become sovereign, and as such he is beyond any reproach.$NIn order to get the better of him, the Wiegbalds will have to remove him from office. So after almost 50 years, Claus has dared to start over in Hamburg and bought the respectable inn The Jolly Magistrate . Unnoticed by Hinrich Streger, he has even achieved the office of guild master.$NBut ultimately, Streger becomes aware of the Wiegbald family. Who will emerge victorious from this unequal battle?" | 64722 "_CAMPAIGN_hanse_4_NAME_+0" "Plots in the Hansa council" | 64721 "_CAMPAIGN_hanse_3_QUEST_A6_LOST_+0" "Shame on you! How could you think you could even come close to being a match for such an experienced pirate? Be better prepared next time..." | 64720 "_CAMPAIGN_hanse_3_QUEST_A6_FAILURES_+0" "Let the duel begin – and may the better person win!" | 64718 "_CAMPAIGN_hanse_3_QUEST_A6_MSG_ANSWERS_+0" "Yes, let us bring an end to this!" | 64717 "_CAMPAIGN_hanse_3_QUEST_A6_MSG_BODY_+0" "Shall the duel with Harald Gudmarson begin?" | 66292 "_CAMPAIGN_hanse_4_OUTRO_MISSIONGOALS_+0" "- become a long-distance trader and achieve great prosperity$N$N- rise to sovereign and topple the conniving Hinrich Streger" | 64714 "_CAMPAIGN_hanse_3_QUEST_A6_DESCR_+0" "Defeat Harald Gudmarson in a duel. He is waiting for you in the Circle of Equals outside of Bergen. If you win, he will tell you everything you want to know." | 64713 "_CAMPAIGN_hanse_3_QUEST_A6_TITLE_+0" "Defeat Harald Gudmarson in a duel" | 64712 "_CAMPAIGN_hanse_3_QUEST_A5_CUTSCENE_+0" "#E[HP_HAPPY]I don t think you re ready for a duel with me. Come back when you can fight better." | 64711 "_CAMPAIGN_hanse_3_QUEST_A5_DESCR_+0" "Before you can challenge Harald Gudmarson to a duel, you should first increase your martial art to %1i." | 64710 "_CAMPAIGN_hanse_3_QUEST_A5_TITLE_+0" "Train combat" | 64709 "_CAMPAIGN_hanse_3_QUEST_A4_CUTSCENE_+10" "#E[NT_SEVERE]I advise you to improve your martial art skill. Otherwise it will be a short fight!" | 64708 "_CAMPAIGN_hanse_3_QUEST_A4_CUTSCENE_+9" "#E[NT_SEVERE]Fine. I ll be waiting for you at the Circle of Equals outside of Bergen." | 64706 "_CAMPAIGN_hanse_3_QUEST_A4_CUTSCENE_+7" "#E[NT_SEVERE]And if I win, then I will take over your pirate fortress." | 64707 "_CAMPAIGN_hanse_3_QUEST_A4_CUTSCENE_+8" "#E[NT_SEVERE]Agreed." | 64705 "_CAMPAIGN_hanse_3_QUEST_A4_CUTSCENE_+6" "#E[NT_SEVERE]In this case, I challenge you to honourable combat. If I win, you must tell me everything I want to know." | 64704 "_CAMPAIGN_hanse_3_QUEST_A4_CUTSCENE_+5" "#E[AG_ENRAGED]Who do you think you are?! It will take somebody very different than you, little girl, to make me give that away..." | 64703 "_CAMPAIGN_hanse_3_QUEST_A4_CUTSCENE_+4" "#E[NT_NEUTRAL]You sank a ship, the Waverider , with all hands on board on the orders of a patrician from Hamburg. Who gave you those orders?" | 64702 "_CAMPAIGN_hanse_3_QUEST_A4_CUTSCENE_+3" "#E[NT_NEUTRAL]I know that you sailed under Captain Jorgen Klement..." | 64701 "_CAMPAIGN_hanse_3_QUEST_A4_CUTSCENE_+2" "#E[NT_NEUTRAL]Thank you, Gudmarson. Now, at last, for my request." | 64700 "_CAMPAIGN_hanse_3_QUEST_A4_CUTSCENE_+1" "#E[NT_NEUTRAL]I must say, you have done well in our guild." | 64699 "_CAMPAIGN_hanse_3_QUEST_A4_CUTSCENE_+0" "#E[NT_NEUTRAL]Well, if it isn t yourself again." | 64697 "_CAMPAIGN_hanse_3_QUEST_A4_TITLE_+0" "Talk to Harald Gudmarson again" | 64698 "_CAMPAIGN_hanse_3_QUEST_A4_DESCR_+0" "You have earned a certain reputation among the pirates. Now, Harald Gudmarson will have to take you seriously. Talk to him again." | 64695 "_CAMPAIGN_hanse_3_QUEST_A3_TITLE_+0" "Terror of the seas" | 64696 "_CAMPAIGN_hanse_3_QUEST_A3_DESCR_+0" "Make a profit of at least %1t with your pirates.$NSo far you have captured %2t." | 64691 "_CAMPAIGN_hanse_3_QUEST_A1_CUTSCENE_+5" "#E[NT_UNFRIENDLY]Don t you dare approach me again until you ve proven yourself a worthy member of the pirate s guild!" | 64587 "_CAMPAIGN_hanse_1_LOST_BODY_+0" "Because %1SN has departed from us early, you are now unable to complete the coming missions..." | 64588 "_CAMPAIGN_hanse_1_INTRO_CUTSCENE_+0" "#E[NT_FRIENDLY]I m going to the market. It won t take long." | 64589 "_CAMPAIGN_hanse_1_INTRO_CUTSCENE_+1" "#E[NT_FRIENDLY]Do that, darling. I ll repair the nets until you return." | 64590 "_CAMPAIGN_hanse_1_INTRO_CUTSCENE_+2" "#E[NT_NEUTRAL]Hey there, boy! Can you spare some money for a poor old sea dog?" | 64690 "_CAMPAIGN_hanse_3_QUEST_A1_CUTSCENE_+4" "#E[NT_UNFRIENDLY]No!" | 64685 "_CAMPAIGN_hanse_3_QUEST_A1_DESCR_+0" "Harald Gudmarson, the former right-hand man of the pirate captain Jorgen Klement, is said to be somewhere in Bergen now. Find him, and talk to him." | 64684 "_CAMPAIGN_hanse_3_QUEST_A1_TITLE_+0" "Talk to Harald Gudmarson" | 64679 "_CAMPAIGN_hanse_3_INTRO_+0" "#E[NT_NEUTRAL]When the letter from my brother Dietmar arrived, Father wanted to keep it from me at first. He knew why. Scarcely had I found and read the letter when I decided to set out for Bergen. One evening, I crept out secretly and set out on a merchant vessel.$NI can well imagine how Father fumed with anger and, at the same time, feared greatly for me when he found my letter of farewell. But why should men be the only ones who can take on dangerous missions?$NSo be it. I have moved into a small house in Bergen and joined the pirates. My initial investigations have revealed that Harald Gudmarson is still much feared among the pirates, despite his advanced age. In order to get close to him, I will first have to prove myself..." | 64591 "_CAMPAIGN_hanse_1_INTRO_CUTSCENE_+3" "#E[NT_NEUTRAL]Alas, no, my good man. I can barely keep body and soul together myself..." | 64586 "_CAMPAIGN_hanse_1_OUTRO_INTRO_+0" "#E[NT_NEUTRAL]Thanks to Fredeke Jahnson, I found the wreck of the Waverider – the ship that was supposed to be carrying the cargo, part of which was found in my father s warehouse. But the ship s hold was still filled with chests full of worthless stones. Fredeke, who wanted a share of the find, was beside himself when he heard.$NIn his rage, he told me the name of his former captain, Jorgen Klement. That filthy traitor Klement got away to London with a huge heap of money in his purse. Give him my regards, and send that low-down bastard to the gallows! .$NWhether his wrath was justified or not, I would not like to say. The only thing I knew for sure was that the answers to my questions were concealed in London." | 64558 "_CAMPAIGN_hanse_CHAR_SURNAMES_+0" "Wiegbald" | 64559 "_CAMPAIGN_hanse_CHAR_SURNAMES_+1" "Jahnson" | 64560 "_CAMPAIGN_hanse_CHAR_SURNAMES_+2" "Warkentin" | 64719 "_CAMPAIGN_hanse_3_QUEST_A6_MSG_ANSWERS_+1" "No, I still have to powder my nose..." | 64716 "_CAMPAIGN_hanse_3_QUEST_A6_MSG_HEAD_+0" "In the Circle of Equals " | 64715 "_CAMPAIGN_hanse_3_QUEST_A6_CUTSCENE_+0" "#E[HP_HAPPY]You seem to have improved your combat skills. Very good. Can we get started, or do you have to powder your nose first?" | 64678 "_CAMPAIGN_hanse_3_DESCRIPTION_+0" "Bergen, anno 1424$N$NEldrid Wiegbald has grown into a pretty and adventurous young woman. When she hears what her brother Dietmar has learned in London, she sets out posthaste, and against the wishes of her father, to find Harald Gudmarson in Bergen. Will she be able to hold her own among the rough and ready pirates?" | 64677 "_CAMPAIGN_hanse_3_NAME_+0" "God s friend and all the world s enemy!" | 64676 "_CAMPAIGN_hanse_2_QUEST_A5_WARNING_+0" "A marble plate at the entrance to the chapel reads $N$NHalt, wanderer, and ponder how$NWe, too, were once like you are now.$NLike we are now, you will once be,$NPrepare thee for eternity!$N$NHere lies the honest magistrate Jorgen Klement$NMay Heaven deliver him from his suffering!$N$N$NDo you want to enter the chapel now?" | 64693 "_CAMPAIGN_hanse_3_QUEST_A2_TITLE_+0" "Become the owner of a pirate fortress" | 64694 "_CAMPAIGN_hanse_3_QUEST_A2_DESCR_+0" "Only once you can call a pirate fortress your own will the outlaws take you seriously." | 64692 "_CAMPAIGN_hanse_3_QUEST_A1_UNSKILLED_+0" "#E[NT_UNFRIENDLY]Girl, I thought I told you to stay out of my sight until you ve made a name for yourself in our guild!" | 64674 "_CAMPAIGN_hanse_2_QUEST_A5_TITLE_+0" "Enter the memorial chapel" | 64675 "_CAMPAIGN_hanse_2_QUEST_A5_DESCR_+0" "Go to the memorial chapel of Jorgen Klement and put on the mask." | 64668 "_CAMPAIGN_hanse_2_QUEST_A3_DESCR_+0" "Your hospital comes equipped with the best laboratory, but you still require the knowledge of an experienced medicus. Increase your arcane knowledge to a value of %1i." | 64669 "_CAMPAIGN_hanse_2_QUEST_A4_TITLE_+0" "Manufacture a plague mask" | 64670 "_CAMPAIGN_hanse_2_QUEST_A4_DESCR_+0" "Enter your hospital and create a plague mask from the following ingredients $N%1i %2l$N%3i %4l$N%5i %6l$N%7i %8l" | 64671 "_CAMPAIGN_hanse_2_QUEST_A4_NO_MATERIAL_HEAD_+0" "You are lacking some raw materials" | 64672 "_CAMPAIGN_hanse_2_QUEST_A4_NO_MATERIAL_HEAD_SPEECH_+0" "#E[NT_NEUTRAL]You do not have the necessary raw materials to make a plague mask" | 64673 "_CAMPAIGN_hanse_2_QUEST_A4_NO_MATERIAL_BODY_+0" "To make a plague mask , you still need the following ingredients $N%1i %2l$N%3i %4l$N%5i %6l$N%7i %8l" | 64667 "_CAMPAIGN_hanse_2_QUEST_A3_TITLE_+0" "Acquire great wisdom" | 64666 "_CAMPAIGN_hanse_2_QUEST_A2_DESCR_+0" "In order to manufacture the plague mask, you must improve your pesthouse to the third building level." | 64665 "_CAMPAIGN_hanse_2_QUEST_A2_TITLE_+0" "Become the owner of a hospital" | 64664 "_CAMPAIGN_hanse_2_QUEST_A1_CUTSCENE_NO_MASK_+0" "#E[NT_SEVERE]Oh, you again! I won t let you into the chapel as long as you do not have a plague mask with you." | 64663 "_CAMPAIGN_hanse_2_QUEST_A1_CUTSCENE_+11" "#E[NT_SEVERE]Once you have a hospital of your own and great knowledge of the secrets of medicine, making such a mask should be easy for you." | 64662 "_CAMPAIGN_hanse_2_QUEST_A1_CUTSCENE_+10" "#E[NT_SEVERE]Are you mad enough to want to defy the curse? Then at least make a plague mask for yourself." | 64623 "_CAMPAIGN_hanse_1_QUEST_B3_TITLE_+0" "Receive the document" | 66268 "_CAMPAIGN_hanse_3_MISSIONGOALS_+0" "- make a name for yourself in the brotherhood of pirates$N$N- convince the pirate Harald Gudmarson to tell you the name of the originator of the plot" | 64661 "_CAMPAIGN_hanse_2_QUEST_A1_CUTSCENE_+9" "#E[NT_NEUTRAL]I am a medicus. I know what I am getting into." | 64658 "_CAMPAIGN_hanse_2_QUEST_A1_CUTSCENE_+6" "#E[NT_NEUTRAL]Then what I am looking for is still inside. Please, let me in..." | 64659 "_CAMPAIGN_hanse_2_QUEST_A1_CUTSCENE_+7" "#E[NT_SEVERE]First, let me finish my tale." | 64660 "_CAMPAIGN_hanse_2_QUEST_A1_CUTSCENE_+8" "#E[NT_SEVERE]The plague continues to rage in the chapel. Anyone who enters will fall victim to it, just like the gold-hungry band of robbers back then. They are buried here somewhere." | 64657 "_CAMPAIGN_hanse_2_QUEST_A1_CUTSCENE_+5" "#E[NT_SEVERE]No, just worthless junk." | 64653 "_CAMPAIGN_hanse_2_QUEST_A1_CUTSCENE_+1" "#E[NT_NEUTRAL]I am well aware of that, sir. Let me just take a look in the chapel, and then I will leave this place again." | 64654 "_CAMPAIGN_hanse_2_QUEST_A1_CUTSCENE_+2" "#E[NT_SEVERE]Are you mad? Haven t you heard of Klement s curse?" | 64655 "_CAMPAIGN_hanse_2_QUEST_A1_CUTSCENE_+3" "#E[NT_SEVERE]A few years ago, grave robbers violated the chapel. It is said that Klement was buried with a chest of gold..." | 64656 "_CAMPAIGN_hanse_2_QUEST_A1_CUTSCENE_+4" "#E[NT_NEUTRAL]And, did they find the treasure?" |
https://w.atwiki.jp/bfgmatome/pages/495.html
ゲーム情報(登録されているタグ) ジャンル>アイテム探し ジャンル>パズル 製作会社>不明 言語>英語 コメント欄へ移動 ゲーム配布ページ 英語 http //www.bigfishgames.com/download-games/9510/mystery-of-the-earl/index.html 日本語 紹介文 Lillian’s fiancé, Christian, has been kidnapped by an evil witch right before the wedding! Christian has been tricked and double-crossed and now needs Lillian’s help to escape from the wretched witch. Lillian travels to his estate to find it in shambles and under the influence of a sleeping spell. With the help of the Fairy Queen, it’s up to you to solve the Mystery of the Earl in this fun and exciting Hidden Object Puzzle Adventure game! Tricky puzzles Unique gameplay Find Lillian s fiancé! Check out our Blog Walkthrough Get the Strategy Guide! 画像 « » var ppvArray_0_5bc5acf645d53e38faf5207d9b4c2c49 = new Array(); ppvArray_0_5bc5acf645d53e38faf5207d9b4c2c49[0] = http //w.atwiki.jp/bfgmatome/?cmd=upload&act=open&page=Mystery+of+the+Earl&file=en_mystery-of-the-earl-screen1.jpg ; window.onload=function(){ ppvShow_0_5bc5acf645d53e38faf5207d9b4c2c49(0); }; function ppvShow_0_5bc5acf645d53e38faf5207d9b4c2c49(n){ if(!ppvArray_0_5bc5acf645d53e38faf5207d9b4c2c49[n]){ alert( 画像がありません ); return; } ppv_0_5bc5acf645d53e38faf5207d9b4c2c49$( ppv_img_0_5bc5acf645d53e38faf5207d9b4c2c49 ).src=ppvArray_0_5bc5acf645d53e38faf5207d9b4c2c49[n]; ppv_0_5bc5acf645d53e38faf5207d9b4c2c49$( ppv_link_0_5bc5acf645d53e38faf5207d9b4c2c49 ).href=ppvArray_0_5bc5acf645d53e38faf5207d9b4c2c49[n]; ppv_0_5bc5acf645d53e38faf5207d9b4c2c49$( ppv_prev_0_5bc5acf645d53e38faf5207d9b4c2c49 ).href= javascript ppvShow_0_5bc5acf645d53e38faf5207d9b4c2c49( +(n-1)+ ) ; ppv_0_5bc5acf645d53e38faf5207d9b4c2c49$( ppv_next_0_5bc5acf645d53e38faf5207d9b4c2c49 ).href= javascript ppvShow_0_5bc5acf645d53e38faf5207d9b4c2c49( +(n+1)+ ) ; } function ppv_0_5bc5acf645d53e38faf5207d9b4c2c49$(){ var elements = new Array(); for (var i = 0; i arguments.length; i++){ var element = arguments[i]; if (typeof element == string ) element = document.getElementById(element); if (arguments.length == 1) return element; elements.push(element); } return elements; } videoプラグインエラー 正しいURLを入力してください。 備考 レス一覧 412 名前: 名無しさんの野望 [sage] 投稿日: 2010/10/25(月) 21 17 53 ID J+Qrl8OT 「Mystery of the Earl」のお試し版やった。 貴族のお姫様が主人公だから最初はキラキラ綺麗系の画面で 喜んでたら「婚約者が悪い魔女にさらわれた!」とかですぐに こうもりだの髑髏だの蜘蛛だのになってがっかり・・・。 この後もずっとこの調子でキラキラはもう出ないのかな・・・。 コメント こんにちは、またブログ覗かせていただきました。また、遊びに来ま~す。よろしくお願いします ルイヴィトン 激安 http //www.louisvuittonbagsonlinestores.com/ -- 2013-07-04 17 50 20 コメント すべてのコメントを見る トップページに戻る
https://w.atwiki.jp/warband/pages/464.html
str_hero_titles_none|{s0} str_hero_titles_diplomat|{s0} the calm str_hero_titles_tactician|Sir {s0} str_hero_titles_scout|{s0} the far-seer str_hero_titles_physician|{s0} the Monk str_hero_titles_trader|{s0} str_hero_titles_magic|Sorcerer {s0} str_hero_titles_trainer|{s0} the trainer str_hero_titles_party|{s0} str_hero_specdesc_none|none str_hero_specdesc_diplomat|Diplomacy (Persuasion) str_hero_specdesc_tactician|Tactical matters (Tactics, Engineer and Trainer) str_hero_specdesc_scout|Scouting (Spotting, Tracking and Path finding) str_hero_specdesc_physician|Healing (Wound treatment, Surgery and First aid) str_hero_specdesc_trader|Trade (Trading, Looting and Foraging) str_ruler_relation_mnus_100_ns|Vengeful str_ruler_relation_mnus_80_ns|revengeful str_ruler_relation_mnus_60_ns|Hateful str_ruler_relation_mnus_40_ns|Resentful str_ruler_relation_mnus_20_ns|Grumbling str_ruler_relation_plus_0_ns|placeholder shouldn't appear str_ruler_relation_plus_20_ns|cooperative str_ruler_relation_plus_40_ns|supportive str_ruler_relation_plus_60_ns|pius str_ruler_relation_plus_80_ns|devoted str_faction_king_title_1|King {s0} str_faction_king_title_2|Velikiy Knyaz {s0} str_faction_king_title_3|{s0} Khan str_faction_king_title_4|Konung {s0} str_faction_king_title_5|Doge {s0} str_faction_king_title_6|Sultan {s0} str_name_kingdom_text|What will be the name of your kingdom? str_default_kingdom_name|{s0}'s Kingdom str_lord_defects_ordinary|Lord Defects^^{s1} has renounced {reg4?her his} allegiance to the {s3}, and joined the {s2} str_lord_defects_player|Lord Defects^^{s1} has renounced {reg4?her his} allegiance to the {s3}. He has tentatively joined your kingdom. You may go to your court to receive a pledge, if you wish. str_lord_defects_player_faction|Lord Defects^^{s1} has renounced {reg4?her his} allegiance to the {s3}. He has tentatively joined your kingdom. You may go to your court to receive a pledge, if you wish. str_lord_indicted_player_faction|By order of {s6}, {s4} of the {s5} has been indicted for treason. The lord has been stripped of all {reg4?her his} properties, and has fled for {reg4?her his} life. He wishes to join your kingdom. You may find him in your court to receive {reg?her his} allegiance, if you wish it. str_lord_indicted_dialog_approach|Greetings, {reg59?my lady my lord}. You may have heard of my ill treatment at the hands of {s10}. You have a reputation as one who treats {reg59?her his} vassals well, and if you will have me, I would be honored to pledge myself as your vassal. str_lord_indicted_dialog_approach_yes|And I would be honored to accept your pledge. str_lord_indicted_dialog_approach_no|I'm sorry. Your service is not required. str_lord_indicted_dialog_rejected|Indeed? Well, perhaps your reputation is misleading. Good day, {reg59?my lady my lord} -- I go to see if another ruler is more appreciative of my talents. str__has_been_worried_about_bandits_establishing_a_hideout_near_his_home| has been worried about bandits establishing a hideout in his area. str_bandit_lair_quest_description|Find and destroy the {s9}, and report back to {s11}. str_bandit_hideout_preattack|You approach the hideout. The {s4} don't appear to have spotted you yet, and you could still sneak away unnoticed. The difficult approach to the site -- {s5} -- means that only a handful of troops in your party will be able to join the attack, and they will be unable to bring their horses. If your initial attack fails, the {s4} will easily be able to make their escape and disperse. Do you wish to attack the hideout, or wait for another occasion? str_bandit_hideout_failure|The {s4} beat back your attack. You regroup, and advance again to find that they have dispersed and vanished into the surrounding countryside, where no doubt they will continue to threaten travellers. str_bandit_hideout_success|With their retreat cut off, the {s4} fall one by one to your determined attack. Their hideout, and their ill-gotten gains, as now yours. str_bandit_approach_defile|down a narrow defile str_bandit_approach_swamp|through a pine swamp str_bandit_approach_thickets|through a series of dense thickets str_bandit_approach_cliffs|up a path along the side of a cliff str_bandit_approach_cove|down a stream bed cutting through the sea-cliffs str_political_explanation_lord_lacks_center|In this case, the fief should go to a lord who has no land and no income. str_political_explanation_lord_took_center|In this case, the fortress should go to the one who captured it. str_political_explanation_most_deserving_friend|In this case, I looked to my close friends and companions, and decided to give the fief to the most deserving. str_political_explanation_most_deserving_in_faction|In this case, I looked to all the lords of the realm, and decided to give the fief to the most deserving. str_political_explanation_self|In the absence of any clear other candidate, I nominate myself. str_political_explanation_marshal|I chose the most valiant of our nobles, whom I trust, and whose name is not currently tainted by controversy. str_prisoner_at_large|large, after the captors were defeated in battle. I expect your friend will resurface shortly. str_quick_battle_scene_1|Farmhouse str_quick_battle_scene_2|Oasis str_quick_battle_scene_3|Tulbuk's Pass str_quick_battle_scene_4|Haima Castle str_quick_battle_scene_5|Ulbas Castle str_quick_battle_troop_1|There is a reason no one goes about the cities without armed guards once the sun sets, and that reason is Rodrigo de Braganca. Once a bright eyed merchant who arrived at Tihr with a small fortune in rubies and a dream to corner the velvet market, he was soon reduced to a pauper, having lost everything to cutthroat competition with the colluding Rhodok merchant guilds. But he soon turned measuring scales into swords, and applied his considerable business smarts into building up the deadliest criminal enterprise in Veluca, with hideouts and operations in every major town. He has attained his goal, for the price on his head is greater than the riches he once pursued. Now he takes great pleasure in relieving his former competitors of their worldly goods - and worries. str_quick_battle_troop_2|Usiatra usurped leadership of the group of bandits that occupied Siri, a rural village in the southern deserts outside the realm of the Isles, in a curt and bloody fashion when she was seventeen years old. Under her direction, the band of ruffians quickly expanded their operations across the southlands. Her shrewd, decisive manner, combined with her merciless ambition which she acts upon with inhuman composure and cruelty, garners fanatic admiration from those that follow her. As such, amongst her own she lives a decadent, spoilt lifestyle -- built upon the violent plundering she exacts in her travels. Her military strength and natural strategic wit allowed her outfit to remain undealt with in her homeland, and now she turns her eye towards the rich lands of the Isles to sustain her war band. str_quick_battle_troop_3|The second son of a minor noble living near Uxkhal, Hegen was educated in the art of war and single combat. After being knighted he served as a paid knight in the army of the lord of Uxkhal and fought against the Vaegirs before leading a group of outriders that defeated a Khergit raid near Amere. The ensuing counter raid and the following two campaigns earned him glory and fame as a warrior. Unfortunately, he lost any chance of further prestige when peace was declared and he was discharged. With no hope of inheriting and his skills at war languishing in peace, he assembled other young warriors and set out as a mercenary captain. He now hopes to take advantage of the fact that the Isles never lacks warring states in need of mercenaries. str_quick_battle_troop_4|Konrad is a professional mercenary from the distant land of Balion, far beyond the vast western ocean. Having spent most of his years on campaign and seen countless battles, Konrad has grown to love his life as a soldier of fortune. Though he once had his nose flattened by a mace blow and has received many wounds, he has nevertheless survived this harsh existence through the strength of his arm, innate cunning and pure luck. Hearing of the lucrative career opportunities awaiting a man of his talents in Isles, Konrad chartered a vessel and crossed the sea with his men in search of new wars to fight in. A sellsword with no ties to any of the Kingdom states, he is more than happy to offer his services to any lord with a fat enough coin-purse. str_quick_battle_troop_5|Sverre is one of the so-called sea raiders -- freebooters and lawless men from the icy realm of Jumne beyond the North Sea, also said to be the ancestral home of the Nords. Already as a young man he has been along on many raids against both his distant cousins in the Wercheg region and the Vaegirs. However, Sverre was always a sharp lad, and it didn't take him long to see that the Isles was a far more prosperous land than his own, and that he could have a better life here than among his own people. During a raid on Jayek, Sverre stole away while his comrades were busy looting the village and taking captives. Passing himself off as a yokel from the Chalbek mountains, Sverre quickly built up a reputation for himself as a fierce fighter, and he now seeks his fortune at the head of a mercenary band. str_quick_battle_troop_6|Hailing from Charnye, in the far reaches of the Vaegir tundra, Borislav is a hunter. For all of his life he has tracked the beasts of the wild for their meat and fur, living off the land just as his forefathers had done in happier days, before the endless wars. Now, the game is quick to take fright from the constant sounds of battle, and the wanton slaughter of animals by soldiers has left empty those forests that have not been burnt down. Facing starvation, Borislav chose to turn his great skill with bow and spear, learned from hunting stag, wolf, and bear, to the practice of hunting men, and his steady hand and keen eye have claimed many lives. Borislav does not care much for the disputes of kingdoms, and is only really interested in keeping himself and his men fed. str_quick_battle_troop_7|Stavros was born in the independent city-state of Zendar, and spent much of his adult life serving in the town watch under the famous constable Hareck. Stavros' leadership and prowess were instrumental in ridding the area of the dreaded river pirates, but even he was powerless against the calamity that befell the city. When Zendar was razed to the ground by a great horde of sea raiders, Stavros fled the burning city in a crowd of refugees. After a brief period of wandering and odd jobs, he found a place in a mercenary company, eventually rising to become its leader due to his dedication and tactical aptitude. He now devotes most of his efforts to working with manhunters and local authorities against the sea raiders and other outlaws, trying to keep the land safe for travelers. str_quick_battle_troop_8|Growing up with one of the nomadic tribes deep in the desert beyond Sarranid lands, Gamara learned early on how to hunt with sling and spear. However, the simple life and pitiless conditions in the desert did not satisfy her, and she burned with a desire to see the great world beyond that she had heard so many wondrous tales about. Life is not easy for an adventuring young woman, and Gamara had to learn the ways of Isles quickly. Taking the weapons and armor of a soldier who had attacked her after a dispute, Gamara now hides her beauty under thick Sarranid garb, and many never even suspect she is a woman - certainly as a force on the battlefield she is as dangerous as any man. She has gathered about her a group of followers, and together they wander the war-torn land in search of glory. str_quick_battle_troop_11|Argo Sendnar had quite a diversified life. When he arrived in the Isles, working as a trader, he hoped for more income than in Lokti. Little did he know, that the wartorn Isles was a wasps' nest for bandits and cutthroats that made trading a lot more complicated than in Lokti. Being bought out by another competeting trader, after losing all his goods and money due to caravan raids, he was forced to serve as a caravan guard to make a living. Despite his pathetic fighting skills, he soon found an employment on one of the more dangerous routes through these lands. Due to sheer luck he managed to stay alive long enough to aquire enough combat experience and money to start his own buisness as a caravan master, offering his services to traders in need of defense for their goods. str_tutorial_training_ground_intro_message|Walk around the training field and speak with the fighters to practice various aspects of Mount Blade combat. You can use ASDW keys to move around. To talk to a character, approach him until his name appears on your screen, and then press the F key. You can also use the F key to pick up items, open doors and interact with objects. Press the Tab key to exit the tutorial any time you like. str_map_basic|Map str_game_type_basic|Game Type str_battle|Battle str_siege_offense|Siege (Offense) str_siege_defense|Siege (Defense) str_character|Character str_biography|Background str_player|Player str_enemy|Enemy str_faction|Faction str_army_composition|Army Composition str_army_size|Army Size str_reg0_men|{reg0} men str_start|Start str_i_need_to_raise_some_men_before_attempting_anything_else|I need to raise some men before attempting anything else str_we_are_currently_at_peace|We are currently at peace. str_the_marshalship|the marshalship str_you|you str_myself|myself str_my_friend_s15|my friend {s15} str_custom_battle|Custom Battle str_comment_intro_liege_affiliated_to_player|I am told that you have been crowned a {reg59?queen king}, and ruler like myself. Needless to say, I am not pleased to have yet another kingdom to deal with. However, we may still talk. str_s21_the_s8_declared_war_out_of_personal_enmity|{s21} The {s8} declared war out of personal enmity str_s21_the_s8_declared_war_in_response_to_border_provocations|{s21} The {s8} declared war in response to border provocations str_s21_the_s8_declared_war_to_curb_the_other_realms_power|{s21} The {s8} declared war to curb the other realm's power str_s21_the_s8_declared_war_to_regain_lost_territory|{s21} The {s8} declared war to regain lost territory str__family_|^Family str_we_are_conducting_recce|We will first scout the area, and then decide what to do. str__family__duplicate|^Family str_s49_s12_s11_end|{s49} {s12} ({s11}). str_center_party_not_active|is not our target, because we don't have a leader who has taken the field. str_center_is_friendly|is not our enemy. str_center_is_already_besieged|is already under siege. str_center_is_looted_or_raided_already|is already been laid waste. str_center_marshal_does_not_want_to_attack_innocents|is inhabited by common folk, who would suffer the most if the land is laid waste. str_center_we_have_already_committed_too_much_time_to_our_present_siege_to_move_elsewhere|is already under siege, so it would be a mistake to move elsewhere. str_center_we_are_already_here_we_should_at_least_loot_the_village|is close at hand, we should take hold of its wealth and lay waste to the rest. str_center_far_away_we_can_reconnoiter_but_will_delay_decision_until_we_get_close|NOT USED str_center_far_away_our_cautious_marshal_does_not_wish_to_reconnoiter|is too far away, even to reconnoiter. str_center_far_away_even_for_our_aggressive_marshal_to_reconnoiter|is too far away, even to reconnoiter. str_center_far_away_reason|{s6} is further than {s5} to our centers, therefore it will be harder for us to protect after taking it. str_center_closer_but_this_is_not_enought|{s6} is closer than {s5} to our borders, but because of other reasons we are not attacking {s6} for now. str_center_protected_by_enemy_army_aggressive|is protected by enemy forces, which we believe to be substantially stronger than our own. str_center_protected_by_enemy_army_cautious|is protected by an enemy army, which we believe to be too strong to engage with confidence of victory. str_center_cautious_marshal_believes_center_too_difficult_to_capture|would require a bloody and risky siege. str_center_even_aggressive_marshal_believes_center_too_difficult_to_capture|is too heavily defended to capture. str_center_value_outweighed_by_difficulty_of_capture|is not of sufficient value to justify the difficulty of attacking it str_center_value_justifies_the_difficulty_of_capture|can be taken, and is of sufficient value to justify an attack. str_center_is_indefensible|is too far away from our other fortresses to be defended. str_we_are_waiting_for_selection_of_marshal|We are waiting for the selection of a marshal str_best_to_attack_the_enemy_lands|Given the size of our forces, we believe the best approach is to attack the enemy's lands. str_we_believe_the_fortress_will_be_worth_the_effort_to_take_it|We believe the fortress will be worth the effort to take it. str_we_will_gather_to_defend_the_beleaguered_fortress|We will gather to defend the beleaguered fortress str_the_enemy_temporarily_has_the_field|The enemy temporarily has the field, and we should seek refuge until the storm passes str_center_has_not_been_scouted|has not been recently scouted by our forces, but we can go there, and decide what to do when we get close. str_we_have_assembled_some_vassals|We have assembled some of the vassals, but we will wait until we have more before venturing into enemy territory. str_we_are_waiting_here_for_vassals|We are waiting for the vassals to join us. str_we_are_travelling_to_s11_for_vassals|We are travelling to {s11}, so that the vassals may more easily join our host before we ride forth. str_center_strength_not_scouted|We have not scouted it recently, and do not know how strongly it is defended str_center_strength_strongly_defended|We believe it to be strongly defended str_center_strength_moderately_defended|We believe it to be moderately well defended str_center_strength_weakly_defended|We believe it to be weakly defended str_center_distant_from_concentration|is close to us than it is to the main enemy army, which we have located. It could be attacked and destroyed before they are able to respond str_go_to_the_lords_hall_s1|Visit the lord's hall{s1}. str_plus|+ str_minus|- str_tutorial_training_ground_warning_no_weapon|Hey, don't you think you need some sort of weapon before we try that? There should be some spare weapons over there. Just go pick one up. str_tutorial_training_ground_warning_shield|You need to put down your shield first. Scroll down with the mouse scroll-wheel to put down your shield. str_tutorial_training_ground_warning_melee_with_parry|You need to wield a melee weapon for this exercise. str_tutorial_training_ground_warning_melee|Scroll up with your mouse wheel to equip a weapon. Scrolling up will equip next weapon while scrollng down will equip next shield. str_tutorial_training_ground_attack_training|Number of successful attacks {reg0} / 5^Number of unsuccessful attacks {reg1}^{s0} str_tutorial_training_ground_attack_training_down|Make a thrust attack! (Move your mouse down while pressing the left mouse button) str_tutorial_training_ground_attack_training_up|Make an overhead attack! (Move your mouse up while pressing the left mouse button) str_tutorial_training_ground_attack_training_left|Attack from left! (Move your mouse left while pressing the left mouse button) str_tutorial_training_ground_attack_training_right|Attack from right! (Move your mouse right while pressing the left mouse button) str_tutorial_training_ground_parry_training|Number of successful parries {reg0} / 5 str_tutorial_training_ground_chamber_training|Number of successful chambering blocks {reg0} / 5 str_tutorial_training_ground_archer_training|Number of nice shots {reg0} / 3^{s0} str_tutorial_training_ground_ammo_refill|Your missiles are refilled for the tutorial. str_tutorial_training_ground_archer_text_1|Approach the {s0} and press F to pick it up. str_tutorial_training_ground_archer_text_2|Shoot the targets now. str_tutorial_training_ground_archer_text_3|The size of the targeting reticule indicates your accuracy. Press and hold down the left mouse button until the reticule shrinks down to its minimum size. Release the left mouse button when the reticule is at its smallest. If you wait too long the reticule will expand again. str_tutorial_training_ground_archer_text_4|Press R to toggle first person view. First person view makes it easier to aim with ranged weapons. str_tutorial_training_ground_archer_text_5|You have shot all the targets. Now talk to the trainer again. str_tutorial_training_ground_horseman_text_1|Go near the {s0} and press F to pick it up. str_tutorial_training_ground_horseman_text_2|Approach the horse and press F to mount. str_tutorial_training_ground_horseman_text_3|Ride towards the next waypoint. str_tutorial_training_ground_horseman_text_4|Strike the next dummy that has an arrow on top of it! str_tutorial_training_ground_horseman_text_5|Shoot at the archery target that has an arrow on top of it! str_tutorial_training_ground_horseman_text_6|You have finished the exercise successfully. Now go back to the trainer and talk to him. str_the_great_lords_of_your_kingdom_plan_to_gather_at_your_hall_in_s10_for_a_feast|The great lords of your kingdom plan to gather at your hall in {s10} for a feast str_your_previous_court_some_time_ago|your previous court some time ago, str_awaiting_the_capture_of_a_fortress_which_can_serve_as_your_court|awaiting the recapture of a fortress which can serve as your court. str_but_if_this_goes_badly| I value your advice. But if this goes badly, I shall hold you responsible. str_i_realize_that_you_are_on_good_terms_with_s4_but_we_ask_you_to_do_this_for_the_good_of_the_realm| I realize that you are on good terms with {s4}, but this is all for the good of the realm str_i_realize_that_you_are_on_good_terms_with_s4_but_the_blow_will_hurt_him_more|I realize that you are on good terms with {s4} -- but this only means that your blow will hit him even harder! str_killed_bandit_at_alley_fight|The merchant takes you to his house. Once inside, he stands by the door for a while checking the street, and then, finally convinced you have not been followed, comes near you to speak... str_wounded_by_bandit_at_alley_fight|You are struck down. However, before you lose consciousness, you hear shouts and a rush of footfalls... You awake to find yourself indoors, weak but alive. str_cannot_leave_now|Cannot leave now. str_press_tab_to_exit_from_town|Press Tab to leave now. You can press Tab key to quickly exit any location in the game. str_find_the_lair_near_s9_and_free_the_brother_of_the_prominent_s10_merchant|Find the landing ship along the coast, and free your mother from Dorca's hold. str_please_sir_my_lady_go_find_some_volunteers_i_do_not_know_how_much_time_we_have|{reg59?my lady sir} -- if you want to justify the trust which I have placed in you, then make a bit of haste. Go find some volunteers. I'm not sure how much time we have. str_you_need_more_men_sir_my_lady|Look -- you need more men. Right now, you have only {reg0} in your party. If you attack them with too few men, you may find their hideout by getting yourself dragged up to it in fetters, and that's not the plan. Do not take that risk. Go out and visit some more villages to find more volunteers, and then you can start paying them back in their own coin. str_good_you_have_enough_men|Good, good. You did well. You have enough men. Now, go and knock some of those robbers over the head, and make them tell you how to find their hideout. str_do_not_waste_time_go_and_learn_where_my_brother_is|Look, {reg59?my lady sir}. Time is at a bit of premium, here. Now, if you could go find out where they are hiding my brother, that would be appreciated. str_start_up_quest_message_1|{s9} wants you to collect at least five men from nearby villages. After you collect these men, find and speak with him. He is in the tavern at {s1} str_start_up_quest_message_2|Find and defeat a group of bandits lurking near {s9}, and learn where the sea captains brother is being held. str_start_up_quest_message_3|Rescue the merchant's brother from the robber's hideout located near {s9}. str_start_up_first_quest|You have taken your first quest. You may view your quest log by pressing 'Q' anytime in the game. str_reason_1|Our current objective is of greater value. str_reason_2|An attack on {s8} poses a greater danger to our realm. str_reason_3|We believe that {s8} faces a more immediate threat str_reason_4|It may be because of the size of the enemy forces in the area. str_reason_5|I'm not sure. str_reason_6|We do not know how strongly it is defended. str_reason_7|We believe it to be strongly defended. str_reason_8|We believe it to be moderately well defended. str_reason_9|We believe it to be weakly defended. str_has_decided_that_an_attack_on_|has decided to attack str_this_would_be_better_worth_the_effort|This would be better worth the effort, taking into consideration its value, and its distance, and the likely number of defenders. str_has_decided_to_defend_|has decided to defend str_before_going_offensive_we_should_protect_our_lands_if_there_is_any_threat_so_this_can_be_reason_marshall_choosed_defending_s4|Before going offensive we should protect our lands if there is any threat. So this can be reason marshall choosed defending {s4}. str_are_you_all_right|Now... Let me explain my proposition str_you_are_awake|Ah -- you're awake. It's good to see that you can still walk. You're lucky that we came along. I had been speaking with the watch, when we heard the sounds of a fight and ran to see what was happening. We didn't arrive in time to prevent you getting knocked down, but we may have saved you from getting your throat cut... Now... Maybe you can help me... str_save_town_from_bandits|Save {s9} from bandits. str_you_fought_well_at_town_fight_survived|Hah! Well done -- I saw at least three of the enemy go down before you. Keep fighting like that, and you'll make quite a name for yourself in this land. str_you_fought_normal_at_town_fight_survived|Well done! I hear you accounted for one or two of the bastards, and you're still on your feet. You can't ask for a better outcome of a battle than that... str_you_fought_bad_at_town_fight_survived|Well, the enemy is in flight, and it looks like you're still on your feet. At the end of the day, that's all that's important in a battle. str_you_fought_well_at_town_fight|Ah! You're awake. You took quite a blow, there. But good news! We defeated them -- and you did them some real damage before you went down. If you hadn't been here, it could have gone very baldy. I'm grateful to you... str_you_wounded_at_town_fight|Ah! You're alive. That's a relief. You took quite a blow, there. I'm not sure that you got any of them yourself, but thankfully, the rest of us were able to beat them. We'll need to see about getting you some treatment.... str_you_fought_well_at_town_fight_survived_answer|Let every villain learn to fear the name {playername}! str_you_fought_normal_at_town_fight_survived_answer|Ah, well, I'm proud to have done my bit along with the rest... str_you_fought_bad_at_town_fight_survived_answer|Well, I was about to strike one down, but I slipped in some blood, you see... str_you_fought_well_at_town_fight_answer|Ah well. I guess I don't mind a blow taken in a good cause. str_you_wounded_at_town_fight_answer|Right. I suppose I should be more careful. str_unfortunately_reg0_civilians_wounded_during_fight_more| Unfortunately, about {reg0} of my lads got themselves wounded. I should go look on on them. str_unfortunately_reg0_civilians_wounded_during_fight| Unfortunately, one of my lads took a pretty nasty blow. I should go see how he is doing. str_also_one_another_good_news_is_any_civilians_did_not_wounded_during_fight| Also, no one on our side was hurt very seriously. That's good news str_merchant_and_you_call_some_townsmen_and_guards_to_get_ready_and_you_get_out_from_tavern|You leave the tavern and go out to the streets. Nervous looking young men are waiting in every street corner. You can see they have daggers and clubs concealed under their clothes, and catch a mixture of fear, anticipation and pride in the quick looks they throw at you as you pass by. Praying that your enemies have not been alarmed by this all too obvious bunch of plotters, you check your weapons for one last time and prepare yourself for the action ahead. str_town_fight_ended_you_and_citizens_cleaned_town_from_bandits|The remaining few bandits scatter off to the town's narrow alleys, only to be hunted down one by one by the angry townsfolk. Making sure that your victory is complete and all the wounded have been taken care of, you and the merchant head to his house to review the day's events. str_town_fight_ended_you_and_citizens_cleaned_town_from_bandits_you_wounded|You fall down with that last blow, unable to move and trying hard not to pass out. Soon the sounds of fighting filling the street gives way to the cheers of the townsmen and you realize with relief that your side won the day. Soon, friendly arms pick you up from the ground and you let yourself drift off to a blissful sleep. Hours later, you wake up in the merchants house. str_journey_to_reyvadin|You have come through the Vaegir highlands, a plateau exposed to the bitter winds from the north. The land here is frozen for most of the year, but the forests are rich with fur-bearing game, and the rivers are teaming with fish. The riches of the land draw the traders, but the traders in turn draw bandits. You saw the occasional dark figure mounted on a shaggy pony, watching the passage of your caravan from a snowy ridge, and were glad when the spires of Reyvadin came into view across the wide valley of the Boluk river. str_journey_to_praven|You came by caravan through the heartland of these lands. Green shoots of wheat, barley and oats are beginning to push through the dark soil of the rolling hills, and on the lower slopes of the snowcapped mountains, herds of cattle and sheep are grazing on the spring grass. Occasionally, too, you catch sight of one of the great warhorses that are the pride of the Swadian nobility. The land here is rich -- but also troubled, as the occasional burnt-out farm bears witness. You keep a wide berth of the forests, where desperate men have taken refuge, and it is some relief when you crest a ridge and catch sight of the great port of Praven, its rooftops made golden by the last rays of the setting sun. str_journey_to_jelkala|You came by ship, skirting the cliffs where the Rhodok highlands meet the sea. Much of the coastline was obscured by tendrils of fog that snaked down the river valleys, but occasionally you caught sight of a castle watchtower rising above the mists -- and on one occasion, a beacon fire burning to warn of an enemy warband. You knew that you were relatively safe at sea, as you were too far south to risk encountering the sea raiders who trouble the coasts of the Nordic lands, but it was still a relief to reach the Selver estuary, gateway to the port of Jelkala, and see a Rhodok galley riding at anchor, its pennants fluttering in the evening breeze. str_journey_to_sargoth|You took passage with a trading longship, carrying gyrfalcons from the furthest reaches of the north to be bartered for linen and wool. It sailed early in the season, but the master reckoned that the risks of drifting ice and later winter storms could be justified by arriving ahead of the Sea Raiders, who by April would be sailing forth from their island lairs to ravage the coasts. It was some relief when your ship came in sight of the delta of the Vyl and Boluk rivers, and a short while later, rowed past tidal flats and coastal marshes to the city of Sargoth, home to the Sea Raiders' distant kinsmen, the Nordic lords, who a few generations ago had carved themselves a kingdom in this rich but troubled land. str_journey_to_tulga|You came with a caravan, crossing the mountains that border these lands on the north and east, bringing spices from faraway lands to trade for wool and salt. The passes were still choked with snow, and it was hard going, but at last you crested a ridge and saw before you the Calradian steppes. On some hillsides the thin grass of spring was already turning yellow, but the lower slopes of the mountains were still a vibrant green. Herds of sheep and tawny steppe ponies drifted across them like clouds, testifying to the wealth of the Khergit khans. From time to time small groups of horsemen would follow your caravan from a distance, perhaps sizing up how well you could defend the wealth you carried, so it was with some relief that you saw the towers of Tulga rising up from the plains. str_journey_to_shariz|You came with a caravan, crossing the great desert to the east of these lands. The Bedouin guides chose your route carefully, leapfrogging through treacherous dune fields and across empty gravel plains to low-lying oases rich with orchards and date palms. Your great fear was that the caravan might lose its way and perish of thirst. The small bands of raiders who hovered just out of bowshot, waiting to pick off stragglers, were oddly a comfort -- at least water could be no more than a day's ride away. It was a great relief when the mountains came into view, and on the evening of the following day you crested a rocky pass and in the distance could make out the sea, and the towers of Shariz silhouetted against the sunset. str_lost_tavern_duel_ordinary|You slump to the floor, stunned by the drunk's last blow. Your attacker's rage immediately seems to slacken. He drops into a chair and sits there watching you, muttering under his breath, almost regretfully. A few of the other patrons manage to coax him to his feet and bundle him out the door. One of the others attends to your wounds, and soon you too are back on your feet, unsteady but alive. str_lost_tavern_duel_assassin|You slump to the floor, stunned by your attacker's last blow. Slowly and deliberately, he kneels down by your side, pulling a long knife from under his clothes. But before he can finish you off, the tavernkeeper, who seems to have regained his courage, comes up from behind and gives your attacker a clout behind the head. He loses his balance, and then, seeing that his chance to kill you has been lost, makes a dash for the door. He gets away. Meanwhile, the other tavern patrons bind your wounds and haul you to a back room to rest and recover. str_lost_startup_hideout_attack|You recover consciousness a short while later, and see that the kidnappers have celebrated their victory by breaking open a cask of wine, and have forgotten to take a few elementary precautions -- like binding your hands and feet. You manage to slip away. Based on the boisterous sounds coming from the hideout, you suspect that you may yet have some time to gather a few more followers and launch another attack. str_as_you_no_longer_maintain_an_independent_kingdom_you_no_longer_maintain_a_court|As you no longer rule an independent kingdom, you no longer maintain a court str_rents_from_s0|Rents from {s0} str_tariffs_from_s0|Tariffs from {s0} str_general_quarrel| We've found ourselves on the opposite side of many arguments over the years, and bad blood has built up between us. str_the_steppes|the steppes str_the_deserts|East Anglia str_the_tundra|Hibernia str_the_forests|the Weald str_the_highlands|the highlands str_the_coast|the coast str_my_lady_not_sufficient_chemistry|My lady, I'm afraid I'm just not that into you. str_my_lady_engaged_to_another|My {reg59?lady lord}, as I understand it, you are engaged to another. str_attempting_to_rejoin_party|Attempting to rejoin party, str_separated_from_party|Separated from party, str_whereabouts_unknown_duplicate|whereabouts unknown str_betrothed_duplicate| Betrothed str_leading_party|leading a party str_court_disbanded|As you no longer rule an independent kingdom, your court has been disbanded str_i_am_not_accompanying_the_marshal_because_will_be_reappointment| I am not accompanying the marshal, because I suspect that our ruler will shortly appoint another to that post. str_persuasion_opportunity|Persuasion opportunity.^Relation required for automatic success {reg4}^Current relationship {reg5}^Chance of success {reg7}^Chance of losing {reg9} relation point(s) {reg8} str_marshal_warning|You are not following {s1}. However, you will not suffer any penalty. str_follow_army_quest_brief_2|Your mission is complete. You may continue to follow {s9}'s army, if you wish further assignments. str_greetings_playername__it_is_good_to_see_you_i_hope_that_you_have_had_success_in_your_efforts_to_make_your_name_in_the_world| I am glad to see you. I trust you are having some success out there, making your name in the world str_minister_advice_select_fief| Might I suggest that you select {s4}, as the vassals have been speculating about how you might assign it. str_minister_advice_select_fief_wait| Might I suggest that you wait until after you have appointed a marshal, as that will give time to the vassals to decide whom they wish to support. str_minister_advice_fief_leading_vassal| {s4}, by the way, has already received the support of {reg4} of your vassals. str_unassigned_center| (unassigned) str_s43_also_you_should_know_that_an_unprovoked_assault_is_declaration_of_war|{s43} Also, as you are the ruler of your realm, you should know that this assault constitutes a declaration of war. str_missing_after_battle|Missing after battle str_retrieve_garrison_warning| (Troops might not be retrievable if fortress awarded to another) str_s12s15_declared_war_to_control_calradia|{s12}{s15} may attack {s16} without pretext, as a bid to extend control over all of the Isles. str_offer_gift_description| improve my standing by offering a gift. str_resolve_dispute_description| improve my standing by resolving a dispute. str_feast_wedding_opportunity| If your betrothed and her family are present, then this may be an opportunity for you to celebrate the wedding. str_s21_the_s8_declared_war_as_part_of_a_bid_to_conquer_all_calradia|{s21}. The {s8} declared war with very little pretext, as part of a bid to conquer all of the Isles. str_master_vinter|Master vinter str_s54_has_left_the_realm|{s54} has left the realm. str_enterprise_s5_at_s0|Net revenue from {s5} at {s0} str_bread_site|mill str_ale_site|brewery str_oil_site|tar pit str_wine_site|wine press str_tool_site|ironworks str_leather_site|tannery str_linen_site|linen weavery str_wool_cloth_site|wool weavery str_velvet_site|lumber mill str_under_sequestration|Under sequestration str_describe_secondary_input| In addition, you will also need to purchase {s11} worth {reg10} coins. str_profit|profit str_loss|loss str_server_name_s0|Server Name {s0} str_map_name_s0|Map Name {s0} str_game_type_s0|Game Type {s0} str_remaining_time_s0reg0_s1reg1|Remaining Time {s0}{reg0} {s1}{reg1} str_you_are_a_lord_lady_of_s8_s9|You are a {reg59?lady lord} of {s8}.^{s9} str_you_are_king_queen_of_s8_s9|You are {reg59?Queen King} of {s8}.^{s9} str_you_are_a_lord_lady_of_s18_s19|{reg59?Lady Lord} of the {s18}.^{s19} str_you_are_king_queen_of_s18_s19|Kingdom {s18}.^{s19} str_for_s4| for {s4} str_cancel_fiancee_quest| Also, you should please consider that other matter I had asked of you to have been successfully completed. It is not fit for me to commission you with tasks. str_a_duel_request_is_sent_to_s0|A duel offer is sent to {s0}. str_s0_offers_a_duel_with_you|{s0} offers a duel with you. str_your_duel_with_s0_is_cancelled|Your duel with {s0} is canceled. str_a_duel_between_you_and_s0_will_start_in_3_seconds|A duel between you and {s0} will start in 3 seconds. str_you_have_lost_a_duel|You have lost a duel. str_you_have_won_a_duel|You have won a duel! str_server_s0|[!] {s0} str_disallow_ranged_weapons|Disallow ranged weapons str_ranged_weapons_are_disallowed|Ranged weapons are disallowed. str_ranged_weapons_are_allowed|Ranged weapons are allowed. str_duel_starts_in_reg0_seconds|Duel starts in {reg0} seconds... str_you_need_to_improve_your_refuge_first|Improve your refuge first. str_you_have_suffered_a_serious_injury_to_your|You have suffered a serious injury to your str_it_will_be_permanent_in_reg1_days|It will become permanent in {reg1} days. str_it_will_be_cured_in_reg1_days|It will heal in {reg1} days. str_no_money|You don't have enough coin! str_good_news_our_foragers_found_much_meat|Good news! Our foragers killed a deer. str_our_foragers_have_returned_after_getting_some_food|Our foragers have returned after finding some food in a nearby village, but the villagers are upset with us. str_bad_news_our_foragers_didnt_find_food_today|Bad news! Our foragers didn't find food today. str_very_bad_news_our_foragers_were_attacked|Very bad news! Our foragers were attacked by angry villagers, and we lost some men. str_your_scouts_are_exploring_enemy_territory|Your scouts are exploring enemy territory. str_very_bad_news_our_scouts_were_attacked|Very bad news! Our scouts were attacked, and we lost some men. str_you_hear_rumors_of_discontent_among_your_men|You hear rumors of discontent among your men. You should do something to raise their spirits. str_i_dont_have_enough_money|I don't have enough money. str_forget_it|Forget it. str_circunvalation_none| There is no blockade. Men and supplies can enter and exit practically at will.^^ str_water_poison_im|Your men could throw dead rats in the wells and other water sources. That would make the population and the garrison sick. str_cattle_kill_im|Your men could kill the cattle they have here and in nearby villages. That would drastically reduce their food reserves.^^Moreover, this would damage the prestige and income of the lord of this place. str_people_morale_im|Your men could launch a daring raid, and sow dissension among the defenders. This could also bring us prisoners. str_food_burn_im|Your men could burn their granaries. This would cause devastation in their food stocks. str_give_order|So Order str_s12s15_dominates_its_weaker_neighbor_s16|{s12}{s15} attempts to dominate {reg4?her his} weaker neighbor {s16}. str_s12s15_acts_to_drive_the_people_of_s16_and_their_like_out_of_the_isles|{s12}{s15} acts to drive the people of {s16} and their like out of the Isles! str_s21__the_s5_is_bound_by_truce_not_to_attack_the_s14s18_the_truce_will_expire_in_reg1_days|{s21}^* The {s5} is bound by truce not to attack the {s14}.{s18} The truce will expire in {reg1} days. str_s21__the_s14_is_bound_by_truce_not_to_attack_the_s5s18_the_truce_will_expire_in_reg1_days|{s21}^* The {s14} is bound by truce not to attack the {s5}.{s18} The truce will expire in {reg1} days. str_s21__the_s5_is_bound_by_trade_not_to_attack_the_s14s18_the_truce_will_expire_in_reg1_days|{s21}^^* The {s5} has trade with {s14}.{s18} The truce will expire in {reg1} days. str_trade_durantion_days_expire|{s21}^^* The {s5} has formalized a trade treaty with the {s14}.{s18} The truce will expire in {reg1} days. str_for_now_s15_has_formalized_a_trade_treaty_with_s16_|for now (s15) has formalized a trade treaty with (s16) str_mortal_enemy|Your Mortal Enemy str_trade_durantion_days_expire2|{s21}^^* The {s14} has formalized a trade treaty with the {s5}.{s18} The truce will expire in {reg1} days. str_s21__the_s5_is_bound_by_alliance_not_to_attack_the_s14s18_the_alliance_will_expire_in_reg1_days|{s21}^^* The {s5} has an alliance with {s14}.{s18} The alliance will expire in {reg1} days. str_alliance_durantion_days_expire|{s21}^^* The {s5} has formalized an alliance with the {s14}.{s18} The alliance will expire in {reg1} days. str_alliance_durantion_days_expire2|{s21}^^* The {s14} has formalized an alliance with the {s5}.{s18} The alliance will expire in {reg1} days. str_dplmc_grandfather|grandfather str_dplmc_grandmother|grandmother str_dplmc_grandson|grandson str_dplmc_granddaughter|granddaughter str_dplmc_half_brother|half-brother str_dplmc_half_sister|half-sister str_step_father|step father str_step_son|step son str_dplmc_friend|friend str_dplmc_ally|ally str_dplmc_your_s11_s10|Your {s11}, {s10} str_dplmc_reg6my_reg7spouse|{reg6?M m}y {reg7?love {reg59?wife husband}} str_dplmc_refuse_support_s43_named_s4|Support a {s43} like {s4}? I think not. str_dplmc_comment_you_enfiefed_a_commoner_supportive|I understand that you have given {s51} to {s54}. Others may find this controversial, but I believe that {s54} will be an able governor, and that {reg4?she he} will not let you down. str_dplmc_sirmadame|{reg59?madame sir} str_dplmc_sirmadam|{reg59?madam sir} str_dplmc_my_lordlady|my {reg59?lady lord} str_dplmc_your_highness|your highness str_s54_is_deceased|^^{s54} is deceased. ^^Family str_reputation_only_martial_|As far as you know, {reg3?her his} personality seems to be Martial^ str_reputation_only_debauched_|As far as you know, {reg3?her his} personality seems to be Debauched^ str_reputation_only_pitiless_|As far as you know, {reg3?her his} personality seems to be Pitiless^ str_reputation_only_calculating_|As far as you know, {reg3?her his} personality seems to be Calculating^ str_reputation_only_quarrelsome_|As far as you know, {reg3?her his} personality seems to be Quarrelsome^ str_reputation_only_goodnatured_|As far as you know, {reg3?her his} personality seems to be Good-natured^ str_reputation_only_upstanding_|As far as you know, {reg3?her his} personality seems to be Upstanding^ str_reputation_only_conventional_|As far as you know, {reg3?her his} personality seems to be Conventional^ str_reputation_only_adventurous_|As far as you know, {reg3?her his} personality seems to be Adventurous^ str_reputation_only_romantic_|As far as you know, {reg3?her his} personality seems to be Romantic^ str_reputation_only_moralist_|As far as you know, {reg3?her his} personality seems to be Moralist^ str_reputation_only_ambitious_|As far as you know, {reg3?her his} personality seems to be Ambitious^ str_reputation_only_reg11_|Reputation (cheat mode only) {reg11}^ str_com_companions|Companions str_com_view_companions|View Companions str_com_s0|{s0} str_com_debug_1|Char picture for npc = {s0}, id = str_com_debug_2|Click for troop {s1}, id = str_com_heroes| Heroes str_com_morale_reg0|{s1}^^Morale {reg0} str_com_relation_reg12|{s1}^^Relation {reg12} str_com_catholic|{s1}^^Religion Christianity str_com_pagan|{s1}^^Religion Pagan str_dplmc_very_decentralized|very decentralized str_dplmc_quite_decentralized|quite decentralized str_dplmc_little_decentralized|a little decentralized str_dplmc_neither_centralize_nor_decentralized|neither too centralized nor decentralized str_dplmc_little_centralized|a little centralized str_dplmc_quite_centralized|quite centralized str_dplmc_very_centralized|very centralized str_dplmc_very_plutocratic|very plutocratic str_dplmc_quite_plutocratic|quite plutocratic str_dplmc_little_plutocratic|a little plutocratic str_dplmc_neither_aristocratic_nor_plutocratic|neither too aristocratic nor plutocratic str_dplmc_little_aristocratic|a little aristocratic str_dplmc_quite_aristocratic|quite aristocratic str_dplmc_very_aristocratic|very aristocratic str_dplmc_all_free|almost all free str_dplmc_mostly_free|mostly free str_dplmc_usually_free|usually free str_dplmc_mixture_serfs|a mixture of serfs and freemen str_dplmc_usually_serfs|usually serfs str_dplmc_mostly_serfs|mostly serfs str_dplmc_all_serfs|almost all serfs str_dplmc_very_quantity|a vast number of soldiers str_dplmc_great_quantity|very many soldiers str_dplmc_good_quantity|many soldiers str_dplmc_mediocre_quality|a mediocre quality str_dplmc_good_quality|a good quality str_dplmc_great_quality|a great quality str_dplmc_very_quality|a very high quality str_dplmc_s21_the_s8_declared_war_to_fulfil_pact|{s21}. The {s8} declared war to fulfil a pact str_dplmc_very_laissez_faire|trade very free str_dplmc_quite_laissez_faire|trade quite free str_dplmc_little_laissez_faire|trade a little free str_dplmc_neither_mercantilist_nor_laissez_faire|neither particularly mercantilist nor entirely free str_dplmc_little_mercantilist|trade a little controlled str_dplmc_quite_mercantilist|trade quite controlled str_dplmc_very_mercantilist|very mercantilist str_dplmc_relation_mnus_100_ns|{reg4?She He} seems to be vengeful towards {s59}. str_dplmc_relation_mnus_90_ns|{reg4?She He} seems to be vengeful towards {s59}. str_dplmc_relation_mnus_80_ns|{reg4?She He} seems to be vengeful towards {s59}. str_dplmc_relation_mnus_70_ns|{reg4?She He} seems to be hateful towards {s59}. str_dplmc_relation_mnus_60_ns|{reg4?She He} seems to be hateful towards {s59}. str_dplmc_relation_mnus_50_ns|{reg4?She He} seems to be hostile towards {s59}. str_dplmc_relation_mnus_40_ns|{reg4?She He} seems to be angry towards {s59}. str_dplmc_relation_mnus_30_ns|{reg4?She He} seems to be resentful towards {s59}. str_dplmc_relation_mnus_20_ns|{reg4?She He} seems to be grumbling against {s59}. str_dplmc_relation_mnus_10_ns|{reg4?She He} seems to be suspicious towards {s59}. str_dplmc_relation_plus_0_ns|{reg4?She He} seems to be indifferent towards {s59}. str_dplmc_relation_plus_10_ns|{reg4?She He} seems to be cooperative towards {s59}. str_dplmc_relation_plus_20_ns|{reg4?She He} seems to be welcoming towards {s59}. str_dplmc_relation_plus_30_ns|{reg4?She He} seems to be favorable to {s59}. str_dplmc_relation_plus_40_ns|{reg4?She He} seems to be supportive to {s59}. str_dplmc_relation_plus_50_ns|{reg4?She He} seems to be friendly to {s59}. str_dplmc_relation_plus_60_ns|{reg4?She He} seems to be gracious to {s59}. str_dplmc_relation_plus_70_ns|{reg4?She He} seems to be fond of {s59}. str_dplmc_relation_plus_80_ns|{reg4?She He} seems to be loyal to {s59}. str_dplmc_relation_plus_90_ns|{reg4?She He} seems to be devoted to {s59}. str_dplmc_s39_rival| {reg4?She He} scents rivals in {s39} str_dplmc_s41_s39_rival|{s41}, {s39} str_dplmc_s40_love_interest_s39|{s40}. Aside from that {reg4?her his} love interest is {s39}. str_dplmc_s40_betrothed_s39|{s40}. Aside from that {reg4?she he} is betrothed to {s39}. str_dplmc_reputation_martial|It is said that {s46} is a martial person. str_dplmc_reputation_debauched|It is said that {s46} is a debauched person. str_dplmc_reputation_pitiless|It is said that {s46} is a pitiless person. str_dplmc_reputation_calculating|It is said that {s46} is a calculating person. str_dplmc_reputation_quarrelsome|It is said that {s46} is a quarrelsome person. str_dplmc_reputation_goodnatured|It is said that {s46} is a good-natured person. str_dplmc_reputation_upstanding|It is said that {s46} is a upstanding person. str_dplmc_reputation_conventional|It is said that {s46} is a conventional person. str_dplmc_reputation_adventurous|It is said that {s46} is a adventurous person. str_dplmc_reputation_romantic|It is said that {s46} is a romantic person. str_dplmc_reputation_moralist|It is said that {s46} is a moralist. str_dplmc_reputation_ambitious|It is said that {s46} is a ambitious person. str_dplmc_reputation_unknown|{s46}'s motivations are a closed book. str_dplmc_how_will_your_male_vassals_be_known|How will your male vassals be known? str_dplmc_how_will_your_female_vassals_be_known|How will your female vassals be known? str_dplmc_s40_married_s39|{s40}. Aside from that {reg4?she he} is married to {s39}. str_dplmc_gather_information|gather information str_dplmc_conclude_non_agression|conclude a non-aggression treaty str_dplmc_nearly_no|nearly no str_dplmc_less_than_one_hundred|less than one hundred str_dplmc_more_than_one_hundred|more than one hundred str_dplmc_more_than_two_hundred|more than two hundred str_dplmc_more_than_five_hundred|more than five hundred str_dplmc_bring_gift|bring the gift str_dplmc_exchange_prisoner|to exchange {s10} against {s11} str_dplmc_has_been_set_free|{s7} has been set free. str_dplmc_tax_very_low|very low str_dplmc_tax_low|low str_dplmc_tax_normal|normal str_dplmc_tax_high|high str_dplmc_tax_very_high|very high str_dplmc_place_is_occupied_by_insurgents|The place is held by insurgents. str_dplmc_small|small str_dplmc_medium|medium str_dplmc_big|big str_dplmc_elite|elite str_dplmc_political_explanation_original_lord|In this case, the fort should go its original owner. str_rebel_name_1|Trananis str_rebel_name_2|Ormurin kamma str_rebel_name_3|Ormurin angi str_rebel_name_4|Beli str_rebel_name_5|Verch str_rebel_name_6|Miar str_rebel_name_7|Langfredag str_rebel_name_8|Dok ap Ash str_rebel_name_9|Mariusud str_rebel_name_10|Selyf Sarffgadau str_rebel_name_11|Barden str_rebel_name_12|Ashwood str_rebel_name_13|Ormen str_rebel_name_14|Bokes str_rebel_name_15|Rein ap carlog str_rebel_name_16|Firentis str_rebel_name_17|Marnid str_rebel_name_18|Bortlvalr str_rebel_name_19|Fjard ap cass str_rebel_name_20|Constantine str_rebel_name_21|Cynddylan ap Cyn str_rebel_name_22|Alptr str_rebel_name_23|Caranfael str_rebel_names_end|rebel names end str_rebel_female_name_1|Boudica str_rebel_female_name_2|Fedelmid str_rebel_female_name_3|Luigsech str_rebel_female_names_end|rebel names end str_name_child_text|Your child has grown so quickly, it is time to give them a name, a place at court and tutors to learn from. What shall this child be called? str_default_child_name|Child of {s0} str_name_village_text|You've founded a new village.^ What will this village be called? str_default_village_name|Village of {s0} str_re_name_text|You wish to change the name of this place? str_default_pre_name|{s0} str_camp_pillage| Enemy in Camp! str_camp_pillage2| The enemy is in the camp and has accessed your treasure chest. They are looting your money!^{s4} coin was lost. str_your_king_is_dead_and_your_lands_and_properties_have_been_confiscated_by_rebles_you_would_be_well_advised_to_flee_for_your_life|Your king is dead and your lands and properties have been confiscated by rebels, you would be well advised to flee for your life. str_alas_s6_is_dead_and_s4_of_the_s5_has_lost_all_reg4herhis_properties_to_rebles_they_have_fled_for_reg4herhis_life_and_is_rumored_to_have_gone_into_exile_s11|Alas {s6} is dead and {s4} of the {s5} has lost all {reg4?her his} properties to rebels, they have fled for {reg4?her his} life and is rumored to have gone into exile {s11}. str_child_name_1|Albard str_child_name_2|Euscarl str_child_name_3|Sigmar str_child_name_4|Talesqe str_child_name_5|Ritmand str_child_name_6|Aels str_child_name_7|Raurqe str_child_name_8|Bragamus str_child_name_9|Taarl str_child_name_10|Ramin str_child_name_11|Shulk str_child_name_12|Putar str_child_name_13|Tamus str_child_name_14|Reichad str_child_name_15|Walcheas str_child_name_16|Rulkh str_child_name_17|Marlund str_child_name_18|Auguryn str_child_name_19|Daynad str_child_name_20|Joayah str_child_name_20xx|Mawan str_child_name_21|Ramar str_child_name_21xx|Tarchias str_child_name_22|Caldaran str_child_name_23|Brabas str_child_name_23xx|Talbar str_child_name_24|Kundrin str_child_name_25|Pechnak str_child_name_26|Trananis str_child_name_27|Ormurin kamma str_child_name_28|Ormurin angi str_child_name_29|Beli str_child_name_30|Verch str_child_name_31|Miar str_child_name_32|Einion str_child_name_33|Arthwys str_child_name_34|Richoldus str_child_name_35|Gerren str_child_name_36|Rimusk str_child_name_36x|Gareth str_child_name_37x|Uther str_child_name_38x|Bedwyr str_child_name_388x|Aedin str_child_name_39x|Meurig str_child_name_399x|Tegeyrn str_child_name_39xx|Ceidio str_child_name_37|Pendefigs str_child_name_38|Langfredag str_child_name_39|Elai str_child_name_40|Cynritec str_child_name_41|Adda str_child_name_42|AEthelric str_child_name_43|Eadric str_child_name_44|Theodhere str_child_name_44x|Cuelgils str_child_name_44xx|Hrype str_child_name_45x|Cnebba str_child_name_45|Osmere str_child_name_46|Ocga str_child_name_46x|Alwin str_child_name_47x|Angelthow str_child_name_48x|Glappa str_child_name_47|Alric str_child_name_48|Ecca str_child_name_49|Oswald str_child_name_49x|Leth str_child_name_50|Sogor str_child_name_50x|Seamere str_child_name_51|Sogothere str_child_name_52|Eoppa str_child_name_52x|Dunlap str_child_name_52xx|Scrydan str_child_name_53|Theodric str_child_name_54|Frithuwald str_child_name_55|Hussa str_child_name_56|Eanfrith str_child_name_57|Raedwald str_child_name_57x|Alwalda str_child_name_58|Eorpwald str_child_name_59|Ricberht str_child_name_60|Sigeberht str_child_name_61|Ecgric str_child_name_62|Anna str_child_name_63|Cissa str_child_name_64|Aelle str_child_name_65|Eathelwealh str_child_name_65x|Cenwalh str_child_name_66|Mul str_child_name_66x|Oswiu str_child_name_67|Ine str_child_name_67x|Eadbert str_child_name_68|Ecgberht str_child_name_68x|Adamnan str_child_name_69|Cuthred str_child_name_70|Cynric str_child_name_71|Cyneheard str_child_name_72|Cynewulf str_child_name_73|Beorhtric str_child_name_74|Beornwulf str_child_name_75|Ceolwulf str_child_name_76|Coenwulf str_child_name_77|Ecgfrith str_child_name_78|Offa str_child_name_79|Ceolred str_child_name_80|Peada str_child_name_81|Werburh str_child_name_sadd|Alwin str_child_name_sadd2|Chad str_child_name_sadd3|Cuthbert str_child_name_sadd4|Edgar str_child_name_sadd5|Edmund str_child_name_sadd6|Godwin str_child_name_sadd7|Harold str_child_name_sadd8|Wilfred str_child_name_sadd9|Alfrd str_child_name_82|Peda str_child_name_83|Forga str_child_name_84|Dallan str_child_name_85|Columba str_child_name_85x|Kaelen str_child_name_86|Aedan str_child_name_86x|Faolan str_child_name_87|Gabrain str_child_name_87x|Odhran str_child_name_88|Congal str_child_name_89|Suibne str_child_name_89x|Corie str_child_name_90|Fiachnai str_child_name_91|Cenel str_child_name_91x|Nessan str_child_name_92|Bann str_child_name_93|Aed str_child_name_93x|Dugan str_child_name_94|Fergaile str_child_name_95|Sigtrygg str_child_name_96|Brian str_child_name_97|Tuathal str_child_name_98|Brega str_child_name_99|Boroma str_child_name_100|Cairbre str_child_name_101|Achtan str_child_name_102|Cuinn str_child_name_103|Art str_child_name_104|Lugaid str_child_name_105|Con str_child_name_106|Ailill str_child_name_107|Eochaid str_child_name_108|Eogan str_child_name_109|Clovis str_child_name_110|Childeric str_child_name_111|Theuderic str_child_name_111x|Darryll str_child_name_112|Theudebert str_child_name_112x|Delaney str_child_name_113|Theudebald str_child_name_113x|Harmann str_child_name_114|Chlothar str_child_name_114x|Hewet str_child_name_115|Dagobert str_child_name_116|Charibert str_child_name_116x|Garlan str_child_name_117|Pepin str_child_name_118|Charlemagne str_child_name_119|Louis str_child_name_120|Bernard str_child_name_121|Desiderius str_child_name_122|Daufer str_child_name_123|Guntram str_child_name_124|Sigebert str_child_name_125|Charles str_child_name_126|Theudoald str_child_name_127|Ragenfrid str_child_name_128|Arnulfing str_child_name_129|Grimoald str_child_name_130|Robert str_child_name_131|Hugh str_child_name_132|Odo str_child_name_133|Chlodomer str_child_name_134|Chram str_child_names_end|child names end str_child_female_name_1|Boudica str_child_female_name_2|Fedelmid str_child_female_name_3|Luigsech str_child_female_name_4|Boudicia str_child_female_name_5|Feldia str_child_female_name_6|Luig str_child_female_name_7|Duinseach str_child_female_name_8|Erca str_child_female_name_8x|Elina str_child_female_name_9|Aoife str_child_female_name_9x|Tediwg str_child_female_name_10|Ellian str_child_female_name_10x|Drina str_child_female_name_11|Gwenael str_child_female_name_12|Hagdwyn str_child_female_name_12x|Mahraz str_child_female_name_13|Irena str_child_female_name_14|Essylt str_child_female_name_15|Nelda str_child_female_name_16|Bela str_child_female_name_17|Thedosa str_child_female_name_18|Gaeta str_child_female_name_19|Khalisa str_child_female_name_20|Nirvaz str_child_female_name_21|Pelaeka str_child_female_name_22|Aesa str_child_female_name_23|Ashka str_child_female_name_24|Odilba str_child_female_name_25|Eurica str_child_female_name_26|Euricia str_child_female_name_27|Annlie str_child_female_name_28|Annest str_child_female_name_29|Cleo str_child_female_name_30|Guineveers str_child_female_name_31|Seomis str_child_female_name_32|Drinia str_child_female_name_33|Ayasu str_child_female_name_34|Jadeth str_child_female_name_35|Eleandra str_child_female_name_36|Rhiainfellt str_child_female_name_37|Tytila str_child_female_name_38|Cynethryth str_child_female_name_38x|Nerthus str_child_female_name_39|Eadburh str_child_female_name_39x|Coventina str_child_female_name_40|Judith str_child_female_name_40x|Etheswitha str_child_female_name_41|Eadburg str_child_female_name_42|Acha str_child_female_name_42x|Eldride str_child_female_name_43|Bearnoch str_child_female_name_44|Cwenburg str_child_female_name_44x|Miraeia str_child_female_name_45|Eanflael str_child_female_name_46|Enfleda str_child_female_name_46x|Enricati str_child_female_name_47|Aslaug str_child_female_name_47x|Guntheuca str_child_female_name_48|Kraba str_child_female_name_48x|Cearo str_child_female_name_49|Cynewise str_child_female_name_49x|Tuan str_child_female_name_49xx|Eostre str_child_female_name_50|Ermenilda str_child_female_name_51|Ermenildis str_child_female_name_51x|Aethelthryth str_child_female_name_52|AEthelflaed str_child_female_name_52x|Osburga str_child_female_name_53|Eafe str_child_female_name_53x|Cwene str_child_female_name_54|Cenwalh str_child_female_name_54x|Cyst str_child_female_name_54xx|Aisley str_child_female_saxonadd|Blaedswith str_child_female_saxonadd2|Cwenhild str_child_female_saxonadd3|Eawynn str_child_female_saxonadd4|Leofgifu str_child_female_name_55|Seaxburh str_child_female_name_56|Fin str_child_female_name_57|Mist str_child_female_name_58|Maithgemm str_child_female_name_58x|AlIyn str_child_female_name_59|Gemma str_child_female_name_59x|Siany str_child_female_name_60|Domelch str_child_female_name_61|Jura str_child_female_name_61x|Dierdre str_child_female_name_62|Derbforgaill str_child_female_name_63|Failend str_child_female_name_64|Uasal str_child_female_name_64x|Eibhlhin str_child_female_name_65|Suibni str_child_female_name_66|Duinseach str_child_female_name_66x|Briny str_child_female_name_67|Chummascaig str_child_female_name_68|Almaith str_child_female_name_69|Blathmac str_child_female_name_70|Mugain str_child_female_name_70x|Falon str_child_female_name_71|Failbe str_child_female_name_72|Be Faill str_child_female_name_72x|Be Fel str_child_female_name_73|Muirenn str_child_female_name_74|Caintigern str_child_female_name_75|Eithne str_child_female_name_75x|Eith str_child_female_name_61xx|Jurda str_child_female_name_76|Kentigerna str_child_female_name_77|Clotilde str_child_female_name_78|Clotilda str_child_female_name_79|Rotilde str_child_female_name_80|Basina str_child_female_name_81|Guntheuc str_child_female_name_82|Ultragotha str_child_female_name_83|Radegund str_child_female_name_84|Ingund str_child_female_name_85|Ingunda str_child_female_name_85x|Evon str_child_female_name_86|Aregund str_child_female_name_86x|Allete str_child_female_name_87|Aregunda str_child_female_name_88|Haldetrude str_child_female_name_88x|Belle str_child_female_name_89|Bertrude str_child_female_name_90|Sichilde str_child_female_name_90x|Shereen str_child_female_name_91|Fredegunda str_child_female_name_92|Wulfegundis str_child_female_name_92x|Margeaux str_child_female_name_93|Nanthild str_child_female_name_93x|Leala str_child_female_name_94|Gomentrude str_child_female_name_95|Balthild str_child_female_name_96|Chrothildis str_child_female_name_97|Amalberga str_child_female_names_end|child female names end str_busse|Nydam str_skeid|Galley str_knorr|Currach str_byrding|Roundship str_ship_wood_1|Oak str_ship_wood_2|Pine str_ship_wood_3|Beech str_ship_name_1|Tranann str_ship_name_2|Ormurin Skamma str_ship_name_3|Ormurin Langi str_ship_name_4|Visundur str_ship_name_5|Ognabrandur str_ship_name_6|Olavssud str_ship_name_7|Langfredag str_ship_name_8|Kross-Sud str_ship_name_9|Mariusud str_ship_name_10|Kristsud str_ship_name_11|Barden str_ship_name_12|Barufakr str_ship_name_13|Ormen str_ship_name_14|Bokesuden str_ship_name_15|Prydwen str_ship_name_16|Unnblakkr str_ship_name_17|Seglhundr str_ship_name_18|Bortlvalr str_ship_name_19|Fjardlinni str_ship_name_20|Svalbardi str_ship_name_21|Fiardakolla str_ship_name_22|Alptr str_ship_name_23|Saeulfr str_ship_names_end|ship names end str_cant_set_sail|You can't set sail. Your ships don't have room for {reg3} of your men. str_strategy_cam|This camera follows the player. One may increase distance with the F key and reduce it with the V key. +/- for zoom, numpad for game speed (when cheats are enabled), and mouse wheel for camera speed. str_uncle_alarmed|Your uncle shouts, '{playername}, I'm right behind you! To arms, to arms!!' str_tutorialmq_1_msg_1|You arrive at your fathers old farmstead, a soft breeze tickles your face as it moves across the weat fields. ^^In Age of Arthur, you use the mouse to control where you are looking, and the W, A, S, and D keys of your keyboard to move. You should go talk to your mother... ^^Goal Go to your mother. str_tutorialmq_1_msg_2|Your mother has asked you talk to your uncle. To find out who a person is, walk toward him or her until the name pops up. In order to talk to your uncle once you find him, press the space key. ^^Use the space key to interact with persons and scene props. It will open doors and chests, pick up items and more. ^^Goal Talk to your uncle. str_tutorialmq_1_msg_3|Your uncle want you to train with his new Veteran. ^^You can draw different weapons from your weapon slots by scrolling forward with the wheel of your mouse or by pressing one of the first four numbers on your number pad. ^^You attack with your currently wielded weapon by using your left mouse button. Press and hold the button to ready an attack, then release the button to strike. If you hold down the left mouse button for a while before releasing, your attack will be more powerful. ^^Scroll down or use the number pad to bring out your shield or put it away. ^^Goal Talk to the Veteran to practice some combat. str_master_alarmed|The slave master turns to face the enemy, you know this is your last chance at freedom!!' str_priest_alarmed|The {s2} takes a deep breath and runs back towards the {s4}, he shouts '{playername} fellow me'!!' str_priest_dead|The {s2} is dead and you hear the {s4}'s {s5}, your brothers are under attack! str_tutorialmq_2_msg_1|Your not sure what's happened, all you remember is hearing shouts and seeing your master fall. ^^What will happen to you now?. You should go look for survives... ^^Goal Find out whats happened. str_tutorialmq_3_msg_1|Another peaceful day dawns, you've finished your prayers early and hear the master is looking for you. ^^You should find him and see what he needs. ^^Goal Talk to the Priest. str_tutorialmq_3_msg_2|The {s2} has asked you follow them down to the river. ^^Goal Follow the {s2}. str_tactical_controls|Use the keyboard NUMBERS to select a division. Press 0 to select your entire force.^^Use F1-F4 to order selected divisions. Keep the F1 key down to place selected divisions. One may target an enemy division through this mechanism.^^Pressing the ENTER key often initiates an overhead Strategy Camera.^^Pressing the BACKSPACE key often initiates a Battle Command Display with 'radar.' str_division_placement|When ONE division is selected, the center of its front rank is placed at the spot indicated.^^When MANY divisions are selected, they are separated and spread out as if the player were standing at the spot indicated.^^One may memorize the placement of selected divisions relative to the player by pressing F2, F7. Default is infantry to the left, cavalry right, and ranged forward. str_formations|The Complex Formations on the Battle Menu are ^^- RANKS with best troops up front^- SHIELD WALL, ranks with shields in front and longer weapons in back^- WEDGE with best troops up front^- SQUARE in no particular order^- NO FORMATION^^Even in the last case, the player can make formations up to four lines by ordering Stand Closer enough times. str_quick_battle_troop_cam|Watch the AI play the battle out. The camera uses the standard movement and rotation controls, plus F for up and V for down, +/- for zoom, Q to toggle follow terrain, numpad for game speed, mouse wheel for camera speed, arrow key rotation, Y to toggle invert y-axis, and R to toggle rotate-before-pan. str_ship_tutorial_0|In this tutorial, you will learn how to control a ship. Take your time to learn how to command your crew, so you will be able keep a cool head in fast-developing naval battles.^^(Click * K * to continue.) str_ship_tutorial_1|In a naval battle, it often helps to get an overview.^^(Click * BACKSPACE * to get an overview.) str_ship_tutorial_2|You can look around by moving the mouse or get your perspective back on your ship by clicking * BACKSPACE * again.^^(Click * K * if you want to continue.) str_ship_tutorial_3|If you want to make your ship move, you can give the crew the command to row. The more crew you have, the more speed you will gain through rowing.^^You can give commands to row forward, to row fast forward, to stay or to row backwards. Click the * UP * or the * DOWN * arrow key to switch between these commands.^^Your current command is represented by the arrows above and below the representation of your ship in the upper right corner of your display. Try to give different rowing commands! str_ship_tutorial_4|If you want to make your ship move, you can give the crew the command to row. The more crew you have, the more speed you will gain through rowing.^^You can give commands to row forward, to row fast forward, to stay or to row backwards. Click the * UP * or the * DOWN * arrow key to switch between these commands.^^Your current command is represented by the arrows above and below the representation of your ship in the upper right corner of your display. Try to give different rowing commands!^^(Click * K * if you want to continue.) str_ship_tutorial_5|If you want to direct your ship, you can give a command to the helmsmen. You can give commands to row straight, starboard, hard starboard, port or hard port. Click the * LEFT * or the * RIGHT * arrow key to switch between these commands.^^Your current command is represented by the arrows to the right and left of the representation of your ship in the upper right corner of your display. Try to give different helmsman commands! str_ship_tutorial_6|If you want to direct your ship, you can give a command to the helmsmen. You can give commands to row straight, starboard, hard starboard, port or hard port. Click the * LEFT * or the * RIGHT * arrow key to switch between these commands.^^Your current command is represented by the arrows to the right and left of the representation of your ship in the upper right corner of your display. Try to give different helmsman commands!^^(Click * K * if you want to continue.) str_ship_tutorial_7|If there is favorable wind, you can give the command to set the sail, but if you are in a head wind, you should give the command to reef the sail. Click * ENTER * to toggle between these commands. Your current command is represented by the sail of the representation of your ship in the upper right corner of your display. Your current position to the wind is represented by the blue flag. Try to give the command to set or reef the sail! str_ship_tutorial_8|If there is favorable wind, you can give the command to set the sail, but if you are in a head wind, you should give the command to reef the sail. Click * ENTER * to toggle between these commands. Your current command is represented by the sail of the representation of your ship in the upper right corner of your display. Your current position to the wind is represented by the blue flag. Try to give the command to set or reef the sail!^^(Click * K * if you want to continue.) str_ship_tutorial_9|Now you know the basic commands you need to control a ship. If you want to board an enemy ship in a naval battle, just try to catch it, and your crew will do the rest.^^For now, take your time to try out your ship. When you are done, land your ship at the beach where you started! str_standard_banner_extra01|standard banner extra01 str_standard_banner_extra02|standard banner extra02 str_standard_banner_extra03|standard banner extra03 str_standard_banner_extra04|standard banner extra04 str_standard_banner_extra05|standard banner extra05 str_standard_banner_extra06|standard banner extra06 str_standard_banner_extra07|standard banner extra07 str_standard_banner_extra08|standard banner extra08 str_standard_banner_extra09|standard banner extra09 str_standard_banner_extra10|standard banner extra10 str_standard_banner_extra11|standard banner extra11 str_standard_banner_extra12|standard banner extra12 str_standard_banner_extra13|standard banner extra13 str_standard_banner_extra14|standard banner extra14 str_standard_banner_extra15|standard banner extra15 str_standard_banner_extra16|standard banner extra16 str_standard_banner_extra17|standard banner extra17 str_standard_banner_extra18|standard banner extra18 str_standard_banner_extra19|standard banner extra19 str_standard_banner_extra20|standard banner extra20 str_standard_banner_extra21|standard banner extra21 str_standard_banner_extra22|standard banner extra22 str_standard_banner_extra23|standard banner extra23 str_standard_banner_extra24|standard banner extra24 str_standard_banner_extra25|standard banner extra25 str_standard_banner_extra26|standard banner extra26 str_standard_banner_extra27|standard banner extra27 str_standard_banner_extra28|standard banner extra28 str_standard_banner_extra29|standard banner extra29 str_standard_banner_extra30|standard banner extra30 str_standard_banner_extra31|standard banner extra31 str_standard_banner_extra32|standard banner extra32 str_standard_banner_extra33|standard banner extra33 str_standard_banner_extra34|standard banner extra34 str_standard_banner_extra35|standard banner extra35 str_standard_banner_extra36|standard banner extra36 str_standard_banner_extra37|standard banner extra37 str_standard_banner_extra38|standard banner extra38 str_standard_banner_extra39|standard banner extra39 str_standard_banner_extra40|standard banner extra40 str_standard_banner_extra41|standard banner extra41 str_standard_banner_extra42|standard banner extra42 str_standard_banner_extra43|standard banner extra43 str_standard_banner_extra44|standard banner extra44 str_standard_banner_extra45|standard banner extra45 str_standard_banner_extra46|standard banner extra46 str_standard_banner_extra47|standard banner extra47 str_standard_banner_extra48|standard banner extra48 str_standard_banner_extra49|standard banner extra49 str_standard_banner_extra50|standard banner extra50 str_standard_banner_extra51|standard banner extra51 str_standard_banner_extra52|standard banner extra52 str_standard_banner_a01|standard banner a01 str_standard_banner_a01_lord|standard banner a01 lord str_standard_banner_a01_extra|standard banner a01 extra str_standard_banner_a02|standard banner a02 str_standard_banner_a02_lord|standard banner a02 lord str_standard_banner_a02_extra|standard banner a02 extra str_standard_banner_a03|standard banner a03 str_standard_banner_a03_lord|standard banner a03 lord str_standard_banner_a03_extra|standard banner a03 extra str_standard_banner_a04|standard banner a04 str_standard_banner_a04_lord|standard banner a04 lord str_standard_banner_a04_extra|standard banner a04 extra str_standard_banner_a05|standard banner a05 str_standard_banner_a05_lord|standard banner a05 lord str_standard_banner_a05_extra|standard banner a05 extra str_standard_banner_a06|standard banner a06 str_standard_banner_a06_lord|standard banner a06 lord str_standard_banner_a06_extra|standard banner a06 extra str_standard_banner_a07|standard banner a07 str_standard_banner_a07_lord|standard banner a07 lord str_standard_banner_a07_extra|standard banner a07 extra str_standard_banner_a08|standard banner a08 str_standard_banner_a08_lord|standard banner a08 lord str_standard_banner_a08_extra|standard banner a08 extra str_standard_banner_a09|standard banner a09 str_standard_banner_a09_lord|standard banner a09 lord str_standard_banner_a09_extra|standard banner a09 extra str_standard_banner_a10|standard banner a10 str_standard_banner_a10_lord|standard banner a10 lord str_standard_banner_a10_extra|standard banner a10 extra str_standard_banner_a11|standard banner a11 str_standard_banner_a11_lord|standard banner a11 lord str_standard_banner_a11_extra|standard banner a11 extra str_standard_banner_a12|standard banner a12 str_standard_banner_a12_lord|standard banner a12 lord str_standard_banner_a12_extra|standard banner a12 extra str_standard_banner_a13|standard banner a13 str_standard_banner_a13_lord|standard banner a13 lord str_standard_banner_a13_extra|standard banner a13 extra str_standard_banner_a14|standard banner a14 str_standard_banner_a14_lord|standard banner a14 lord str_standard_banner_a14_extra|standard banner a14 extra str_standard_banner_a15|standard banner a15 str_standard_banner_a15_lord|standard banner a15 lord str_standard_banner_a15_extra|standard banner a15 extra str_standard_banner_a16|standard banner a16 str_standard_banner_a16_lord|standard banner a16 lord str_standard_banner_a16_extra|standard banner a16 extra str_standard_banner_a17|standard banner a17 str_standard_banner_a17_lord|standard banner a17 lord str_standard_banner_a17_extra|standard banner a17 extra str_standard_banner_a18|standard banner a18 str_standard_banner_a18_lord|standard banner a18 lord str_standard_banner_a18_extra|standard banner a18 extra str_standard_banner_a19|standard banner a19 str_standard_banner_a19_lord|standard banner a19 lord str_standard_banner_a19_extra|standard banner a19 extra str_standard_banner_a20|standard banner a20 str_standard_banner_a20_lord|standard banner a20 lord str_standard_banner_a20_extra|standard banner a20 extra str_standard_banner_b03|standard banner b03 str_standard_banner_b03_lord|standard banner b03 lord str_standard_banner_b03_extra|standard banner b03 extra str_standard_banner_b05|standard banner b05 str_standard_banner_b05_lord|standard banner b05 lord str_standard_banner_b05_extra|standard banner b05 extra str_standard_banner_b06|standard banner b06 str_standard_banner_b06_lord|standard banner b06 lord str_standard_banner_b06_extra|standard banner b06 extra str_standard_banner_b07|standard banner b07 str_standard_banner_b07_lord|standard banner b07 lord str_standard_banner_b07_extra|standard banner b07 extra str_standard_banner_b08|standard banner b08 str_standard_banner_b08_lord|standard banner b08 lord str_standard_banner_b08_extra|standard banner b08 extra str_standard_banner_b09|standard banner b09 str_standard_banner_b09_lord|standard banner b09 lord str_standard_banner_b09_extra|standard banner b09 extra str_standard_banner_b10|standard banner b10 str_standard_banner_b10_lord|standard banner b10 lord str_standard_banner_b10_extra|standard banner b10 extra str_standard_banner_b11|standard banner b11 str_standard_banner_b11_lord|standard banner b11 lord str_standard_banner_b11_extra|standard banner b11 extra str_standard_banner_b12|standard banner b12 str_standard_banner_b12_lord|standard banner b12 lord str_standard_banner_b12_extra|standard banner b12 extra str_standard_banner_b13|standard banner b13 str_standard_banner_b13_lord|standard banner b13 lord str_standard_banner_b13_extra|standard banner b13 extra str_standard_banner_b14|standard banner b14 str_standard_banner_b14_lord|standard banner b14 lord str_standard_banner_b14_extra|standard banner b14 extra str_standard_banner_kingdom_a|standard banner kingdom a str_standard_kingdom_a_lord|standard kingdom a lord str_standard_kingdom_a_extra|standard kingdom a extra str_standard_kingdom_b|standard kingdom b str_standard_kingdom_b_lord|standard kingdom b lord str_standard_kingdom_b_extra|standard kingdom b extra str_standard_kingdom_c|standard kingdom c str_standard_kingdom_c_lord|standard kingdom c lord str_standard_kingdom_c_extra|standard kingdom c extra str_standard_kingdom_d|standard kingdom d str_standard_kingdom_d_lord|standard kingdom d lord str_standard_kingdom_d_extra|standard kingdom d extra str_standard_kingdom_e|standard kingdom e str_standard_kingdom_e_lord|standard kingdom e lord str_standard_kingdom_e_extra|standard kingdom e extra str_standard_kingdom_f|standard kingdom f str_standard_kingdom_f_lord|standard kingdom f lord str_standard_kingdom_f_extra|standard kingdom f extra str_standard_kingdom_g|standard kingdom g str_standard_kingdom_g_lord|standard kingdom g lord str_standard_kingdom_g_extra|standard kingdom g extra str_standard_kingdom_h|standard kingdom h str_standard_kingdom_h_lord|standard kingdom h lord str_standard_kingdom_h_extra|standard kingdom h extra str_standard_kingdom_h_extra_b|standard kingdom h extra b str_standard_kingdom_i|standard kingdom i str_standard_kingdom_i_lord|standard kingdom i lord str_standard_kingdom_i_extra|standard kingdom i extra str_standard_kingdom_j|standard kingdom j str_standard_kingdom_j_lord|standard kingdom j lord str_standard_kingdom_j_extra|standard kingdom j extra str_standard_kingdom_k|standard kingdom k str_standard_kingdom_k_lord|standard kingdom k lord str_standard_kingdom_k_extra|standard kingdom k extra str_standard_kingdom_l|standard kingdom l str_standard_kingdom_l_lord|standard kingdom l lord str_standard_kingdom_l_extra|standard kingdom l extra str_standard_kingdom_m|standard kingdom m str_standard_kingdom_m_lord|standard kingdom m lord str_standard_kingdom_m_extra|standard kingdom m extra str_standard_kingdom_n|standard kingdom n str_standard_kingdom_n_lord|standard kingdom n lord str_standard_kingdom_n_extra|standard kingdom n extra str_standard_banner_pretender01|standard banner pretender01 str_standard_banner_pretender1_lord|standard banner pretender01 str_standard_banner_pretender02|standard banner pretender02 str_standard_banner_pretender2|standard banner pretender02 str_standard_banner_pretender03|standard banner pretender03 str_standard_banner_pretender3|standard banner pretender03 str_standard_banner_pretender04|standard banner pretender04 str_standard_banner_pretender4|standard banner pretender04 str_standard_banner_pretender05|standard banner pretender05 str_standard_banner_pretender5|standard banner pretender05 str_standard_banner_pretender06|standard banner pretender06 str_standard_banner_pretender6|standard banner pretender06 str_standard_banner_player_child01|standard banner player child01 str_standard_banner_player_child02|standard banner player child02 str_standard_banner_player_child03|standard banner player child03 str_standard_banner_player_child04|standard banner player child04 str_standard_banner_player_child05|standard banner player child05 str_standard_banner_player_child06|standard banner player child06 str_standard_companions01|standard companions01 str_standard_companions02|standard companions02 str_standard_companions03|standard companions03 str_standard_companions04|standard companions04 str_standard_companions05|standard companions05 str_standard_companions06|standard companions06 str_standard_companions07|standard companions07 str_standard_companions08|standard companions08 str_standard_companions09|standard companions09 str_standard_companions10|standard companions10 str_standard_companions11|standard companions11 str_standard_companions12|standard companions12 str_standard_companions13|standard companions13 str_standard_companions14|standard companions14 str_standard_companions15|standard companions15 str_standard_companions16|standard companions16 str_standard_companions17|standard companions17 str_standard_companions18|standard companions18 str_standard_companions19|standard companions19 str_standard_companions20|standard companions20 str_standard_companions21|standard companions21 str_standard_companions22|standard companions22 str_standard_bandits01|standard bandits01 str_standard_bandits02|standard bandits02 str_standard_bandits03|standard bandits03 str_standard_bandits04|standard bandits04 str_standard_bandits05|standard bandits05 str_standard_bandits06|standard bandits06 str_standard_bandits07|standard bandits07 str_arms_banner_extra01|arms banner extra01 str_arms_banner_extra02|arms banner extra02 str_arms_banner_extra03|arms banner extra03 str_arms_banner_extra04|arms banner extra04 str_arms_banner_extra05|arms banner extra05 str_arms_banner_extra06|arms banner extra06 str_arms_banner_extra07|arms banner extra07 str_arms_banner_extra08|arms banner extra08 str_arms_banner_extra09|arms banner extra09 str_arms_banner_extra10|arms banner extra10 str_arms_banner_extra11|arms banner extra11 str_arms_banner_extra12|arms banner extra12 str_arms_banner_extra13|arms banner extra13 str_arms_banner_extra14|arms banner extra14 str_arms_banner_extra15|arms banner extra15 str_arms_banner_extra16|arms banner extra16 str_arms_banner_extra17|arms banner extra17 str_arms_banner_extra18|arms banner extra18 str_arms_banner_extra19|arms banner extra19 str_arms_banner_extra20|arms banner extra20 str_arms_banner_extra21|arms banner extra21 str_arms_banner_extra22|arms banner extra22 str_arms_banner_extra23|arms banner extra23 str_arms_banner_extra24|arms banner extra24 str_arms_banner_extra25|arms banner extra25 str_arms_banner_extra26|arms banner extra26 str_arms_banner_extra27|arms banner extra27 str_arms_banner_extra28|arms banner extra28 str_arms_banner_extra29|arms banner extra29 str_arms_banner_extra30|arms banner extra30 str_arms_banner_extra31|arms banner extra31 str_arms_banner_extra32|arms banner extra32 str_arms_banner_extra33|arms banner extra33 str_arms_banner_extra34|arms banner extra34 str_arms_banner_extra35|arms banner extra35 str_arms_banner_extra36|arms banner extra36 str_arms_banner_extra37|arms banner extra37 str_arms_banner_extra38|arms banner extra38 str_arms_banner_extra39|arms banner extra39 str_arms_banner_extra40|arms banner extra40 str_arms_banner_extra41|arms banner extra41 str_arms_banner_extra42|arms banner extra42 str_arms_banner_extra43|arms banner extra43 str_arms_banner_extra44|arms banner extra44 str_arms_banner_extra45|arms banner extra45 str_arms_banner_extra46|arms banner extra46 str_arms_banner_extra47|arms banner extra47 str_arms_banner_extra48|arms banner extra48 str_arms_banner_extra49|arms banner extra49 str_arms_banner_extra50|arms banner extra50 str_arms_banner_extra51|arms banner extra51 str_arms_banner_extra52|arms banner extra52 str_arms_banner_a01|arms banner a01 str_arms_banner_a01_lord|arms banner a01 lord str_arms_banner_a01_extra|arms banner a01 extra str_arms_banner_a02|arms banner a02 str_arms_banner_a02_lord|arms banner a02 lord str_arms_banner_a02_extra|arms banner a02 extra str_arms_banner_a03|arms banner a03 str_arms_banner_a03_lord|arms banner a03 lord str_arms_banner_a03_extra|arms banner a03 extra str_arms_banner_a04|arms banner a04 str_arms_banner_a04_lord|arms banner a04 lord str_arms_banner_a04_extra|arms banner a04 extra str_standard_default|standard extra207 str_em_with_regard_to_myself_i_am_looking_specifically_for_a_groom_of_some_distinction_fight_hard_count_your_dinars_and_perhaps_some_day_in_the_future_we_may_speak_of_such_things_my_good_man|Em... With regard for myself, I am looking specifically for a groom of some distinction. Fight hard, count your coin, and perhaps some day in the future we may speak of such things again my good man. str_em_with_regard_to_myself_i_am_looking_specifically_for_a_groom_of_some_distinction|Em... With regard to myself, I'm looking specifically for a groom of some distinction. str_all_my_life_my_family_has_been_loyal_to_s4|All my life my family has been loyal to {s4}, you serve another realm, if war was to break out, I'd prefer not to need poisoning my husband to serve my Kingdom. str_as_you_are_not_a_vassal_of_s4|You are not a vessel of the {s4} and my families honor binds me here my lord, I can not be asked to give up my families homelands, and my King would not accept a foreigner to control them either. str_i_am_already_paying_court_to_s14|I am already paying court to {s14}, he talks of love and poetry, I'm already in love with him and am not the kind of girl to betray my own feelings. str_i_do_not_care_for_you_sir|I do not care for you sir, and since there is no longer any men in my family left to tell me what to do, I will not waste my time seeing those I don't care for. str_hmm_i_need_to_know_you_better_before_we_speak_of_such_things|hmm, I need to know you a little better before we speak of such things, lets give it some time and see. str_hmm_you_may_indeed_be_worthy_of_my_time|hmm, you may indeed be worthy of my time, very well, we may see each other for a while. str_you_already_rule_a_kingdom_would_you_really_be_willing_to_give_this_up|You already rule a kingdom of your own, would you really be willing to give up your lands and unite our kingdoms under my banner? str_you_already_rule_a_kingdom_would_you_really_be_willing_to_give_this_up_male_player|You already rule a kingdom of your own, and I am not ready to give up my lands so easily to a man, but perhaps there is a way, would you be willing to come under my banner and swear openly to my position as head of our household? str_dplmc_s0_and_s1|{s0} and {s1} str_lord_name_no_title| {s0} str_beginner|Beginner str_hardcore|Hardcore str_budget|Budget str_stamina|Stamina str_magic|Magic str_gear_affects_skills|Gear affects skills str_resting_morale|Rest improves morale str_insane_difficult|Insane difficulty str_gore|Gore str_disable_complex_formations|Disable complex formations str_have_formations_face_enemy|Auto turn army to face enemy str_players_enemies_only_attack|Player's enemies only attack str_music_in_battles|Replace music in battles str_damage_to_player|Player damage str_damage_to_friends|Friends damage str_combat_ai|Combat AI str_campaign_ai|Campaign AI str_movement_and_combat_speed|Tactical Speed str_battle_size|Battle size str_difficulty_setting|Difficulty Setting str_realism_feature|Realism Feature str_special_setting|Special Setting str_formation_feature|Formation Setting str_performance_feature|Performance Setting str_battle_size_text|Limits the maximum amount of troops on a battlefield at once. If you experience low performance in big battles, you should try to reduce the battle size. A battle size above the engine maximum of 300 could cause problems.^^For additional settings, you can try the Video Options, available in the game's main menu, or accessible during the game by pressing ESC. str_this_setting_affects_all|This setting affects the player and all game characters. str_wounds|Wounds str_blood_loss|Blood loss str_quantity_bandit_parties|Bandit Parties str_npc_lords_killed|Lord Die Rate str_player_die_rate|Player Die Rate str_change_time|Change Game Speed str_game_difficulty_warning|Game Difficulty Warning str_game_difficulty_warning_desc|At the current Campaign AI level, {s1} of the bandit parties will be stronger than the player's upon spawning. They will have up to {reg1} troops.^^Reset that level from the ESC options menu if desired. Deserters will not be affected, and sea based bandits always start with a minimum of one ship (30 men). str_player_division|Player division str_killed_ghost|You killed the ghost, return to Guinevere to claim your reward. str_i_will_train_near_my_home|I need to train better soldiers near my home... str_king_s12|King {s12} str_s12s15_is_alarmed_by_the_growing_power_of_pagans|{s12}{s15} seems alarmed by the growing power of pagans on their border. str_s12s15_is_alarmed_by_the_dwindling_population_of_towns|{s12}{s15} seems alarmed by the dwindling population of {reg4?her his} settlements, many having died on the battle field. {reg4?She He} is prepared to pursue peace. str_s12s15_makes_bid_for_tara|{s12}{s15} has made their claim on the Kingship of Tarra, hoping to be overlord of all Hibernia. str_your_men_break_off_the_siege_of_s10_to_follow_you|Your men break off the siege of {s10} to follow you. str_if_you_get_too_far_from_s10_your_siege_will_end|If you get too far from {s10} your siege will end. str_is_still_getting_to_know|is a man I'm still getting to know, but so far I'm unsure about. str_comment_sorry_i_tookover|Ah {playername}, I was sorry to hear of {s51}'s passing, but you understand why I took their lands from you? You are my vessel, and a lady one at that! I couldn't have you taking a crown now could I. Please forgive me, but really {s20} should have picked a successor not already bound to a king. str_comment_sorry_not_sorry_i_tookover|{playername}, as I've said I morn with you over {s51}'s passing, but to leave my faction and plot against me is a mistake. str_comment_lord_heard_tookover|I was sorry to hear about {s51}'s death and {s52}'s betrayal, I imagine these harsh lands of ours are made more so for you ladies. str_comment_lord_heard_tookover_rude|Oh {playername} is it? I did hear of {s51}'s death, they were always a bit of an ass though if you ask me. ^^ It was Foolish of them to give lands to a daughter, let alone one under a different monarch - I was happy to hear {s52} was able to correct this mistake though. str_comment_lord_heard_tookover_mean|Ha I heard {s51} died crying to their gods, then you lost their lands to {s52}! Bwahahahah, such a pathetic end to an even more pathetic life. str_comment_heard_of_player_death_kind|Oh {playername}, please believe when I say I was saddened to hear of {s51}'s death. From what I heard of them they were very brave. str_comment_heard_of_player_death_default|Oh by the way {playername}, accept my condolences about {s51}. Though with such a violent life we live, not many of us die of old age. str_comment_heard_of_player_death_mean|I hear your {s20} {s51} is dead. Good! One less fool to go against me. str_comment_player_death_supporting_pretender_leadercom|As you know {s51} died foolishly supporting my enemy's rebellion. I should kill you here and now, but it is my hope your family learned from this mistake and will trouble me no longer . str_comment_player_death_supporting_pretender_faclord|You know your {s20} {s51} died foolishly in my kingdoms last rebellion. What a wast. Of course with them gone so too is the threat to my lands. str_comment_player_death_supporting_pretender_default|Oh {playername}, I heard your {s20} {s51} died supporting a rebellion? I do hope you're not as foolish as they were. str_comment_player_death_daughter_queen_supported|Oh {playername}, I heard your {s20} {s51} granted you the crown of {s56}. Very well it was their right as a monarch and I will not question the decision, I wish you luck managing your new kingdom. str_comment_player_death_daughter_queen_not_supported|Oh {playername}, I heard {s51} granted you the crown of {s56}? I didn't recognize them as a true monarch, so forgive me if I feel that you are even less deserving of a crown as they were. str_comment_lord_player_daughterqueen_rude|{playername} I heard your {s20} gave you the crown of {s56}, It was Foolish to give {reg59?a lady you} lands let alone a crown, I pity your sad Kingdom. str_comment_lord_player_daughterqueen_mean|{playername} whats this I hear of {s20} giving you the crown of {s56}? {reg59?Bitches Bastards} like you deserve to be working in my halls, not playing games and pretending to be a {reg59?Queen King}. str_comment_lord_player_daughterqueen_default|{playername} congratulations on receiving the crown of {s56}, though you are no doubt still morning {s51}'s passing, I wish your kingdom well. str_comment_lord_player_daughterqueen_ladytolady|{playername} I hear congratulations are in order on receiving the crown of {s56}, it is truly amazing for a fellow lady to be granted such a high honor. str_comment_lord_player_daughterqueen_daughterkid|{reg59?mother farther}, please know as much as the entire family morns for {s51}. we also support you fully as our new {reg59?Queen King}. str_comment_lord_player_daughterqueen_sisbro_kind|Oh {reg59?sister brother}, I can't believe our {s20} is gone! As painful is this time is, I want you to know I support their choice in granting you the crown of {s56}. str_comment_lord_player_daughterqueen_family_default|My dear {s11}, know the family morns {s51}'s death... But support their choice in granting you the crown of {s56}. str_comment_lord_player_daughterqueen_sisbro_jealous|{reg59?Sister Brother}! It's bad enough I had to hear of our {s20}'s passing... But to hear they also gave you the crown of {s56}?^^ Obviously {s20} favored you above I, but that doesn't mean their choice was deserving. str_you_dont_have_enough_money_to_continue_training_troops_at_s10|You don't have enough money to continue training troops at {s10}. str_at_s10_has_promoted_reg5_reg6s8_to_s9s6_to_s7|at {s10} has promoted {reg5} {reg6?{s8} to {s9} {s6} to {s7}}. str_trade_explanation_mead|I work in a mead shop, collecting honey from the beehives to put into barrels. I mix it with pure water, for fermenting. Mead is cheaper than wine and more renowned than beer. No feast should be held without it. str_trade_explanation_tar|I work in a tar kiln, producing tar from pine wood brought in from the countryside. If you can afford it, our tar has a hundred uses – to waterproof sails and boats or to protect leather. str_comment_parent_player_daughterqueen|My {reg59?daughter son}, we both no doubt morn the loss of your {s20}. I am filled with a deep emptiness... unable to accept my {reg65?husband wife} is truly gone. Come, let us both pray that {s51}'s soul finds peace. str_comment_lord_was_dead_players_friend|Good {reg59?lady sir}, I was very sorry to hear of your {s20}'s passing... I'm not sure you knew this, but me and your {s20} were very close, and I considered {s51} a true friend. I do hope my relationship with their {reg59?daughter son} will only be stronger. str_comment_lord_was_dead_players_enemy|{reg59?madam boy}, I was thrilled to learn of your {s20}'s death! I don't expect you to understand, but me and your {s20} were sworn enemies! ^^ And I confess, I did pray for {s51}'s death more then once. Your {s20} was a fool, and I expect their {reg59?daughter son} will be just as hopeless. str_madame_lets_get_to_know_each_other|{reg59?My lady sir}, my father has told me we may court as he seeks an alliance with you and the people of {s4}. So lets get to know each other and see what happens. str_madame_lets_form_aliance_marrage|{reg59?My lady sir}, as my father is eager for an alliance with you and the people of {s4} and I have gotten to know you and feel a marriage with you would be a happy one, let us discuss the terms before taking our vowes. str_spring_reg1_reg2|Spring {reg1}, {reg2} str_summer_reg1_reg2|Summer {reg1}, {reg2} str_autum_reg1_reg2|Autumn {reg1}, {reg2} str_winter_reg1_reg2|Winter {reg1}, {reg2} str_dplmc_conclude_trade_treaty|conclude a trade treaty str_comment_intro_enemies|Let me be frank, You look to be of common birth, are two people are enemies, it will be hard for you to gain my trust. str_comment_intro_noble_liege_enemy|I see that you carry a {reg59?noble's nobleman's} standard, yet your speach tells me you are a {reg59?warrior man} of my enemies, it will take much for you to be worthy of my trust. str_ash_good_default|chivalrous, noble, and of course str_ash_good_martial|chivalrous, and of course str_ash_good_quarrelsome|hotheaded and cynical, yet also str_ash_good_pitiless|confident, and str_ash_good_calculating|pragmatic, intelligent, and of course str_ash_good_debauched|spiteful, amoral, yet also str_ash_good_goodnatured|chivalrous, benevolent, and str_ash_good_upstanding|benevolent, pragmatic, and of course str_ash_good_rougish|outgoing, strong-willed, and of course str_ash_good_benefactor|a benefactor, a kind person, who was also str_ash_good_custodian|custodial, well learned, and also str_ash_good_conventional|conventional, yet str_ash_good_adventurous|adventurous, tomboyish, and of course str_ash_good_romantic|romantic, mystic and str_ash_good_ambitious|ambitious, outgoing, and of course str_ash_good_moralist|moralizing, benevolent, and str_ash_good_unknown|a fine leader, str_ash_insult_special|a low-born worm str_d_of_brycheiniog|Duchy of Brycheiniog str_king_mission_go_away|Hah, like I would share such personal details of my lands with you! str_king_mission_go_hunting|I'm currently enjoying a good hunt for bore and wild deer, these forrests offer good hunting so I'm taking a break from the management of my lands for a moment. str_king_mission_build_building|While inspecting my lands the other day, I noticed there was a desperate need for a building works, so I am overseeing the contruction of some new buildings. str_king_mission_do_trade|I'm currently in negotiations with other monarchs in respect to trade; I am hoping to get a good deal on some kingdom surplus. str_king_mission_raise_army|I am bolstering the army and recruiting fresh conscripts.... My kingdom can never have too many men. str_king_mission_promote_lower_nobles|I have just finished promoting a lower noble to my lands, it was a difficult search, but I feel this man has what it takes to called my vessel. str_king_mission_hire_mercs|I have just finished signing a new mercenary contract, my kingdom is a war and can never have enough men to defend our interests. str_king_mission_start_a_war|I am leading my glorious nation into battle! The time has come that we strike at our enemies and remove this threat from our borders. str_king_mission_improve_kingdom_weapons|I am currently improving our weapons, making sure the swords are sharp and our arrows strong. str_king_mission_invest_in_lands|I am currently investing in my lands, increasing industry output and future revenues. str_king_mission_increase_farmland|The farmlands are in need of tending to {playername}, after all they not only feed my subjects, but also fuel my armies march to victory. str_king_mission_holding_a_feast|I'm taking a break from the management of my kingdom, preparing and holding a great feast. str_king_mission_improve_skills|Knowledge is power {playername}, and how can a {reg65?Queen Monarch} rule if they are not willing to always be improving their skills? I am currently in study, always learning to be a better leader. str_king_mission_repair_war_damage|I was inspecting my realm the other day and noticed there was still so much war-damage from our last fight. This can not be, so I have ordered repair and re-building. We must be ready for the next war. str_king_mission_hire_spys_and_scouts|While I am unwilling to share with you all the details, lets just say my current mission is to disrupt the stability of a neighboring land. str_king_mission_improve_defences|We must always be ready for battle {playername}, and although there is truth in the proverb 'a good defence is a strong offense', it never hurts to have good defences as well! So I have currently ordered the strengthing of our walls and the digging of ditches to keep my people safe. str_king_mission_buy_slaves|Well if you must know, I am currently in talks with a local slave-master.... don't look at me like that {playername}, my kingdom needs workers to swing axes and plow the fields! What if the fastest way to get them? The slave markets of course. str_king_mission_improve_relations|I am currently writing to other monarchs, trying to build new bridges of understanding and co-operation. str_king_mission_seek_out_allies|No kingdom can survive without strong alliances {playername}, so I am currently in talks to improve our relations and seek out even more allies. str_king_mission_temporary_insanity_male|What am I doing? Yes what am I doing? Ah yes, I was counting my hat collection... or was it how many hats in my kingdom? Damn it {playername}, you made me lose count!^^^(this monarch is suffering from temporary insanity) str_king_mission_temporary_insanity_fem|What? Where am I again... ah yes I am Queen....yes? What did you want to know? Who cares? Stop asking questions. I am Queen and I will rule these lands stronger then Boudicia, my power will burn brighter then a thousand suns! Where am I again?^^ (this ruler has temporary insanity) str_king_mission_closeing_slave_market|These slave markets are a stain on my lands and I will have non of it {playername}! I don't care what it costs me, they must be closed. Each and every one of them! str_king_mission_increase_faith|Faith binds us together, but it can also drive us apart. For that reason I am working hard with the local priests to remove the harrassy from my lands so we may all unite under one true belief. str_king_mission_unknown|I am working on it {playername}, but forgive me for not wanting to share all the details. str_controversy_biggest_issue|Right now the greatest thing effecting our kingdoms discontent is your honor and controversy. It currently adds {reg2}% to our total discontent... May I suggest you try and keep your controversy low, and maybe do a few more nice things for the peasants? str_size_biggest_issue_next_to_contro|Right now the biggest thing effecting our kingdom is the size of the realm ({reg3}%), next to your honor and controversy that is also causing a futher {reg}% discontent. str_controversy_biggest_with_other_suggestions|Right now the greatest thing effecting our kingdoms discontent is your honor and controversy. It currently accounts for {reg2}%, some other things effecting the realm is religious matters {reg3}% and your relations with your kingdom settlements {reg4}% str_wardamage_biggest_issue|Right now the greatest thing effecting our kingdoms discontent is war-damage caused by your many wars. Would you like me to invest some coin in repairing the damage?^^ This adds {reg2}% to our current discontent. str_size_biggest_issue_next_to_war|Right now the biggest thing effecting our kingdom is the size of the realm ({reg3}%), next to war-damage from your many wars causing {reg2}% discontent. Would you like me to invest some coin in repairing the damage? str_war_biggest_with_other_suggestions|Right now the greatest thing effecting our kingdoms discontent is war-damage from fighting your many wars. It currently amounts to {reg2}%, some other things effecting the realm is settlement relations {reg4}% and your kingdom taxes {reg3}%^^Would you like me to invest some coin in repairing the damage? str_policy_biggest_issue|Right now the greatest thing effecting our kingdoms discontent is your policies and domestic affairs. It currently accounts for {reg2}% of our total discontent... May I suggest you try and adjust these by speaking with your advisor. str_size_biggest_issue_next_to_policy|Right now the biggest thing effecting our kingdom is the size of the realm ({reg3}%), next to your current policy settings that are causing a futher {reg2}% discontent. str_policy_biggest_with_other_suggestions|Right now the greatest thing effecting our kingdoms discontent is your domestic policy. It currently adds {reg2}% to our discontent, some other things effecting the realm is settlement relations {reg4}% and your kingdom taxes {reg3}% str_tax_biggest_issue|Right now the greatest thing effecting our kingdoms discontent is your kingdoms tax rates and collections. It currently accounts for {reg2}% of our total discontent... May I suggest you try and lower your rates, preferably in your towns. str_size_biggest_issue_next_to_tax|Right now the biggest thing effecting our kingdom is the size of the realm ({reg3}%), next to your current tax rates that are causing a futher {reg2}% discontent. May I suggest you lower the rates? At least in the towns. str_tax_biggest_with_other_suggestions|Right now the greatest thing effecting our kingdoms discontent is your tax rates. It currently adds {reg2}% to our discontent, some other things effecting the realm is your domestic policy {reg3}% and religious matters {reg4}% str_rel_biggest_issue|Right now the greatest thing effecting our kingdoms discontent is your relations with your settlements. It currently accounts for {reg2}% of our total discontent... May I suggest you try and improve things with the mayors? Perhaps they have some jobs or favors that need your attention. str_size_biggest_issue_next_to_rel|Right now the biggest thing effecting our kingdom is the size of the realm ({reg3}%), next to your current settlement relations causing a futher {reg2}% discontent. May I suggest you do some favours for the local mayors? str_rel_biggest_with_other_suggestions|Right now the greatest thing effecting our kingdoms discontent is your settlement relations. It currently adds {reg2}% to our discontent, some other things effecting the realm is your domestic policy {reg3}% and religious matters {reg4}% str_prosperty_biggest_issue|Right now the greatest thing effecting our kingdoms discontent is the prosperity of our settlements. It currently accounts for {reg2}% of our total discontent... May I suggest you do something for the mayors or perhaps build some industry? str_size_biggest_issue_next_to_prosperty|Right now the biggest thing effecting our kingdom is the size of the realm ({reg3}%), next to your current settlements prosperity that is causing a futher {reg2}% discontent. May I suggest you do some favours for the local mayors, or invest in some industry? str_prosperty_biggest_with_other_suggestions|Right now the greatest thing effecting our kingdoms discontent is your settlements prosperity. It currently adds {reg2}% to our discontent, some other things effecting the realm is your domestic policy {reg3}% and war-damage caused by previous wars {reg4}% str_spirit_biggest_issue|Right now the greatest thing effecting our kingdoms discontent is the religious matters of the Kingdom. It currently accounts for {reg2}% of our total discontent... May I suggest you talk to your head of faith or perhaps build some religious buildings? str_size_biggest_issue_next_to_spirit|Right now the biggest thing effecting our kingdom is the size of the realm ({reg3}%), next to religious matters that are causing a futher {reg2}% discontent. May I suggest you talk to your head of faith or perhaps build some religious buildings? str_spirit_biggest_with_other_suggestions|Right now the greatest thing effecting our kingdoms discontent is religious matters. It currently adds {reg2}% to our discontent, some other things effecting the realm is your honor and controversy {reg3}% and war-damage caused by previous wars {reg4}% str_balanced_suggestions|Right now things are fairly balanced. Some things that may be effecting our kingdoms discontent is religious matters {reg2}%, some other things effecting the realm could be your honor and controversy {reg3}% and war-damage caused by previous wars {reg4}% str_king_mission_go_hunting_wounded|I was enjoying a good hunt, that is until I was startled by a deer and my damn horse throw me. Don't worry {playername}, I'll be back to full strength shortly though. str_complex_ai_battle|Complex AI for Battle
https://w.atwiki.jp/mtg2384/pages/1469.html
開催日:2012 / 01 / 14 参加人数:119名 フォーマット:レガシー(~ISD) LCL 2012 Enero - Barcelona autolink 優勝:BGW Rock 準優勝:Bant‐New Horizons 第3位:Maverick‐Punishing 第4位:Naya‐Punishing Zenith 第5位:UB Control‐+G 第6位:Metalworker 第7位:Maverick 第8位:UB Control‐+G 第9位:SpiralTide 第10位:Maverick‐Punishing +r 第11位:URG Tempo‐Canadian 第12位:URG Tempo‐Canadian 第13位:Affinity 第14位:Elves‐FaunaVine 第15位:Burn‐+U 第16位:Reanimate‐BU 優勝:BGW Rock 使用者:Ricard Tuduri Main Deck 1《沼/Swamp》 1《平地/Plains》 1《森/Forest》 4《Scrubland》 4《Bayou》 4《不毛の大地/Wasteland》 4《湿地の干潟/Marsh Flats》 4《新緑の地下墓地/Verdant Catacombs》 4《石鍛冶の神秘家/Stoneforge Mystic》 4《タルモゴイフ/Tarmogoyf》 4《聖遺の騎士/Knight of the Reliquary》 2《ヴェールのリリアナ/Liliana of the Veil》 4《剣を鍬に/Swords to Plowshares》 3《コジレックの審問/Inquisition of Kozilek》 3《思考囲い/Thoughtseize》 3《名誉回復/Vindicate》 4《Hymn to Tourach》 3《ファイレクシアの闘技場/Phyrexian Arena》 1《梅澤の十手/Umezawa s Jitte》 1《饗宴と飢餓の剣/Sword of Feast and Famine》 1《殴打頭蓋/Batterskull》 Sideboard 1《ボジューカの沼/Bojuka Bog》 2《仕組まれた爆薬/Engineered Explosives》 2《強迫/Duress》 2《クローサの掌握/Krosan Grip》 2《法の定め/Rule of Law》 3《外科的摘出/Surgical Extraction》 3《死の印/Deathmark》 準優勝:Bant‐New Horizons 使用者:Àlex Mateu Main Deck 1《Savannah》 1《森/Forest》 1《Karakas》 4《吹きさらしの荒野/Windswept Heath》 4《霧深い雨林/Misty Rainforest》 4《不毛の大地/Wasteland》 4《Tropical Island》 2《Tundra》 1《ドライアドの東屋/Dryad Arbor》 4《聖遺の騎士/Knight of the Reliquary》 4《貴族の教主/Noble Hierarch》 1《タルモゴイフ/Tarmogoyf》 3《ヴェンディリオン三人衆/Vendilion Clique》 1《クァーサルの群れ魔道士/Qasali Pridemage》 4《剣を鍬に/Swords to Plowshares》 4《Force of Will》 3《目くらまし/Daze》 3《もみ消し/Stifle》 4《渦まく知識/Brainstorm》 4《緑の太陽の頂点/Green Sun s Zenith》 3《精神を刻む者、ジェイス/Jace, the Mind Sculptor》 Sideboard 2《悟りの教示者/Enlightened Tutor》 1《仕組まれた爆薬/Engineered Explosives》 2《台所の嫌がらせ屋/Kitchen Finks》 1《梅澤の十手/Umezawa s Jitte》 1《ガドック・ティーグ/Gaddock Teeg》 1《エーテル宣誓会の法学者/Ethersworn Canonist》 2《トーモッドの墓所/Tormod s Crypt》 1《太陽と月の輪/Wheel of Sun and Moon》 1《クァーサルの群れ魔道士/Qasali Pridemage》 1《ボジューカの沼/Bojuka Bog》 2《水没/Submerge》 第3位:Maverick‐Punishing 使用者:Adrià Romero Main Deck 1《森/Forest》 1《地平線の梢/Horizon Canopy》 1《Karakas》 1《Maze of Ith》 1《乾燥台地/Arid Mesa》 4《吹きさらしの荒野/Windswept Heath》 4《燃え柳の木立ち/Grove of the Burnwillows》 3《Savannah》 1《Plateau》 2《Taiga》 3《不毛の大地/Wasteland》 2《樹木茂る山麓/Wooded Foothills》 1《ドライアドの東屋/Dryad Arbor》 1《永遠の証人/Eternal Witness》 1《カヴーの捕食者/Kavu Predator》 1《クァーサルの群れ魔道士/Qasali Pridemage》 1《漁る軟泥/Scavenging Ooze》 1《スクリブのレインジャー/Scryb Ranger》 2《エイヴンの思考検閲者/Aven Mindcensor》 3《貴族の教主/Noble Hierarch》 4《石鍛冶の神秘家/Stoneforge Mystic》 4《聖遺の騎士/Knight of the Reliquary》 4《ルーンの母/Mother of Runes》 1《梅澤の十手/Umezawa s Jitte》 1《殴打頭蓋/Batterskull》 1《肉体と精神の剣/Sword of Body and Mind》 3《罰する火/Punishing Fire》 4《剣を鍬に/Swords to Plowshares》 4《緑の太陽の頂点/Green Sun s Zenith》 Sideboard 1《ガドック・ティーグ/Gaddock Teeg》 1《最後のトロール、スラーン/Thrun, the Last Troll》 2《トーモッドの墓所/Tormod s Crypt》 2《エーテル宣誓会の法学者/Ethersworn Canonist》 1《ファイレクシアの変形者/Phyrexian Metamorph》 2《悟りの教示者/Enlightened Tutor》 1《森の知恵/Sylvan Library》 1《窒息/Choke》 1《ボジューカの沼/Bojuka Bog》 1《市長の塔/Tower of the Magistrate》 1《クァーサルの群れ魔道士/Qasali Pridemage》 1《太陽と月の輪/Wheel of Sun and Moon》 第4位:Naya‐Punishing Zenith 使用者:Albert Cuartiella Main Deck 4《燃え柳の木立ち/Grove of the Burnwillows》 1《森/Forest》 1《平地/Plains》 1《山/Mountain》 1《平地/Plains》 2《Plateau》 1《Savannah》 2《Taiga》 4《樹木茂る山麓/Wooded Foothills》 4《吹きさらしの荒野/Windswept Heath》 1《ドライアドの東屋/Dryad Arbor》 1《最後のトロール、スラーン/Thrun, the Last Troll》 1《漁る軟泥/Scavenging Ooze》 4《聖遺の騎士/Knight of the Reliquary》 3《貴族の教主/Noble Hierarch》 3《クァーサルの群れ魔道士/Qasali Pridemage》 4《タルモゴイフ/Tarmogoyf》 4《野生のナカティル/Wild Nacatl》 2《森の知恵/Sylvan Library》 4《稲妻/Lightning Bolt》 4《剣を鍬に/Swords to Plowshares》 4《罰する火/Punishing Fire》 4《緑の太陽の頂点/Green Sun s Zenith》 Sideboard 2《悟りの教示者/Enlightened Tutor》 1《減衰のマトリックス/Damping Matrix》 1《エーテル宣誓会の法学者/Ethersworn Canonist》 1《アメジストのとげ/Thorn of Amethyst》 2《ガドック・ティーグ/Gaddock Teeg》 1《ボジューカの沼/Bojuka Bog》 3《古えの遺恨/Ancient Grudge》 1《窒息/Choke》 3《紅蓮破/Pyroblast》 第5位:UB Control‐+G 使用者:Ignasi Villagrasa Main Deck 1《島/Island》 1《沼/Swamp》 2《Bayou》 2《Tropical Island》 3《新緑の地下墓地/Verdant Catacombs》 2《霧深い雨林/Misty Rainforest》 3《不毛の大地/Wasteland》 4《汚染された三角州/Polluted Delta》 4《Underground Sea》 1《忍び寄るタール坑/Creeping Tar Pit》 4《瞬唱の魔道士/Snapcaster Mage》 4《タルモゴイフ/Tarmogoyf》 1《四肢切断/Dismember》 1《喉首狙い/Go for the Throat》 2《恐ろしい死/Ghastly Demise》 3《呪文嵌め/Spell Snare》 4《渦まく知識/Brainstorm》 4《Force of Will》 1《コジレックの審問/Inquisition of Kozilek》 1《思案/Ponder》 2《思考囲い/Thoughtseize》 4《Hymn to Tourach》 3《ヴェールのリリアナ/Liliana of the Veil》 3《精神を刻む者、ジェイス/Jace, the Mind Sculptor》 Sideboard 1《暗黒破/Darkblast》 2《非業の死/Perish》 1《壌土からの生命/Life from the Loam》 1《恐ろしい死/Ghastly Demise》 2《呪文貫き/Spell Pierce》 3《外科的摘出/Surgical Extraction》 2《自然の要求/Nature s Claim》 2《破滅的な行為/Pernicious Deed》 1《ヴェンディリオン三人衆/Vendilion Clique》 第6位:Metalworker 使用者:Roger Riera Main Deck 4《古えの墳墓/Ancient Tomb》 4《裏切り者の都/City of Traitors》 3《水晶鉱脈/Crystal Vein》 4《ダークスティールの城塞/Darksteel Citadel》 2《リシャーダの港/Rishadan Port》 4《教議会の座席/Seat of the Synod》 1《荒廃鋼の巨像/Blightsteel Colossus》 1《映し身人形/Duplicant》 4《カルドーサの鍛冶場主/Kuldotha Forgemaster》 4《磁石のゴーレム/Lodestone Golem》 4《金属細工師/Metalworker》 1《マイアの戦闘球/Myr Battlesphere》 1《ファイレクシアの変形者/Phyrexian Metamorph》 1《白金の天使/Platinum Angel》 1《鋼のヘルカイト/Steel Hellkite》 1《隔離するタイタン/Sundering Titan》 4《ワームとぐろエンジン/Wurmcoil Engine》 2《映し身人形/Duplicant》 2《ファイレクシアの変形者/Phyrexian Metamorph》 4《ファイレクシアの破棄者/Phyrexian Revoker》 4《厳かなモノリス/Grim Monolith》 3《モックス・ダイアモンド/Mox Diamond》 4《虚空の杯/Chalice of the Void》 4《稲妻のすね当て/Lightning Greaves》 1《イシュ・サーの背骨/Spine of Ish Sah》 3《全ては塵/All Is Dust》 4《三なる宝球/Trinisphere》 第7位:Maverick 使用者:Marc Samarra Main Deck 2《森/Forest》 3《地平線の梢/Horizon Canopy》 1《Karakas》 1《Maze of Ith》 1《平地/Plains》 4《Savannah》 4《不毛の大地/Wasteland》 4《吹きさらしの荒野/Windswept Heath》 1《ドライアドの東屋/Dryad Arbor》 2《エイヴンの思考検閲者/Aven Mindcensor》 1《極楽鳥/Birds of Paradise》 1《最後のトロール、スラーン/Thrun, the Last Troll》 1《ガドック・ティーグ/Gaddock Teeg》 4《聖遺の騎士/Knight of the Reliquary》 4《ルーンの母/Mother of Runes》 3《貴族の教主/Noble Hierarch》 2《クァーサルの群れ魔道士/Qasali Pridemage》 1《漁る軟泥/Scavenging Ooze》 2《スクリブのレインジャー/Scryb Ranger》 4《石鍛冶の神秘家/Stoneforge Mystic》 1《肉体と精神の剣/Sword of Body and Mind》 1《光と影の剣/Sword of Light and Shadow》 1《梅澤の十手/Umezawa s Jitte》 1《迫撃鞘/Mortarpod》 2《森の知恵/Sylvan Library》 4《剣を鍬に/Swords to Plowshares》 4《緑の太陽の頂点/Green Sun s Zenith》 Sideboard 1《ボジューカの沼/Bojuka Bog》 3《窒息/Choke》 1《遍歴の騎士、エルズペス/Elspeth, Knight-Errant》 3《エーテル宣誓会の法学者/Ethersworn Canonist》 2《流刑への道/Path to Exile》 1《殴打頭蓋/Batterskull》 3《外科的摘出/Surgical Extraction》 1《真髄の針/Pithing Needle》 第8位:UB Control‐+G 使用者:Carles Miñón Main Deck 1《湿地の干潟/Marsh Flats》 1《島/Island》 1《沼/Swamp》 2《Bayou》 2《Tropical Island》 1《新緑の地下墓地/Verdant Catacombs》 1《血染めのぬかるみ/Bloodstained Mire》 4《不毛の大地/Wasteland》 4《汚染された三角州/Polluted Delta》 3《Underground Sea》 2《忍び寄るタール坑/Creeping Tar Pit》 1《ヴェンディリオン三人衆/Vendilion Clique》 4《瞬唱の魔道士/Snapcaster Mage》 4《タルモゴイフ/Tarmogoyf》 1《四肢切断/Dismember》 1《喉首狙い/Go for the Throat》 1《恐ろしい死/Ghastly Demise》 4《もみ消し/Stifle》 4《渦まく知識/Brainstorm》 3《Force of Will》 1《コジレックの審問/Inquisition of Kozilek》 1《壌土からの生命/Life from the Loam》 3《Sinkhole》 2《思考囲い/Thoughtseize》 4《Hymn to Tourach》 3《ヴェールのリリアナ/Liliana of the Veil》 2《精神を刻む者、ジェイス/Jace, the Mind Sculptor》 Sideboard 1《美徳の喪失/Virtue s Ruin》 2《非業の死/Perish》 2《恐ろしい死/Ghastly Demise》 1《四肢切断/Dismember》 1《思考囲い/Thoughtseize》 1《Force of Will》 1《狼狽の嵐/Flusterstorm》 4《外科的摘出/Surgical Extraction》 2《破滅的な行為/Pernicious Deed》 第9位:SpiralTide 使用者:Germán Vicioso Main Deck 12《島/Island》 4《汚染された三角州/Polluted Delta》 1《霧深い雨林/Misty Rainforest》 1《溢れかえる岸辺/Flooded Strand》 3《フェアリーの大群/Cloud of Faeries》 4《Force of Will》 3《否定の契約/Pact of Negation》 4《渦まく知識/Brainstorm》 4《High Tide》 3《転換/Turnabout》 2《瞑想/Meditate》 2《狡猾な願い/Cunning Wish》 1《直観/Intuition》 1《思考停止/Brain Freeze》 4《時のらせん/Time Spiral》 4《商人の巻物/Merchant Scroll》 4《定業/Preordain》 3《思案/Ponder》 Sideboard 1《外科的摘出/Surgical Extraction》 3《ヴェンディリオン三人衆/Vendilion Clique》 1《瞑想/Meditate》 1《青の太陽の頂点/Blue Sun s Zenith》 3《トーモッドの墓所/Tormod s Crypt》 1《転換/Turnabout》 1《思考停止/Brain Freeze》 2《拭い捨て/Wipe Away》 2《断絶/Snap》 第10位:Maverick‐Punishing +r 使用者:Germán Doncel Main Deck 1《森/Forest》 1《平地/Plains》 1《Karakas》 1《Maze of Ith》 3《Savannah》 1《地平線の梢/Horizon Canopy》 3《燃え柳の木立ち/Grove of the Burnwillows》 2《不毛の大地/Wasteland》 3《樹木茂る山麓/Wooded Foothills》 4《吹きさらしの荒野/Windswept Heath》 1《Taiga》 1《Plateau》 1《ボジューカの沼/Bojuka Bog》 1《ドライアドの東屋/Dryad Arbor》 1《極楽鳥/Birds of Paradise》 3《貴族の教主/Noble Hierarch》 1《クァーサルの群れ魔道士/Qasali Pridemage》 3《石鍛冶の神秘家/Stoneforge Mystic》 1《スクリブのレインジャー/Scryb Ranger》 3《聖遺の騎士/Knight of the Reliquary》 1《タルモゴイフ/Tarmogoyf》 4《ルーンの母/Mother of Runes》 1《漁る軟泥/Scavenging Ooze》 2《エイヴンの思考検閲者/Aven Mindcensor》 1《永遠の証人/Eternal Witness》 1《ガドック・ティーグ/Gaddock Teeg》 1《肉体と精神の剣/Sword of Body and Mind》 1《梅澤の十手/Umezawa s Jitte》 1《殴打頭蓋/Batterskull》 4《剣を鍬に/Swords to Plowshares》 3《罰する火/Punishing Fire》 4《緑の太陽の頂点/Green Sun s Zenith》 1《遍歴の騎士、エルズペス/Elspeth, Knight-Errant》 Sideboard 1《紅蓮破/Pyroblast》 1《赤霊破/Red Elemental Blast》 1《最後のトロール、スラーン/Thrun, the Last Troll》 1《市長の塔/Tower of the Magistrate》 2《流刑への道/Path to Exile》 1《窒息/Choke》 2《悟りの教示者/Enlightened Tutor》 1《トーモッドの墓所/Tormod s Crypt》 1《太陽と月の輪/Wheel of Sun and Moon》 1《ファイレクシアの変形者/Phyrexian Metamorph》 1《エーテル宣誓会の法学者/Ethersworn Canonist》 1《虚空の杯/Chalice of the Void》 1《静寂/Serenity》 第11位:URG Tempo‐Canadian 使用者:Adrià Moreno Main Deck 3《霧深い雨林/Misty Rainforest》 2《汚染された三角州/Polluted Delta》 2《樹木茂る山麓/Wooded Foothills》 4《Volcanic Island》 3《Tropical Island》 4《不毛の大地/Wasteland》 3《敏捷なマングース/Nimble Mongoose》 4《タルモゴイフ/Tarmogoyf》 4《秘密を掘り下げる者/Delver of Secrets》 2《火+氷/Fire+Ice》 2《四肢切断/Dismember》 4《Force of Will》 4《もみ消し/Stifle》 4《稲妻/Lightning Bolt》 4《目くらまし/Daze》 3《呪文嵌め/Spell Snare》 4《渦まく知識/Brainstorm》 4《思案/Ponder》 Sideboard 3《外科的摘出/Surgical Extraction》 3《水没/Submerge》 1《精神支配/Mind Harness》 1《古えの遺恨/Ancient Grudge》 3《呪文貫き/Spell Pierce》 1《紅蓮破/Pyroblast》 1《赤霊破/Red Elemental Blast》 2《仕組まれた爆薬/Engineered Explosives》 第12位:URG Tempo‐Canadian 使用者:Sergi Cobos Main Deck 4《霧深い雨林/Misty Rainforest》 4《沸騰する小湖/Scalding Tarn》 3《Tropical Island》 3《Volcanic Island》 4《不毛の大地/Wasteland》 4《秘密を掘り下げる者/Delver of Secrets》 3《渋面の溶岩使い/Grim Lavamancer》 3《瞬唱の魔道士/Snapcaster Mage》 4《タルモゴイフ/Tarmogoyf》 4《渦まく知識/Brainstorm》 4《稲妻/Lightning Bolt》 4《Force of Will》 4《目くらまし/Daze》 4《呪文嵌め/Spell Snare》 2《四肢切断/Dismember》 3《思案/Ponder》 3《Chain Lightning》 Sideboard 4《水没/Submerge》 2《古えの遺恨/Ancient Grudge》 3《呪文貫き/Spell Pierce》 3《赤霊破/Red Elemental Blast》 3《外科的摘出/Surgical Extraction》 第13位:Affinity 使用者:Marcel Brigneti Main Deck 4《古えの墳墓/Ancient Tomb》 4《教議会の座席/Seat of the Synod》 4《囁きの大霊堂/Vault of Whispers》 4《大焼炉/Great Furnace》 4《羽ばたき飛行機械/Ornithopter》 4《メムナイト/Memnite》 4《潮の虚ろの漕ぎ手/Tidehollow Sculler》 4《電結の荒廃者/Arcbound Ravager》 4《刻まれた勇者/Etched Champion》 4《金属ガエル/Frogmite》 4《オパールのモックス/Mox Opal》 4《バネ葉の太鼓/Springleaf Drum》 4《頭蓋囲い/Cranial Plating》 4《感電破/Galvanic Blast》 4《物読み/Thoughtcast》 Sideboard 4《虚空の杯/Chalice of the Void》 4《陰謀団式療法/Cabal Therapy》 4《大祖始の遺産/Relic of Progenitus》 3《真髄の針/Pithing Needle》 第14位:Elves‐FaunaVine 使用者:Jordi Garcia Main Deck 12《森/Forest》 4《ガイアの揺籃の地/Gaea s Cradle》 1《ドライアドの東屋/Dryad Arbor》 2《ラノワールのエルフ/Llanowar Elves》 4《遺産のドルイド/Heritage Druid》 4《イラクサの歩哨/Nettle Sentinel》 4《ワイアウッドの共生虫/Wirewood Symbiote》 3《獣相のシャーマン/Fauna Shaman》 4《復讐蔦/Vengevine》 4《クウィリーオン・レインジャー/Quirion Ranger》 1《ヴィリジアンのシャーマン/Viridian Shaman》 3《エルフの幻想家/Elvish Visionary》 2《Fyndhorn Elves》 1《樺の知識のレインジャー/Birchlore Rangers》 1《スクリブのレインジャー/Scryb Ranger》 4《垣間見る自然/Glimpse of Nature》 4《緑の太陽の頂点/Green Sun s Zenith》 Sideboard 4《自然の秩序/Natural Order》 1《大祖始/Progenitus》 3《アメジストのとげ/Thorn of Amethyst》 2《漁る軟泥/Scavenging Ooze》 2《自然の要求/Nature s Claim》 1《ヴィリジアンのシャーマン/Viridian Shaman》 1《トーモッドの墓所/Tormod s Crypt》 1《四肢切断/Dismember》 第15位:Burn‐+U 使用者:Francesc Blanco Main Deck 4《Volcanic Island》 3《沸騰する小湖/Scalding Tarn》 3《樹木茂る山麓/Wooded Foothills》 3《溢れかえる岸辺/Flooded Strand》 2《山/Mountain》 2《島/Island》 4《秘密を掘り下げる者/Delver of Secrets》 4《ゴブリンの先達/Goblin Guide》 3《渋面の溶岩使い/Grim Lavamancer》 3《瞬唱の魔道士/Snapcaster Mage》 4《稲妻/Lightning Bolt》 4《渦まく知識/Brainstorm》 3《Force of Will》 3《呪文嵌め/Spell Snare》 2《火+氷/Fire+Ice》 2《火炎破/Fireblast》 3《発展の代価/Price of Progress》 4《Chain Lightning》 3《思案/Ponder》 Sideboard 2《硫黄の渦/Sulfuric Vortex》 2《紅蓮破/Pyroblast》 1《赤霊破/Red Elemental Blast》 3《外科的摘出/Surgical Extraction》 2《呪文貫き/Spell Pierce》 3《水没/Submerge》 2《粉々/Smash to Smithereens》 第16位:Reanimate‐BU 使用者:Alex Delgado Main Deck 4《Underground Sea》 2《島/Island》 2《沼/Swamp》 4《汚染された三角州/Polluted Delta》 1《沸騰する小湖/Scalding Tarn》 1《霧深い雨林/Misty Rainforest》 1《新緑の地下墓地/Verdant Catacombs》 1《湿地の干潟/Marsh Flats》 3《核の占い師、ジン=ギタクシアス/Jin-Gitaxias, Core Augur》 1《エメリアの盾、イオナ/Iona, Shield of Emeria》 1《絶望の天使/Angel of Despair》 1《大修道士、エリシュ・ノーン/Elesh Norn, Grand Cenobite》 1《浄火の大天使/Empyrial Archangel》 1《鋼の風のスフィンクス/Sphinx of the Steel Wind》 1《墨溜まりのリバイアサン/Inkwell Leviathan》 4《渦まく知識/Brainstorm》 3《目くらまし/Daze》 4《Force of Will》 4《納墓/Entomb》 3《思案/Ponder》 4《入念な研究/Careful Study》 4《再活性/Reanimate》 4《死体発掘/Exhume》 2《思考囲い/Thoughtseize》 3《動く死体/Animate Dead》 Sideboard 1《思考囲い/Thoughtseize》 3《呪文貫き/Spell Pierce》 3《真髄の針/Pithing Needle》 3《残響する真実/Echoing Truth》 3《根絶/Extirpate》 2《強迫/Duress》
https://w.atwiki.jp/musiki/pages/68.html
Sublight Records レーベル 2004年、Aaron Rintoulによってカナダのウィニペグで設立されたレーベル。 設立に当たって影響を受けたレーベルにSkam、Planet Mu、Hymenを挙げている。 the Flashbulb、Venetian Snares、Wispなど、現在第一線で活動しているミュージシャン達が作品をリリースしていた。 2007年6月21日に閉鎖したが、その功績は雑誌"XLR8R"により2006年の年間トップ25インディーズレーベルに選ばれたり、Warp Recordsから最も興味深いレーベルであるというコメントを送られるなどした。 リリースミュージシャン Acrnym Belladonnakillz Bong-Ra Cepia Datach i Enduser the Flashbulb Gareth Clarke Hecate the Gasman Mark Swift Method Of Defiance Nick Forté OOO Puzzleweasel Secret Mommy Sincere Trade Somatic Responses Submerged Stars Synthamesk Venetian Snares Vorpal Wisp
https://w.atwiki.jp/shintarot/pages/14.html
A figure, with a loud sound, made the reddish door dark. A man was sticking his profile on glass. His hair looked as if it was set with sugar and water. The man slipped in the door. The ravages to his jacket were found at flank. A large proportion of the cloth was stained with reddish brown that looked like a paint that has dried bubbling. That was why I did not think it was denim at first. He looked so pale as if denim was reflected in his face. I suspected that the shadow under his eye was blood. Although people who sat on sofas discerned the man s strange appearance, they crouched down still, not daring to move or scream. The man who fell on his face suddenly was sliding on the floor toward my feet. Gee! A horrible sensation crawling over my back made me dance in a comical manner. The man was kicked from behind. The woman in a shaggy bob was wearing light blue protective gears in her shoulders, elbows, and knees. The contrast between her thin arms or waist and the bulging gears was suggestive of an ant or a cafe racer. The man stood up, turned round toward Cafe racer, and moved his arms up slowly. She was close upon his face. Cafe racer just had grasped the pole of advertising banner before a stand. She grasped the pole again upside down. Using centrifugal force, she swung the pole up, and hit its heavy foundation accelerated to the man s head. The swing chopped the head. The head flew through the air and fell. The body inclined after the head. The man fell down on the floor again. Blood splash went up and broke to pieces. Each fine ball floated further. Preceding balls waited others until all reached her waist-high. Then the balls fell straight down. I estimated that it was lighter than mercury. Terrible, Spine said. Cafe racer ran back to the door and turned the key. What do you think you re doing? Spine s voice rang out. Listen, she spoke aloud towards the whole room. The area has been polluted. Do you work for the Department of Health? Spine responded in a relaxed manner. I have never heard of any departments by the name. How about blowing mine? Spine grinned with his indecent voice. Nobody followed him. It is fortunate. I cannot deal with two persons less than zero. What did you say? Spine made a snatch at Cafe racer when she kept his forehead with the pole. I guess you can speak because you got angry. There you are! Aircraft carrier grinned. PREV / NEXT The Point 1 / 2 / 3 / 4 / 5 / 6 / 7 / 8
https://w.atwiki.jp/mtg2384/pages/1467.html
開催日:2012 / 01 / 15 参加人数:42名 フォーマット:レガシー(~ISD) 第2回KMC TOP8DeckList autolink 優勝:Maverick‐Order +Br 準優勝:UBR Tempo 第3位:Maverick‐Punishing Retainers 第4位:Zoo‐Delver +u 第5位:UBG Control‐Landstill 第6位:Reanimate‐BUw 第7位:White Control‐Emeria +rg 第8位:UBG Control‐Landstill 優勝:Maverick‐Order +Br 使用者:Muraoka Yuki Main Deck 3《Bayou》 3《Savannah》 1《樹木茂る山麓/Wooded Foothills》 4《吹きさらしの荒野/Windswept Heath》 2《ドライアドの東屋/Dryad Arbor》 2《Taiga》 1《Tropical Island》 3《新緑の地下墓地/Verdant Catacombs》 1《沼/Swamp》 1《森/Forest》 1《平地/Plains》 1《Karakas》 1《大祖始/Progenitus》 2《極楽鳥/Birds of Paradise》 4《タルモゴイフ/Tarmogoyf》 2《クァーサルの群れ魔道士/Qasali Pridemage》 1《漁る軟泥/Scavenging Ooze》 4《台所の嫌がらせ屋/Kitchen Finks》 1《永遠の証人/Eternal Witness》 2《根の壁/Wall of Roots》 1《肉袋の匪賊/Fleshbag Marauder》 1《流刑への道/Path to Exile》 2《森の知恵/Sylvan Library》 4《ギタクシア派の調査/Gitaxian Probe》 4《緑の太陽の頂点/Green Sun s Zenith》 4《剣を鍬に/Swords to Plowshares》 4《自然の秩序/Natural Order》 4《陰謀団式療法/Cabal Therapy》 Sideboard 4《神聖の力線/Leyline of Sanctity》 2《エーテル宣誓会の法学者/Ethersworn Canonist》 2《ルーンの光輪/Runed Halo》 1《ガドック・ティーグ/Gaddock Teeg》 1《難問の鎮め屋/Vexing Shusher》 4《紅蓮破/Pyroblast》 1《漁る軟泥/Scavenging Ooze》 準優勝:UBR Tempo 使用者:Wakabayashi Taichi Main Deck 4《沸騰する小湖/Scalding Tarn》 4《汚染された三角州/Polluted Delta》 1《湿地の干潟/Marsh Flats》 3《Underground Sea》 2《Badlands》 2《Volcanic Island》 4《不毛の大地/Wasteland》 4《秘密を掘り下げる者/Delver of Secrets》 4《墓忍び/Tombstalker》 2《ヴェンディリオン三人衆/Vendilion Clique》 1《瞬唱の魔道士/Snapcaster Mage》 4《渦まく知識/Brainstorm》 4《思案/Ponder》 4《Force of Will》 4《稲妻/Lightning Bolt》 4《思考囲い/Thoughtseize》 3《目くらまし/Daze》 3《もみ消し/Stifle》 2《四肢切断/Dismember》 1《殺し/Snuff Out》 Sideboard 3《紅蓮破/Pyroblast》 3《粉々/Smash to Smithereens》 1《誤った指図/Misdirection》 1《呪文貫き/Spell Pierce》 2《トーモッドの墓所/Tormod s Crypt》 2《根絶/Extirpate》 2《非業の死/Perish》 1《喉首狙い/Go for the Throat》 第3位:Maverick‐Punishing Retainers 使用者:Yao Shunsuke Main Deck 4《吹きさらしの荒野/Windswept Heath》 3《樹木茂る山麓/Wooded Foothills》 3《燃え柳の木立ち/Grove of the Burnwillows》 3《Savannah》 2《Taiga》 3《不毛の大地/Wasteland》 1《森/Forest》 1《平地/Plains》 1《ドライアドの東屋/Dryad Arbor》 1《Karakas》 1《地平線の梢/Horizon Canopy》 1《ボジューカの沼/Bojuka Bog》 4《ルーンの母/Mother of Runes》 3《貴族の教主/Noble Hierarch》 4《聖遺の騎士/Knight of the Reliquary》 2《獣相のシャーマン/Fauna Shaman》 2《石鍛冶の神秘家/Stoneforge Mystic》 2《エイヴンの思考検閲者/Aven Mindcensor》 1《太陽のタイタン/Sun Titan》 1《永遠の証人/Eternal Witness》 1《スクリブのレインジャー/Scryb Ranger》 1《クァーサルの群れ魔道士/Qasali Pridemage》 1《漁る軟泥/Scavenging Ooze》 1《忠臣/Loyal Retainers》 1《エメリアの盾、イオナ/Iona, Shield of Emeria》 4《剣を鍬に/Swords to Plowshares》 4《緑の太陽の頂点/Green Sun s Zenith》 3《罰する火/Punishing Fire》 1《饗宴と飢餓の剣/Sword of Feast and Famine》 1《殴打頭蓋/Batterskull》 Sideboard 3《悟りの教示者/Enlightened Tutor》 2《エーテル宣誓会の法学者/Ethersworn Canonist》 2《外科的摘出/Surgical Extraction》 1《窒息/Choke》 1《クァーサルの群れ魔道士/Qasali Pridemage》 1《崇拝/Worship》 1《最後のトロール、スラーン/Thrun, the Last Troll》 1《大修道士、エリシュ・ノーン/Elesh Norn, Grand Cenobite》 1《ファイレクシアの変形者/Phyrexian Metamorph》 1《梅澤の十手/Umezawa s Jitte》 1《静寂/Serenity》 第4位:Zoo‐Delver +u 使用者:Moriyasu Genki Main Deck 4《樹木茂る山麓/Wooded Foothills》 4《沸騰する小湖/Scalding Tarn》 4《乾燥台地/Arid Mesa》 2《Plateau》 1《山/Mountain》 1《Badlands》 1《Tropical Island》 1《Taiga》 1《Volcanic Island》 1《Savannah》 1《Tundra》 4《野生のナカティル/Wild Nacatl》 4《秘密を掘り下げる者/Delver of Secrets》 3《瞬唱の魔道士/Snapcaster Mage》 4《タルモゴイフ/Tarmogoyf》 1《聖トラフトの霊/Geist of Saint Traft》 4《稲妻/Lightning Bolt》 3《剣を鍬に/Swords to Plowshares》 4《裂け目の稲妻/Rift Bolt》 4《稲妻のらせん/Lightning Helix》 4《渦まく知識/Brainstorm》 4《部族の炎/Tribal Flames》 Sideboard 2《クァーサルの群れ魔道士/Qasali Pridemage》 1《聖トラフトの霊/Geist of Saint Traft》 3《赤霊破/Red Elemental Blast》 2《トーモッドの墓所/Tormod s Crypt》 1《古えの墳墓/Ancient Tomb》 3《否認/Negate》 3《流刑への道/Path to Exile》 第5位:UBG Control‐Landstill 使用者:Yasuda Masayuki Main Deck 3《Underground Sea》 2《Tropical Island》 4《汚染された三角州/Polluted Delta》 3《霧深い雨林/Misty Rainforest》 4《ミシュラの工廠/Mishra s Factory》 4《不毛の大地/Wasteland》 2《島/Island》 1《沼/Swamp》 1《森/Forest》 3《瞬唱の魔道士/Snapcaster Mage》 4《行き詰まり/Standstill》 3《破滅的な行為/Pernicious Deed》 2《ヴェールのリリアナ/Liliana of the Veil》 4《精神を刻む者、ジェイス/Jace, the Mind Sculptor》 4《渦まく知識/Brainstorm》 2《壌土からの生命/Life from the Loam》 3《呪文嵌め/Spell Snare》 1《呪文貫き/Spell Pierce》 1《対抗呪文/Counterspell》 4《Force of Will》 1《撤廃/Repeal》 1《無垢の血/Innocent Blood》 2《喉首狙い/Go for the Throat》 1《四肢切断/Dismember》 Sideboard 2《外科的摘出/Surgical Extraction》 3《思考囲い/Thoughtseize》 2《自然の要求/Nature s Claim》 2《青霊破/Blue Elemental Blast》 2《台所の嫌がらせ屋/Kitchen Finks》 3《ヴェンディリオン三人衆/Vendilion Clique》 1《ヴィダルケンの枷/Vedalken Shackles》 第6位:Reanimate‐BUw 使用者:Itodani Tetsurou Main Deck 4《Underground Sea》 4《汚染された三角州/Polluted Delta》 3《Tundra》 1《Scrubland》 4《溢れかえる岸辺/Flooded Strand》 1《血染めのぬかるみ/Bloodstained Mire》 1《沼/Swamp》 3《核の占い師、ジン=ギタクシアス/Jin-Gitaxias, Core Augur》 1《エメリアの盾、イオナ/Iona, Shield of Emeria》 1《絶望の天使/Angel of Despair》 1《鋼の風のスフィンクス/Sphinx of the Steel Wind》 1《魅力的な執政官/Blazing Archon》 1《大修道士、エリシュ・ノーン/Elesh Norn, Grand Cenobite》 4《入念な研究/Careful Study》 4《思案/Ponder》 4《渦まく知識/Brainstorm》 3《再活性/Reanimate》 3《動く死体/Animate Dead》 3《死体発掘/Exhume》 4《Force of Will》 4《目くらまし/Daze》 1《剣を鍬に/Swords to Plowshares》 4《納墓/Entomb》 Sideboard 4《秘密を掘り下げる者/Delver of Secrets》 4《石鍛冶の神秘家/Stoneforge Mystic》 3《闇の腹心/Dark Confidant》 2《剣を鍬に/Swords to Plowshares》 1《殴打頭蓋/Batterskull》 1《梅澤の十手/Umezawa s Jitte》 第7位:White Control‐Emeria +rg 使用者:Yamaguchi Koutarou Main Deck 4《空の遺跡、エメリア/Emeria, the Sky Ruin》 4《乾燥台地/Arid Mesa》 1《Plateau》 1《Savannah》 1《コーの安息所/Kor Haven》 4《不毛の大地/Wasteland》 1《山/Mountain》 9《平地/Plains》 4《石鍛冶の神秘家/Stoneforge Mystic》 3《前兆の壁/Wall of Omens》 4《巡礼者の目/Pilgrim s Eye》 1《理想主義の修道士/Monk Idealist》 1《ちらつき鬼火/Flickerwisp》 1《真面目な身代わり/Solemn Simulacrum》 1《崇敬の壁/Wall of Reverence》 1《霊体の先達/Karmic Guide》 1《霊誉の僧兵/Geist-Honored Monk》 1《目覚ましヒバリ/Reveillark》 2《太陽のタイタン/Sun Titan》 4《剣を鍬に/Swords to Plowshares》 4《パララクスの波/Parallax Wave》 1《オパール色の輝き/Opalescence》 1《バジリスクの首輪/Basilisk Collar》 1《梅澤の十手/Umezawa s Jitte》 1《迫撃鞘/Mortarpod》 1《殴打頭蓋/Batterskull》 1《悟りの教示者/Enlightened Tutor》 1《出産の殻/Birthing Pod》 Sideboard 3《赤霊破/Red Elemental Blast》 1《紅蓮破/Pyroblast》 2《神の怒り/Wrath of God》 1《暖気/Warmth》 1《法の定め/Rule of Law》 1《無限の日時計/Sundial of the Infinite》 1《墓場の浄化/Purify the Grave》 1《トーモッドの墓所/Tormod s Crypt》 1《神聖の力線/Leyline of Sanctity》 1《浄化の印章/Seal of Cleansing》 1《ファイレクシアの変形者/Phyrexian Metamorph》 1《弱者の石/Meekstone》 第8位:UBG Control‐Landstill 使用者:Tsukanishi Toshiyuki Main Deck 4《汚染された三角州/Polluted Delta》 4《ミシュラの工廠/Mishra s Factory》 3《Underground Sea》 3《Tropical Island》 3《不毛の大地/Wasteland》 2《新緑の地下墓地/Verdant Catacombs》 2《島/Island》 1《沼/Swamp》 1《森/Forest》 1《霧深い雨林/Misty Rainforest》 2《瞬唱の魔道士/Snapcaster Mage》 4《渦まく知識/Brainstorm》 4《Force of Will》 3《呪文嵌め/Spell Snare》 3《行き詰まり/Standstill》 3《破滅的な行為/Pernicious Deed》 2《対抗呪文/Counterspell》 2《壌土からの生命/Life from the Loam》 2《ジェイス・ベレレン/Jace Beleren》 1《無垢の血/Innocent Blood》 1《恐ろしい死/Ghastly Demise》 1《喉首狙い/Go for the Throat》 1《マナ漏出/Mana Leak》 1《四肢切断/Dismember》 1《大渦の脈動/Maelstrom Pulse》 1《内にいる獣/Beast Within》 1《ヴェールのリリアナ/Liliana of the Veil》 1《The Abyss》 Sideboard 2《呪文貫き/Spell Pierce》 3《外科的摘出/Surgical Extraction》 2《ヴェンディリオン三人衆/Vendilion Clique》 2《思考囲い/Thoughtseize》 1《暗黒破/Darkblast》 1《強迫/Duress》 1《自然の要求/Nature s Claim》 1《悪魔の布告/Diabolic Edict》 1《クローサの掌握/Krosan Grip》 1《滅び/Damnation》
https://w.atwiki.jp/toho/pages/980.html
Selfregards 2 サークル:CODE ZTS LABEL Number Track Name Arranger Original Works Original Tune Length 01 The Mom zts Parhelia The mom [04 07] 02 BLUE LINK EMOTION -noctambulation.ver- zts Blue Link Emotion Blue Link Emotion [06 36] 03 天空の花の都 zts 東方妖々夢 天空の花の都 [07 08] 04 If it dies rather -short.rm- zts 君が望む永遠 雨雲 [05 00] 05 if... (zts mix) zts GloveOnFight if... [06 44] 06 東方萃夢想 ~phantasmagoria~ zts 東方萃夢想 東方萃夢想 [08 50] 07 守 zts 東方永夜抄 千年幻想郷 [10 44] 08 spiral ladder zts Fate/hollow ataraxia カレンのテーマ [09 31] 09 circle (zts mix) zts berpop melodies Remixies circle [08 30] 10 daily passing by (synthtone) bermei.inazawa ひぐらしのなく頃に 解 daily passing [05 59] 詳細 CD2枚組 2002年夏から2006年冬までのztsゲスト参加曲集第2弾 (2007/3/23)ショップ委託頒布開始 ショップ価格:1,260円(税込) レビュー 名前 コメント
https://w.atwiki.jp/mtg2384/pages/1560.html
開催日:2012 / 07 / 22 参加人数:1375名 フォーマット:レガシー(~M13) Schünemann Storms to Victory in Ghent! autolink 優勝:ANT‐UBR 準優勝:Elves 第3位:UWB Control‐Stoneforge 第4位:Show and Tell 第5位:UW Control‐Terminus CounterTop +b 第6位:Maverick 第7位:UW Control‐Terminus Landstill +r 第8位:BGW Rock 第9位:UW Control‐Terminus CounterTop 第10位:Elves‐Gw 第11位:Maverick 第12位:Death&Taxes‐White 第13位:URG Tempo‐Canadian 第14位:Show and Tell‐Hypergenesis 第15位:Bant‐Zenith 第16位:Lands 第17位:UW Control‐Terminus CounterTop +r 第18位:Goblin‐Ru 第19位:UWB Control‐Stoneforge 第20位:Charbelcher 第21位:URG Tempo‐Canadian 第22位:UWB Control‐Stoneforge 第23位:UB Control‐+G 第24位:URG Tempo‐Canadian 第25位:Bant‐Zenith 第26位:UWB Control‐Stoneforge 第27位:Maverick 第28位:URG Tempo 第29位:Metalworker 第30位:UW Control‐Terminus CounterTop 第31位:Maverick 第31位:URG Tempo 優勝:ANT‐UBR 使用者:Timo Schünemann Main Deck 1《Badlands》 2《血染めのぬかるみ/Bloodstained Mire》 1《島/Island》 4《汚染された三角州/Polluted Delta》 2《沸騰する小湖/Scalding Tarn》 1《沼/Swamp》 2《Underground Sea》 1《Volcanic Island》 1《むかつき/Ad Nauseam》 4《渦まく知識/Brainstorm》 3《燃え立つ願い/Burning Wish》 4《陰謀団の儀式/Cabal Ritual》 4《陰謀団式療法/Cabal Therapy》 1《金属モックス/Chrome Mox》 4《暗黒の儀式/Dark Ritual》 2《強迫/Duress》 4《ギタクシア派の調査/Gitaxian Probe》 4《冥府の教示者/Infernal Tutor》 1《コジレックの審問/Inquisition of Kozilek》 4《ライオンの瞳のダイアモンド/Lion s Eye Diamond》 4《水蓮の花びら/Lotus Petal》 1《炎の中の過去/Past in Flames》 4《思案/Ponder》 1《苦悶の触手/Tendrils of Agony》 Sideboard 4《夜の戦慄/Dread of Night》 1《強迫/Duress》 1《巣穴からの総出/Empty the Warrens》 3《墓掘りの檻/Grafdigger s Cage》 1《Grim Tutor》 1《不正利得/Ill-Gotten Gains》 2《コジレックの審問/Inquisition of Kozilek》 1《紅蓮地獄/Pyroclasm》 1《苦悶の触手/Tendrils of Agony》 準優勝:Elves 使用者:Lukas Maurer Main Deck 1《ドライアドの東屋/Dryad Arbor》 6《森/Forest》 3《ガイアの揺籃の地/Gaea s Cradle》 1《地平線の梢/Horizon Canopy》 1《ペンデルヘイヴン/Pendelhaven》 5《冠雪の森/Snow-Covered Forest》 2《樺の知識のレインジャー/Birchlore Rangers》 4《エルフの幻想家/Elvish Visionary》 2《背教の主導者、エズーリ/Ezuri, Renegade Leader》 3《Fyndhorn Elves》 4《遺産のドルイド/Heritage Druid》 3《ラノワールのエルフ/Llanowar Elves》 4《イラクサの歩哨/Nettle Sentinel》 4《ティタニアの僧侶/Priest of Titania》 3《クウィリーオン・レインジャー/Quirion Ranger》 1《威厳の魔力/Regal Force》 4《ワイアウッドの共生虫/Wirewood Symbiote》 1《輪作/Crop Rotation》 4《垣間見る自然/Glimpse of Nature》 4《緑の太陽の頂点/Green Sun s Zenith》 Sideboard 3《フェアリーの忌み者/Faerie Macabre》 1《ガドック・ティーグ/Gaddock Teeg》 1《クローサの掌握/Krosan Grip》 3《弱者の石/Meekstone》 1《迫撃鞘/Mortarpod》 2《真髄の針/Pithing Needle》 1《散弾の射手/Scattershot Archer》 1《漁る軟泥/Scavenging Ooze》 1《梅澤の十手/Umezawa s Jitte》 1《ヴィリジアンのシャーマン/Viridian Shaman》 第3位:UWB Control‐Stoneforge 使用者:Emanuele Marcotti Main Deck 4《溢れかえる岸辺/Flooded Strand》 2《島/Island》 2《Karakas》 2《湿地の干潟/Marsh Flats》 1《平地/Plains》 3《汚染された三角州/Polluted Delta》 1《Scrubland》 1《沼/Swamp》 3《Tundra》 3《Underground Sea》 4《瞬唱の魔道士/Snapcaster Mage》 4《石鍛冶の神秘家/Stoneforge Mystic》 2《ヴェンディリオン三人衆/Vendilion Clique》 1《殴打頭蓋/Batterskull》 4《渦まく知識/Brainstorm》 1《仕組まれた爆薬/Engineered Explosives》 3《Force of Will》 1《コジレックの審問/Inquisition of Kozilek》 2《未練ある魂/Lingering Souls》 2《思案/Ponder》 3《呪文貫き/Spell Pierce》 4《剣を鍬に/Swords to Plowshares》 3《思考囲い/Thoughtseize》 1《梅澤の十手/Umezawa s Jitte》 3《精神を刻む者、ジェイス/Jace, the Mind Sculptor》 Sideboard 2《解呪/Disenchant》 1《仕組まれた爆薬/Engineered Explosives》 2《狼狽の嵐/Flusterstorm》 1《Force of Will》 1《コジレックの審問/Inquisition of Kozilek》 1《虐殺/Massacre》 1《流刑への道/Path to Exile》 2《非業の死/Perish》 3《外科的摘出/Surgical Extraction》 1《梅澤の十手/Umezawa s Jitte》 第4位:Show and Tell 使用者:Elias Watsfeldt Main Deck 2《裏切り者の都/City of Traitors》 1《溢れかえる岸辺/Flooded Strand》 1《島/Island》 1《湿地の干潟/Marsh Flats》 1《霧深い雨林/Misty Rainforest》 4《汚染された三角州/Polluted Delta》 1《沸騰する小湖/Scalding Tarn》 1《沼/Swamp》 4《Underground Sea》 1《新緑の地下墓地/Verdant Catacombs》 4《引き裂かれし永劫、エムラクール/Emrakul, the Aeons Torn》 4《大祖始/Progenitus》 4《渦まく知識/Brainstorm》 3《金属モックス/Chrome Mox》 3《目くらまし/Daze》 4《強迫/Duress》 4《Force of Will》 3《Lim-Dul s Vault》 2《親身の教示者/Personal Tutor》 4《思案/Ponder》 4《実物提示教育/Show and Tell》 4《思考囲い/Thoughtseize》 Sideboard 3《苦花/Bitterblossom》 2《すべてを護るもの、母聖樹/Boseiju, Who Shelters All》 1《狼狽の嵐/Flusterstorm》 3《精神を刻む者、ジェイス/Jace, the Mind Sculptor》 1《Karakas》 4《水没/Submerge》 1《ヴェンディリオン三人衆/Vendilion Clique》 第5位:UW Control‐Terminus CounterTop +b 使用者:Max Sjöblom Main Deck 4《溢れかえる岸辺/Flooded Strand》 1《氷河の城砦/Glacial Fortress》 5《島/Island》 1《Karakas》 1《湿地の干潟/Marsh Flats》 2《平地/Plains》 4《汚染された三角州/Polluted Delta》 1《Scrubland》 3《Tundra》 1《Underground Sea》 2《瞬唱の魔道士/Snapcaster Mage》 2《ヴェンディリオン三人衆/Vendilion Clique》 4《渦まく知識/Brainstorm》 3《相殺/Counterbalance》 2《対抗呪文/Counterspell》 2《天使への願い/Entreat the Angels》 4《Force of Will》 1《忘却の輪/Oblivion Ring》 4《師範の占い独楽/Sensei s Divining Top》 2《呪文貫き/Spell Pierce》 4《剣を鍬に/Swords to Plowshares》 3《終末/Terminus》 1《ヴィダルケンの枷/Vedalken Shackles》 3《精神を刻む者、ジェイス/Jace, the Mind Sculptor》 Sideboard 1《相殺/Counterbalance》 1《解呪/Disenchant》 1《強迫/Duress》 2《墓掘りの檻/Grafdigger s Cage》 1《Moat》 1《虚無の呪文爆弾/Nihil Spellbomb》 1《呪文貫き/Spell Pierce》 2《外科的摘出/Surgical Extraction》 1《終末/Terminus》 3《思考囲い/Thoughtseize》 1《ヴェンディリオン三人衆/Vendilion Clique》 第6位:Maverick 使用者:Elias Klocker Main Deck 3《魂の洞窟/Cavern of Souls》 1《ドライアドの東屋/Dryad Arbor》 1《森/Forest》 2《地平線の梢/Horizon Canopy》 1《Karakas》 1《平地/Plains》 4《Savannah》 4《不毛の大地/Wasteland》 4《吹きさらしの荒野/Windswept Heath》 2《樹木茂る山麓/Wooded Foothills》 2《エイヴンの思考検閲者/Aven Mindcensor》 1《ガドック・ティーグ/Gaddock Teeg》 4《聖遺の騎士/Knight of the Reliquary》 3《ルーンの母/Mother of Runes》 4《貴族の教主/Noble Hierarch》 2《クァーサルの群れ魔道士/Qasali Pridemage》 2《漁る軟泥/Scavenging Ooze》 1《スクリブのレインジャー/Scryb Ranger》 2《石鍛冶の神秘家/Stoneforge Mystic》 3《スレイベンの守護者、サリア/Thalia, Guardian of Thraben》 4《緑の太陽の頂点/Green Sun s Zenith》 1《光と影の剣/Sword of Light and Shadow》 4《剣を鍬に/Swords to Plowshares》 1《森の知恵/Sylvan Library》 2《梅澤の十手/Umezawa s Jitte》 1《遍歴の騎士、エルズペス/Elspeth, Knight-Errant》 1《情け知らずのガラク/Garruk Relentless》 Sideboard 1《ボジューカの沼/Bojuka Bog》 1《輪作/Crop Rotation》 3《エーテル宣誓会の法学者/Ethersworn Canonist》 2《クローサの掌握/Krosan Grip》 1《静寂の守り手、リンヴァーラ/Linvala, Keeper of Silence》 2《流刑への道/Path to Exile》 3《真髄の針/Pithing Needle》 2《外科的摘出/Surgical Extraction》 第7位:UW Control‐Terminus Landstill +r 使用者:Andrea Milillo Main Deck 1《乾燥台地/Arid Mesa》 4《溢れかえる岸辺/Flooded Strand》 1《氷河の城砦/Glacial Fortress》 3《島/Island》 1《Karakas》 4《ミシュラの工廠/Mishra s Factory》 1《霧深い雨林/Misty Rainforest》 1《平地/Plains》 1《汚染された三角州/Polluted Delta》 1《沸騰する小湖/Scalding Tarn》 3《Tundra》 2《Volcanic Island》 3《瞬唱の魔道士/Snapcaster Mage》 4《渦まく知識/Brainstorm》 2《対抗呪文/Counterspell》 1《仕組まれた爆薬/Engineered Explosives》 1《天使への願い/Entreat the Angels》 4《Force of Will》 1《忘却の輪/Oblivion Ring》 2《流刑への道/Path to Exile》 4《師範の占い独楽/Sensei s Divining Top》 2《呪文貫き/Spell Pierce》 2《呪文嵌め/Spell Snare》 3《行き詰まり/Standstill》 2《剣を鍬に/Swords to Plowshares》 3《終末/Terminus》 1《遍歴の騎士、エルズペス/Elspeth, Knight-Errant》 3《精神を刻む者、ジェイス/Jace, the Mind Sculptor》 Sideboard 2《青霊破/Blue Elemental Blast》 2《解呪/Disenchant》 2《金粉のドレイク/Gilded Drake》 2《赤霊破/Red Elemental Blast》 2《硫黄の精霊/Sulfur Elemental》 2《外科的摘出/Surgical Extraction》 1《終末/Terminus》 2《機を見た援軍/Timely Reinforcements》 第8位:BGW Rock 使用者:Tristan Pölzl Main Deck 3《Bayou》 1《ボジューカの沼/Bojuka Bog》 1《Karakas》 4《湿地の干潟/Marsh Flats》 1《Maze of Ith》 1《平地/Plains》 4《Scrubland》 1《沼/Swamp》 4《新緑の地下墓地/Verdant Catacombs》 4《不毛の大地/Wasteland》 4《闇の腹心/Dark Confidant》 4《聖遺の騎士/Knight of the Reliquary》 1《タルモゴイフ/Tarmogoyf》 4《Hymn to Tourach》 3《コジレックの審問/Inquisition of Kozilek》 1《壌土からの生命/Life from the Loam》 3《未練ある魂/Lingering Souls》 3《モックス・ダイアモンド/Mox Diamond》 4《師範の占い独楽/Sensei s Divining Top》 4《剣を鍬に/Swords to Plowshares》 1《思考囲い/Thoughtseize》 4《ヴェールのリリアナ/Liliana of the Veil》 Sideboard 2《窒息/Choke》 3《仕組まれた爆薬/Engineered Explosives》 1《根絶/Extirpate》 2《恐ろしい死/Ghastly Demise》 2《真髄の針/Pithing Needle》 2《外科的摘出/Surgical Extraction》 2《思考囲い/Thoughtseize》 1《トーモッドの墓所/Tormod s Crypt》 第9位:UW Control‐Terminus CounterTop 使用者:Marc Vogt Main Deck 4《溢れかえる岸辺/Flooded Strand》 2《氷河の城砦/Glacial Fortress》 5《島/Island》 1《Karakas》 1《霧深い雨林/Misty Rainforest》 2《平地/Plains》 1《汚染された三角州/Polluted Delta》 1《沸騰する小湖/Scalding Tarn》 4《Tundra》 1《吹きさらしの荒野/Windswept Heath》 2《瞬唱の魔道士/Snapcaster Mage》 2《ヴェンディリオン三人衆/Vendilion Clique》 4《渦まく知識/Brainstorm》 3《相殺/Counterbalance》 3《対抗呪文/Counterspell》 2《天使への願い/Entreat the Angels》 4《Force of Will》 1《思案/Ponder》 4《師範の占い独楽/Sensei s Divining Top》 2《呪文貫き/Spell Pierce》 4《剣を鍬に/Swords to Plowshares》 4《終末/Terminus》 3《精神を刻む者、ジェイス/Jace, the Mind Sculptor》 Sideboard 1《相殺/Counterbalance》 2《解呪/Disenchant》 2《仕組まれた爆薬/Engineered Explosives》 3《墓掘りの檻/Grafdigger s Cage》 2《謙虚/Humility》 2《呪文貫き/Spell Pierce》 2《外科的摘出/Surgical Extraction》 1《ヴェンディリオン三人衆/Vendilion Clique》 第10位:Elves‐Gw 使用者:Frank Roelofs Main Deck 6《森/Forest》 1《ガイアの揺籃の地/Gaea s Cradle》 1《地平線の梢/Horizon Canopy》 3《霧深い雨林/Misty Rainforest》 2《Savannah》 1《新緑の地下墓地/Verdant Catacombs》 2《吹きさらしの荒野/Windswept Heath》 3《樺の知識のレインジャー/Birchlore Rangers》 4《エルフの幻想家/Elvish Visionary》 3《Fyndhorn Elves》 4《遺産のドルイド/Heritage Druid》 4《ラノワールのエルフ/Llanowar Elves》 2《鏡の精体/Mirror Entity》 4《イラクサの歩哨/Nettle Sentinel》 3《ティタニアの僧侶/Priest of Titania》 2《クウィリーオン・レインジャー/Quirion Ranger》 1《威厳の魔力/Regal Force》 1《漁る軟泥/Scavenging Ooze》 4《ワイアウッドの共生虫/Wirewood Symbiote》 1《召喚の調べ/Chord of Calling》 4《垣間見る自然/Glimpse of Nature》 4《緑の太陽の頂点/Green Sun s Zenith》 Sideboard 1《鉤爪の統率者/Caller of the Claw》 1《エルフの大ドルイド/Elvish Archdruid》 2《フェアリーの忌み者/Faerie Macabre》 1《ガドック・ティーグ/Gaddock Teeg》 1《謙虚/Humility》 1《迫撃鞘/Mortarpod》 1《クァーサルの群れ魔道士/Qasali Pridemage》 1《漁る軟泥/Scavenging Ooze》 1《スレイベンの守護者、サリア/Thalia, Guardian of Thraben》 1《アメジストのとげ/Thorn of Amethyst》 2《トーモッドの墓所/Tormod s Crypt》 1《梅澤の十手/Umezawa s Jitte》 1《ヴィリジアンのシャーマン/Viridian Shaman》 第11位:Maverick 使用者:Matt Light Main Deck 1《魂の洞窟/Cavern of Souls》 1《ドライアドの東屋/Dryad Arbor》 2《森/Forest》 1《ガイアの揺籃の地/Gaea s Cradle》 1《地平線の梢/Horizon Canopy》 1《Karakas》 1《Maze of Ith》 1《平地/Plains》 4《Savannah》 4《不毛の大地/Wasteland》 4《吹きさらしの荒野/Windswept Heath》 1《獣相のシャーマン/Fauna Shaman》 4《聖遺の騎士/Knight of the Reliquary》 1《静寂の守り手、リンヴァーラ/Linvala, Keeper of Silence》 4《ルーンの母/Mother of Runes》 4《貴族の教主/Noble Hierarch》 3《クァーサルの群れ魔道士/Qasali Pridemage》 2《漁る軟泥/Scavenging Ooze》 1《スクリブのレインジャー/Scryb Ranger》 4《スレイベンの守護者、サリア/Thalia, Guardian of Thraben》 4《緑の太陽の頂点/Green Sun s Zenith》 1《流刑への道/Path to Exile》 4《剣を鍬に/Swords to Plowshares》 2《森の知恵/Sylvan Library》 2《梅澤の十手/Umezawa s Jitte》 Sideboard 1《ボジューカの沼/Bojuka Bog》 1《輪作/Crop Rotation》 1《不屈の随員/Dauntless Escort》 1《フェアリーの忌み者/Faerie Macabre》 1《ガドック・ティーグ/Gaddock Teeg》 1《調和スリヴァー/Harmonic Sliver》 1《Karakas》 1《壌土からの生命/Life from the Loam》 3《自然の秩序/Natural Order》 2《流刑への道/Path to Exile》 1《大祖始/Progenitus》 1《外科的摘出/Surgical Extraction》 第12位:Death&Taxes‐White 使用者:Thomas Enevoldsen Main Deck 1《永岩城/Eiganjo Castle》 4《Karakas》 9《平地/Plains》 4《リシャーダの港/Rishadan Port》 4《不毛の大地/Wasteland》 4《ちらつき鬼火/Flickerwisp》 4《コロンドールのマンガラ/Mangara of Corondor》 4《ルーンの母/Mother of Runes》 4《ファイレクシアの破棄者/Phyrexian Revoker》 4《セラの報復者/Serra Avenger》 4《石鍛冶の神秘家/Stoneforge Mystic》 4《スレイベンの守護者、サリア/Thalia, Guardian of Thraben》 4《霊気の薬瓶/AEther Vial》 1《殴打頭蓋/Batterskull》 1《梅澤の十手/Umezawa s Jitte》 Sideboard 1《遍歴の騎士、エルズペス/Elspeth, Knight-Errant》 3《エーテル宣誓会の法学者/Ethersworn Canonist》 1《悪鬼の狩人/Fiend Hunter》 3《はらわた撃ち/Gut Shot》 1《万力鎖/Manriki-Gusari》 1《忘却の輪/Oblivion Ring》 1《真髄の針/Pithing Needle》 3《大祖始の遺産/Relic of Progenitus》 1《トーモッドの墓所/Tormod s Crypt》 第13位:URG Tempo‐Canadian 使用者:Peter Floderus Main Deck 3《溢れかえる岸辺/Flooded Strand》 1《島/Island》 1《霧深い雨林/Misty Rainforest》 3《沸騰する小湖/Scalding Tarn》 4《Tropical Island》 3《Volcanic Island》 4《不毛の大地/Wasteland》 4《秘密を掘り下げる者/Delver of Secrets》 4《敏捷なマングース/Nimble Mongoose》 4《タルモゴイフ/Tarmogoyf》 4《渦まく知識/Brainstorm》 4《目くらまし/Daze》 2《火+氷/Fire+Ice》 4《Force of Will》 3《稲妻/Lightning Bolt》 3《思案/Ponder》 4《呪文貫き/Spell Pierce》 3《もみ消し/Stifle》 2《思考掃き/Thought Scour》 Sideboard 2《古えの遺恨/Ancient Grudge》 1《金粉のドレイク/Gilded Drake》 1《墓掘りの檻/Grafdigger s Cage》 1《壌土からの生命/Life from the Loam》 2《紅蓮破/Pyroblast》 2《乱暴+転落/Rough+Tumble》 3《水没/Submerge》 3《トーモッドの墓所/Tormod s Crypt》 第14位:Show and Tell‐Hypergenesis 使用者:Pietro Calavetti Main Deck 1《血染めのぬかるみ/Bloodstained Mire》 1《島/Island》 4《霧深い雨林/Misty Rainforest》 1《山/Mountain》 1《汚染された三角州/Polluted Delta》 2《沸騰する小湖/Scalding Tarn》 1《Taiga》 1《Tropical Island》 1《Volcanic Island》 1《吹きさらしの荒野/Windswept Heath》 1《樹木茂る山麓/Wooded Foothills》 1《絶望の天使/Angel of Despair》 4《Elvish Spirit Guide》 3《引き裂かれし永劫、エムラクール/Emrakul, the Aeons Torn》 4《グリセルブランド/Griselbrand》 1《大渦の放浪者/Maelstrom Wanderer》 3《大祖始/Progenitus》 4《断片無き工作員/Shardless Agent》 4《猿人の指導霊/Simian Spirit Guide》 1《テラストドン/Terastodon》 1《隠れしウラブラスク/Urabrask the Hidden》 4《Force of Will》 2《超起源/Hypergenesis》 4《誤った指図/Misdirection》 4《実物提示教育/Show and Tell》 4《暴力的な突発/Violent Outburst》 Sideboard 3《四肢切断/Dismember》 2《鋳塊かじり/Ingot Chewer》 4《神聖の力線/Leyline of Sanctity》 4《虚空の力線/Leyline of the Void》 2《テラストドン/Terastodon》 第15位:Bant‐Zenith 使用者:Colnet Lucien Main Deck 1《ドライアドの東屋/Dryad Arbor》 1《森/Forest》 1《島/Island》 1《Karakas》 1《Maze of Ith》 4《霧深い雨林/Misty Rainforest》 1《平地/Plains》 1《Savannah》 4《Tropical Island》 1《Tundra》 3《不毛の大地/Wasteland》 4《吹きさらしの荒野/Windswept Heath》 4《聖遺の騎士/Knight of the Reliquary》 4《貴族の教主/Noble Hierarch》 1《クァーサルの群れ魔道士/Qasali Pridemage》 1《漁る軟泥/Scavenging Ooze》 3《ヴェンディリオン三人衆/Vendilion Clique》 4《渦まく知識/Brainstorm》 4《Force of Will》 4《緑の太陽の頂点/Green Sun s Zenith》 2《思案/Ponder》 3《呪文貫き/Spell Pierce》 4《剣を鍬に/Swords to Plowshares》 3《精神を刻む者、ジェイス/Jace, the Mind Sculptor》 Sideboard 1《ボジューカの沼/Bojuka Bog》 2《仕組まれた爆薬/Engineered Explosives》 3《ファイレクシアの破棄者/Phyrexian Revoker》 1《ロウクスの戦修道士/Rhox War Monk》 1《漁る軟泥/Scavenging Ooze》 1《呪文貫き/Spell Pierce》 2《水没/Submerge》 2《トーモッドの墓所/Tormod s Crypt》 2《梅澤の十手/Umezawa s Jitte》 第16位:Lands 使用者:Felix Munch Main Deck 1《アカデミーの廃墟/Academy Ruins》 1《Bayou》 1《ボジューカの沼/Bojuka Bog》 1《天界の列柱/Celestial Colonnade》 1《忍び寄るタール坑/Creeping Tar Pit》 1《森/Forest》 1《幽霊街/Ghost Quarter》 1《Glacial Chasm》 1《地平線の梢/Horizon Canopy》 1《Karakas》 4《Maze of Ith》 2《ミシュラの工廠/Mishra s Factory》 1《裂け岩の扉/Riftstone Portal》 4《リシャーダの港/Rishadan Port》 1《Savannah》 1《The Tabernacle at Pendrell Vale》 2《トレイリア西部/Tolaria West》 2《平穏な茂み/Tranquil Thicket》 3《Tropical Island》 1《ヨーグモスの墳墓、アーボーグ/Urborg, Tomb of Yawgmoth》 1《新緑の地下墓地/Verdant Catacombs》 4《不毛の大地/Wasteland》 1《吹きさらしの荒野/Windswept Heath》 1《世界のるつぼ/Crucible of Worlds》 1《仕組まれた爆薬/Engineered Explosives》 1《罠の橋/Ensnaring Bridge》 4《踏査/Exploration》 3《直観/Intuition》 4《壌土からの生命/Life from the Loam》 1《マナ結合/Manabond》 4《モックス・ダイアモンド/Mox Diamond》 1《忘却石/Oblivion Stone》 1《煙突/Smokestack》 1《森の知恵/Sylvan Library》 1《蟲の収穫/Worm Harvest》 1《Zuran Orb》 Sideboard 4《虚空の杯/Chalice of the Void》 1《呪われたトーテム像/Cursed Totem》 4《闇の腹心/Dark Confidant》 1《仕組まれた爆薬/Engineered Explosives》 1《罠の橋/Ensnaring Bridge》 2《金粉のドレイク/Gilded Drake》 1《カラスの罪/Raven s Crime》 1《トーモッドの墓所/Tormod s Crypt》